Combat Medic Archive
Thread: Ranged Stim E is C-R-A-Z-Y
by example of this game's construct, i love to see the variance in play styles within the same class! I see other classes with 2 or 3 tricks, while CM's get a lot of diverse skills to applied in defense and offense. I am biased.
Anyway, ae stims seem to be effective to heal party members as a whole,which i use the most often. Straight up heals require stim e's or ranged varieties howerver, as the ae affect has diminishing returns on its radius. If you are playing with buffed players, with good doc buffs, you're ae stim heal becomes a topper kit hahah.
So with this play style, i carry 3 types of healing stim e's, ranged e's with 33 ranger/1000+ heal, and ae stim c's with MAX effect. Reason is this: the ae stim c can have a very large radius... my current batch has 30+ radius! With an effective range of 46m+ 30+ radius... believe me, this is what its supposed to be used for...
Sed Ops <SL>
Master Doc/CM
feer my cdef and suppression fire spam