Combat Medic Archive

Thread: My personal reply to all Nerf cryers

oblivion3134
Sun Feb 08, 2004 4:07 pm
#14

Few things to add. I myself am a Master Combat Medic. Though I respect the fact that your response to me did not resort to flaming like most others, or "learn to play doc u n00b". I consider myself a decent pvper, and whenever I pvp and the aoe poisons begin to fly from the other side, people die fast even with me curing the best I can. Also, your arguments, though true, dont apply even the slightest to a master combat medic. I appreciate the fact that you are far from uber at your current level, and its great that CM is actually worth getting master, but really, once you hit master, which most pvpers are, you become a GREAT deal more effective.

I would also like to add that as a healer alone, CM is invaluable in small scale pvp, such as when only me and another guildie are defending AH and I keep him healed, he cant die at all, thanks to my CM skills, and a little bit from doc.

Anyway, CM is far from useless as a healer alone, and will still be a viable and usefull profession once poison is nerfed.

People have, on many occasions, argued the "CM has low DPS" arugment many times, so I wont begin to do it since I am sure you all have heard it, but I will just say that that is 100% true, and CM should NOT have damage output in the range and matter in which they currently have.



tepor
Dwarf Nuna Babies 4 Life
charris456
Sun Feb 08, 2004 6:50 pm
#15

I do beleive at our *CURRENT* state we are a tad bit overpowered, but that tad bit is getting fixed.. like the LOS issue, and 64m cap.. but I do beleive that the devs did intend for us to use poison and disease the way we currently are. Or else, why did we have to have the ranged support line in marksman, if we were only meant to be a healing class?


What I would love to see is something that CM's make, that will give players immunity to poison and disease for a short period of time, and the CM could use this item before their players went into battle, kindof like getting a buff..





Haris Dae
Chilastra
LaUltimaHora
Sun Feb 08, 2004 7:47 pm
#16

Wow,


What an arrogant lot you CM's are.


Basically, if i get the part about "be buffed or have more than one doctor or die" and "don't stand around clustered together and expect to live", you CM's are saying that anyone who PvP's should bring along 2 or more doctors, have full buffs and not stand in a group?


There is NO other profession that requires any similiar extreme measures to counter. Why should CM?


Add to that they suffer NO 75% PvP reduction and.....well, what were the devs on when they put together this profession?


People complain about CH's being "unstarwarsy", about commandos being "overpowered", about knockdown/dizzy, etc etc, but NOTHING compares to the power available to a good CM. It doesn't even feel "starwarsy" either.


And please, stop complaining about your "rare" resources. Try getting milk to make BE clothes, or good quality resources for various other professions.


CM is the one class that absolutely requires you take another profession(doctor) to counter it or have doctors available in your group at all times.


I CAN get up from dizzy/knockdown(may be hard but it can be done). I CAN put flames out(by going into water). I CAN cure bleeds(with simple medic skills or a medic, lots more of them about than doctors). I CAN defeat or slow down damage taken from every other type of weapon to a substantial degree by wearing armour of the appropriate type.


Poison/disease DOT? Only chance is ONE ELITE profession, doctor.


So what you basically want is to turn the GCW/PvP into a doctor/CM fight? Great, sounds fun!!!


As for the nice little quote from the devs about "they think poison/disease dots are balanced blah blah balh", and you believe that? I'd keep that little quote tucked away safe somewhere because you'll be shoving it back in their faces soon.


But hey, devs have said you're ok so why worry? Ignore us "whinners", everythings coming up roses for you guys, isn't it?


Just to add, my personal reply to blinkered CM's:


Don't get within 64m, you might get shot.

Don't spread out, you may get caught to far away from your medic/doctor to heal you, or for others in your group to come to your aid,

Come prepared to fight, where armour cause it will save your life(except against poison/disease dot's of course)

Make sure you have good melee/ranged defence bonus's, wouldn't want to go into a "fight" unprepared would we? Oh, sorry, doesn't have any effect on CM's attacks does it.


CM's , the un-counterable counter to the imagined threats.

Pappi
Mon Feb 09, 2004 2:34 am
#17

milk probably isn't the best example, as of next patch you can go have a milking party if you like and get tons of milk


i don't know about CMs being overpowered... i think the class needs work in general, but not drastic changes. prehaps there should be a PvP adjustment to poisons and diseases, but nothing in the class warrents a "nerf". i'm somewhat disappointed at the people who comes onto the CM board complaining about people griefing or putting up posts like "OMG they killed me nerf them", not every CM poisons people from far away, or on the other side of a wall, etc. you have a problem with a specific (type of) player, not the whole profession.


i agree that a good CM has a lot of power, but if they're a good CM, they probably deserve it




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
GenTesla
Mon Feb 09, 2004 6:10 am
#18



hmm being a Mst Doc I find this thread amusing to say the least, one thing from the Docs view point as has been said...we are the ONLY class to defend against a CM properly, we cannot defend a group tho very easily as we dont have area healing, I do agree that CM seems to be only offensive profession that requires a specific Hybrid Profession to counter it effectivly i.e the Doctor which has to be wrong, bare in mind the Docs only benefit in battle is to heal himself not his group of area posions as he isnt quick enough!either reduce CMs abilities some what or make Doctors be more able to cope with Area attacks of poison and diseases, by immunity given like buffs or an area cure (i disagree with the latter as it sounds like a CM), one thing too, you should NOT BE ABLE TO USEDOC BUFF PACKS go get Doc Knowledge for that! you are NOT doctors with the exception of Rez you have virtually all the skills Docs have, faster terrain movement and brilliant offensive abilities too boot. As there is no immunities Docs can makefor playersagainst your poision/diseases the Profession's power is highly questionable as non Doc players cant do anything to counter you they can only realistically cure themselves, fine your disease/posion may not affect all players but you are gonna take down a large chunk of a group and they can nothing about it! I dont like the word nerf, being a TKM myself I know what that talk is like, but I thnk more to the point the Doctor Profession is too weak to be able to counter your offensive potions adequatly and that is where the problem lies,unlikeALL and i mean all the other professions you can find ways to avoid/evade and get rid of states/dots like flames and KDs, with CM's poisons and diseases unless you have doc wound treatment 4 you are stuffed!

Throwing uncureable DOTS at the other 30 professions isa wee bit silly. Only 1 profession counters it but not by area, but by Single application!!! that is not balanced end of, give Docs area Healing ags Poision/Disease (not Stims)

So we are left with choices, boost Doc or reduce CM, be interesting to see what happens after the Combat revamp, to which point I wish you all the best, I have been a TKM for 2 months and haveseen all the whining there, it seems now its your turn




Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


Mafaza
Mon Feb 09, 2004 4:54 pm
#19

The RANGE is my major beef. Getting hit from 80m to the mind is utterly ridiculous. Commandos and CMs are very similar in this game, but at least the Commandos can't area-kill everyone from beyond reprocussive distances.


That "you have been poisoned," "you are out of range," "you are out of range," "you are out of range," "you are out of range," "you have been diseased," "Evil CM uses Sniper shot on you," "you were slain by Evil CM," routine is very harsh.



Seriously, if everyone in this game were always open to PvP attacks, we'd all be Combat Medics.







Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

XingYuen
Thu Feb 12, 2004 12:53 pm
#20

I've got two characters, as you can see from my signature. Doctor/Combat Medic both can be mastered in less than 24 hours if you apply yourself. Within 20 seconds, I can have a group of 10+ people diseased and poisoned, even if I get incapped, by the time I get up, all 10 of them will be toso I just got 10 kills.


My other character is months of investment. It is impossible to get the same results with him. So I can do less work, and have a more powerful character, simply by having "medical" skills. Hmm...




Xing Yuen

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