Combat Medic Archive
Thread: Anyone else notice the Devs have no idea how CM works????
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Shann0w
Thu Aug 05, 2004 6:57 pm
#14
Bob_the_tomato wrote:
There is a difference between a poison "hitting" and a poison being resisted. The way things are, poisons always "hit" but without 100 potency, they can be resisted. Further, a CM's AOE poison always hits and always AOE's. So now the devs are going to give CMs a chance to "miss" as well as a chance for players to resist. It's about damn time.
A commando's grenade does not always hit, and when it doesn't hit, it doesn't AOE at all. Only when it hits, does a players armor allow one to resist the damage.
That's the difference.
So you think it's reasonable that just because you don't nail the guy between the eyes with your grenade he takes no damage? That's just dumb. Well, assuming you didn't miss by 50 feet anyway. You should be arguing to fix grenades not perpetuate stupidity on another profession.
You say Combat Medics are too powerful in PvP. Well argue that the devs impose the same 75% damage reduction. The changes the Devs are making will cripple CM in both PvE and PvP.
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