Combat Medic Archive
Thread: Bi-Weekly Question: What should we ask next?
I think the the Combat Vs Support or 'Dev Vision' question is still a worthy question but there are several issues to keep in mind if we are to decide to ask it.
This question has been asked by several CM corresopondents and never directly answered in a thread where that question was one of the main topics. It has sort of been answered once in a thread by one of the devs actually talking about another corr asking about the vison of their profession. I cannot relate what was said because 1) I was never given permission to repost it and 2) I can't remember the exact workind and that would create even more problems.
Several other correspondents have asked similar questions about what is the 'vision of our profession?' Honestly, I do not ever remember any of them recieving an answer. The closest to a resonse I have seen is another question, with the powers that be askiing this of the players. Honestly,I see it as a blow-off at worst, or a grave misunderstanding of the way the playerbase sees balancing at best. I'm not sure about the other professions, but I think CMs deserved an answer because not even they could agree at the time.
The advent of Doc buffs and uber res armor has made healing less important in the game at the moment. Because of this, and the fact that range and AoE stims are still kinda buggy about LOS and invalid targets, there is not much that CMs can offer in support that a doc or even a master medic cannot. It is my thought that this has thrust CMs into the combat role, whether they want to be there or not.
My personal argument about the issue is now as follows....
Bhelly wrote:
I would agree except for one issue. Is Combat medic a primary combat profession or is it a support profession? Please don't take this as a rip on you, I honestly want to have a constructive discussion on this.
Combat Medics themselves do not know if they are combat or support professions. They have been asking the Devs for a statemant as to what role CMs should play in SWG broadly and what role in GCW specifically for several months now. We have yet to hear anything form anybody besides TH... And guess what he said. 'What do you think Combat Medics should be?' This was back when the CM community was about 50/50 combat/support. I will continue more on this subject below the quote, but will continue to answer a few more of your questions here.
<snipped a couple of more points>
So the question is. What is CM? A primary or support combat profession? You can't have both.
Support abilities of CMs
- Ranged heals
- AOE heals
- Mind heal
Support abilities CMs do not get: healstates, rez, buffs, cure poison, cure disease, buffs
Problems with the support abilities that they do get... Like I said above, they can't fully experiment on their own healing components. Ranged and AOE heals have VERY buggy LOS issues, including being blocked by terrain higher than knee high and inability to target with meds in crowded areas or indoors. My guild had a big time on the fly strategy change fighting Lord Nyax when Pip got the 'Invalid target' message trying to use ranged and AOE heals when fighting Lord Nyax. He was essentially reduced to a master Medic with the ability to mind heal in that battle.
Speaking of mind heal...40 wounds to mind, will and focus the first time you use it...and wounds increase after that. Plus it is not ranged and CMs cannot heal their own minds.
And as it stands, who really needs that emergency ranged heal right now with buffs and 80% composite armor? Not a lot of people.
So after all that....would you master CM at a cost of 169 points to be considered a support profession?
Combat abilities CMs get
- poisons
- diseases
- ability to do mind damage
Combat abilities CMs do not get: direct damage, mitigation, defense bonuses (Dancers and musicians get better combat defence bonuses than CMs...check it and see)
Essentially, as of right now, CMs have to be considered a combat class because thoseare the only abilities that are functioning.
Nerf CM DoTs and what do you get?
Master medics with a gimped mind heal and good terrain negotiation.
IMO (And PLEASE post if you disagree with me as a CM) This is still a valid issue. WE suck as asupport profession now. Master medics can heal just as much damage to single targets using doc crafted stims as CMs can with their stims. Yes, we can heal at range and with AoE if those abilities are working as they should...but I believe they are not.
Therefore....CMs need fixing/luv if they are considered a support profession.
If they are to be considered a combat profession...let's face it. There is not a more one sided combat profession in this game. 169 skill points to throw poisons and diseases at a master level.
Therefore....CMs need fixing/luv if they are considered acombat profession.
Back to the purpose of this post....If we ask this question, we either need to make it one sided enought to say that the CM community thinks they are a 'fill in the blank here' profession. If the Devs disagree, these are the following things that need fixed.... Or we need to say that 'the community is deadlocked about the role of CMs' and we want the Dev's to break the tie.
My 2 cents, sorry about your eyes, but I do feel a little better now.
I agree. IF we decide to ask this, it should not be to silence the trolls. 95 % peeps who have not played CM for a reasonable duration can begin to appreciate the ins and outs of the class....and very few of that 95% are willing to learn.
We should spend the time to decide what to ask based upon what WE want to know....This seems to be the closest thing to actuall feedback that we have received to date.
Don't hate the CM....Hate the mind pool....
This is kinda funny... Any interesting question that we might ask hinges on the combat balance... And they're not likely to be spilling the beans on that.
At any rate, I'd like to know at least something about the HAM revamp before it happens... I have a great deal of trouble imagining a scenario where a CM kills anyone at all if they allow healing of all 3 pools...
I mean, if mind is no longer unhealable, even pistoleers will do significantly more real damage than CMs.
Message Edited by Pahdbacca on 05-04-2004 04:01 PM
how about:
Applying poison and disease to a playerresults in theplayerbecome incapped, and is seen as griefing.Is this working as intended or a bug?
Message Edited by Loonytic on 05-05-2004 09:12 AM
Mild-Breeze-Trooper wrote:That was really a suggestion more than a question
But it was valid.
What I'd like to know though is what the devs vision for us really is.
Can we get a definite answer about wether we are "combat MEDICS" or "COMBAT medics". Are we supposed to be damage dealers, which the ammount of agressive schematics we are given over the ammount of healing schematics do suggest.
Or are we supposed to be a "support" (as in "supporting the total domination of defense stackers") profession?Are we supposed to be very deadly in PvP but ineffective in PvE?
an answer to that wuold be VERY nice, but if it's not a realistic question (ie TH might throw us a "you guys were meant as both"), i would prefer to pick something else... like LOS, or PvE abilities.
Loonytic wrote:how about:
Applying poison and disease to a playerresults in theplayerbecome incapped, and is seen as griefing.Is this working as intended or a bug?
Message Edited by Loonytic on 05-05-2004 09:12 AM
Submitted with our Top 5 as the Correspondent issue