Combat Medic Archive

Thread: HELP !!

jokijim
Sun Jul 04, 2004 4:51 am
#14

im getting a load of poisen resist aas of a freind and poisen resist robes and fuk the flames i wana know what to craft



bogiex'
"fat zabrak"
i wubs tegs

Loonytic
Sun Jul 04, 2004 5:14 am
#15






jokijim wrote:

im getting a load of poisen resist aas of a freind and poisen resist robes and fuk the flames i wana know what to craft






don't waste your money.. if they worked properly then everyone would be using them
Brainplay
Mon Jul 05, 2004 5:24 am
#16






David25 wrote:

Already said it, 2 posts from the top.


And from what I've heard, poison resistance AAs and aakuan cloak don't work too well...some say it only works for PVE


Don't quote me on it though....







Poison resistance AA's work just fine in PvE and PvP. The problem is that a master combat medic can make the potency on the poison high enough to defeat the resist modifiers. PvE poisons and diseases are generally low-medium potency from what I've seen.


If its any consequence, about 2 base raids ago I had 3 people constantly resist my +109 potency MIND poisons. Not sure what combo they were using but it was working. My T21 took care of them the old fashioned way.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

jokijim
Mon Jul 05, 2004 9:00 am
#17

k thanks all



bogiex'
"fat zabrak"
i wubs tegs

David25
Mon Jul 05, 2004 4:03 pm
#18






Brainplay wrote:





David25 wrote:

Already said it, 2 posts from the top.


And from what I've heard, poison resistance AAs and aakuan cloak don't work too well...some say it only works for PVE


Don't quote me on it though....







Poison resistance AA's work just fine in PvE and PvP. The problem is that a master combat medic can make the potency on the poison high enough to defeat the resist modifiers. PvE poisons and diseases are generally low-medium potency from what I've seen.


If its any consequence, about 2 base raids ago I had 3 people constantly resist my +109 potency MIND poisons. Not sure what combo they were using but it was working. My T21 took care of them the old fashioned way.







Oh yeah....potency.


That makes sense


Also makes sense when I though my area disease c in a crowd of about 50 people and only 3 or so resisted



I should have taken a screenshot of the "you have applied" messages....
Brainplay
Tue Jul 06, 2004 5:09 am
#19






David25 wrote:






Poison resistance AA's work just fine in PvE and PvP. The problem is that a master combat medic can make the potency on the poison high enough to defeat the resist modifiers. PvE poisons and diseases are generally low-medium potency from what I've seen.


If its any consequence, about 2 base raids ago I had 3 people constantly resist my +109 potency MIND poisons. Not sure what combo they were using but it was working. My T21 took care of them the old fashioned way.







Oh yeah....potency.


That makes sense


Also makes sense when I though my area disease c in a crowd of about 50 people and only 3 or so resisted



I should have taken a screenshot of the "you have applied" messages....






Hey man on base raids all I do is watch everyones HAM bar and what rolling across my screen unless there's another CM and I get to go play with my jawa. Just noticed a "has resisted" message passing by me everytime I chunked an area as the rebs came pouring out of their little basement and was saying to myself "Whoa, thats new!" And no there weren't that many since we didn't give them that much of a chance to mount a defense.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

KyleKatarn29
Thu Jun 16, 2005 3:31 pm
#20

hi i am a new commando and i was wondering if there were any tips for me ?? Also i was wondering if i could stand a chance in pvp?

commando=1111 Novice Carbinner master marksmen brwler 4044
BalonMajiere
Fri Jun 17, 2005 9:10 am
#21

Your template looks like your going to be spread out pretty thin. What is the goal of your template? If your going for a ranged attacker than I'd be dropping those brawler skills to free up space for ranged skills. Commando really gains its fun factor when you get to play with the big weapons. Obviously the best weapons become available when you hit master but if I was to recommend a branch to focus on, I'd pick Incindiary one.




IMHO, in regards to PVP I don't think it is a wise idea.




"O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy."
Envoy3113
Fri Jun 17, 2005 9:20 am
#22



Start working on your carbine skills, specifically shoot for atleast 0300 carbs, 0400 carbs ideally. This nets you a nice accuracy gain and better damage specials in legshot and rapidfire.


What are you trying to do with the brawler skills, do you plan on taking a melee profession aswell? If you do I would complement commando with TK as it will be a tad lower in SP requirements than any other melee master and will give the best bang for your buck in defences.


If you are still wondering there are a ton of threads which go into alot of detail over specific templates, do some poking around and you will get a ton of opinions that will prolly confuse you even more



Ohh, and if you are going to be viable in PvP it depends on 1) your supporting combat skills and 2) if they ever fix elemental damage.


I'm a master commando, master CM, carb 0300 with some FS skills atm, I can wreck some of the toughest SoB's I know, but yet some of the simple templates can serve me up alot of hurt. I would worry more about finishing your template though before you think about PvP. We are all up in the air as to what level of effectiveness we will have when damage is reporting right.


Message Edited by Envoy3113 on 06-17-2005 12:24 PM



There comes a time in every mans life when 86 years is just too damn long...
OsloisAwomaow
Fri Jun 17, 2005 11:23 am
#23

Im doing Commando/carbineer. Im only 0/1/0/1 in commando and 0/1/1/0 in carbs and i got some nice specials. Crippling shot slows opponents down (good for animals) and leg shot (a medium bit more damage)



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Metox
Wed Oct 05, 2005 9:12 am
#24

ive stuck a house ina hold and the structure terminal is gone...i can target it with /target structure but there are no options ?? what is the house packup command ? please



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