Combat Medic Archive
Thread: Rejoice medics
I'm just saying that every different data item that's tracked is an extra little bit of load on the servers. If the factor keeping it from being implemented were fear of degrading performance by adding yet another peice of data to track, they could use one of the existing timer fields that are currently tracked.
Whether the timer would be best suited on the target or the attacker is a different issue. But either way, there's something closer to what both of us would like that's easily implementable as its already existing, no new coding required (nor cut'n'pasting of said code onto a new chunk of data).
i totally agree that this is great!!! but this was only 1 of the problems with combat...
but increased Action cost isnt the way to stop spamming...
gotta put timers on it...
whats the difference if a PC is forced to use KD only once every 30 secs due to HAM costs and having a 30 sec immunity timer to KD?
simple one is spammable and one isnt...
if they wanna stop spams put in immunity timers...its a much simpler answer