Combat Medic Archive

Thread: Combat Medic Issues List: Submitted to the Devs

Osskyd
Thu Oct 14, 2004 6:41 am
#14

CM's should get RANGED poison and disease cures, as well as AoE cures.


Agree on the ranges issue.


Fireblanket. I dunno (SuperSoaker FTW?)...hehe


I would even go so far to say as reduce the Poison tick to 1/5sec (1 every 5), and diseases 1/20-25sec.


PVE damage, definately needs a look. Agree 100%. As it stands, one has to poison a group. Go away for a few minutes, come back finish them off with mediocre combat skills. (and rifleman/cm just doesn't cut it these days...) Carbineer is laughable at best, and pistoleer is so gimped it's not even worth mentioning. Brawler classes take too many skill points.


There's not enough income generating opportunites for the CM. Don't have enough SP's to pick up a combat class AND business 3 to sell one's wares. The Bazaar max is too low. Regular missions aren't feasible for the reasons listed above.


Can't think of anything else off the top of my head, but I'll post as I think of more.



--------------
Who cares about the ozone layer?...
....thanks to CFC's I can write my name..........IN CHEESE!!!!
aeuralis
Thu Oct 14, 2004 2:04 pm
#15

Great list, but i don't expect them to do anything until the mythical revamp occurs.



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
Tucari
Sun Oct 17, 2004 4:57 am
#16

What about rez for the MCM. We need this ability during combat. Doctors are useless during battles unless they have a combined Profession of MD/MCM. Doctor's don't need rez because they aren't in the battlefield. Any word about this?
Marzuk147
Sun Oct 17, 2004 7:12 am
#17

Just an innocent question (which Im sure will get me one starred).

Why do CMs seem to want all the doc cure state abilities and the ability to rez? Not only want them, but want them in a ranged form at that. It has been constantly beaten into docs especially that wanting to have medical survey is a no no, because we have the points spend them.

CMs already got Terrain Negotiation from scout, are we to give them doctor skills as well?

Message Edited by Marzuk147 on 10-17-2004 11:13 AM

PsionicHawk
Sun Oct 17, 2004 9:28 am
#18

Some of usfeel that curing of states and rezzing shouldn't go to doctors at all, that it should be a CM ability. I don't ever recall anyone asking for ranged state cures, it'd be nice though heh.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

vortexala
Sun Oct 17, 2004 9:31 am
#19

1) We never asked for TN. That was given to us by the devs.


2) Cure packs have a ranged experimental line on them and a ranged rating on the packs which tells me that they were originally ours to begin with. Why they were given to Doctors is beyond me. Also, states are an in-combat healing issue, and who better to perform in-combat healing then the Combat Medics?


3) Rez Packs aren't something we should ever receive, in my opinion. Resuscitating a player seems a bit beyond the capabilities of a Combat Medic and really does belong to a dedicated surgeon. Which is why Doctors currently have that ability.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Kadgarth
Sun Oct 17, 2004 10:02 am
#20






vortexala wrote:

1) We never asked for TN. That was given to us by the devs.


2) Cure packs have a ranged experimental line on them and a ranged rating on the packs which tells me that they were originally ours to begin with. Why they were given to Doctors is beyond me. Also, states are an in-combat healing issue, and who better to perform in-combat healing then the Combat Medics?


3) Rez Packs aren't something we should ever receive, in my opinion. Resuscitating a player seems a bit beyond the capabilities of a Combat Medic and really does belong to a dedicated surgeon. Which is why Doctors currently have that ability.






Good points



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
Marzuk147
Sun Oct 17, 2004 11:49 am
#21

Im just looking at the looming buff nerf. Dont need docs to heal wounds, about all docs can do is buff, heal states, and rez. Take all those away, may as well not have the profession IMO, so it makes me a bit peevish when someone starts in on the few skills we actually have.

And no, wound healing at this time is not significant when most can not even get secondary wounds, and primary wounds are limited to 400 at most.
somerandomuser
Sun Oct 17, 2004 1:01 pm
#22



Marzuk147 wrote:
Just an innocent question (which Im sure will get me one starred).

Why do CMs seem to want all the doc cure state abilities and the ability to rez? Not only want them, but want them in a ranged form at that. It has been constantly beaten into docs especially that wanting to have medical survey is a no no, because we have the points spend them.

CMs already got Terrain Negotiation from scout, are we to give them doctor skills as well?

Message Edited by Marzuk147 on 10-17-2004 11:13 AM





5 stars for a very relevant question.. one that continually leads back to the age old debate.. are we combat medics or poison chuckers??

i chose combat medic because i wanted to heal people in battle.. then i found out later on that noone groups for PvE and such..
*sigh..
so i picked up novice doc just for statecures.. and the last time i went on the vette.. i used /healstate constantly.. and mindheal/area stims only a few times..

so yes i want /healstate as a CM ability.. i want to be THE solution for combat healing.. i personaly could care less about poison/disease.. i just want to be the one who keeps everyone up and running.. and to be relied upon to do exactly that..


i know my views are extremist.. and i know there are others that have equally extreme views about our damage dealing capabilities that go the exact opposite direction..

but hopefully this gives you some insight as to why it's requested so often by those few of us who feel this way..




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Marzuk147
Sun Oct 17, 2004 7:14 pm
#23

I think the poison and disease cure is a nerf in disguise to those who are not paying attention - what better way to get rid of it than have anyone who can apply it, also cure it.

I do wish that the devs would decide what DPS they want a CM to do through application of poison ect, and then make that work in PvP and PvE. Right now, it probably seems pointless because everything else is so out of hand until the combat revamp.
Tucari
Mon Oct 18, 2004 1:19 am
#24


Vortexala wrote






3) Rez Packs aren't something we should ever receive, in my opinion. Resuscitating a player seems a bit beyond the capabilities of a Combat Medic and really does belong to a dedicated surgeon. Which is why Doctors currently have that ability.






I disagree. Rez Packs should belong to the MCM. Where are the MD when it comes to being rez'd.The only MD in a battle or fightare a combo of MD/MCM because of the rez, range healing, and buffs. Doctors shouldn't have this ability because there is a time limit to being rez'd before you have to clone. MD are useless in a fight or battle and (s)he is never there when you need them. Currently the only purpose they serve are charging high-end costs for buffs in front of starports.


When was the last time that you were out on the frontlines with a Doctor beside you? It doesn't happen. Your medic/corpsman are your "Docs". They are your lifesavers. Doctors are in the background in Battalion Aid Stations, Fleet Hospitals, etc, not in the midst of battles.
Kadgarth
Mon Oct 18, 2004 5:45 am
#25






Tucari wrote:

MD are useless in a fight or battle and (s)he is never there when you need them.





You obsviously don't fight with competant doctors then. I am in a Jedi Hunting guild, and we do everything in a VERY well organized matter. When its us 5 vs a Jedi and his 10 buddies and we expect to win, you have to.


Its usually 3 pure combat (Master BH + Pistoleer, Bh 3000 + TKA, etc) me (Master CM/Doc) and lastly a Master Doc/Rifleman or MD/Bh 3000.


We have NEVER died because of poison or disease, our doc (I may be a doc but rarely do I use it for anything besides a quick buff or rez) keeps all poisons and stats off of us, and we make sure he never gets hit himself.





Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
DoctorGriggs
Mon Oct 18, 2004 6:48 am
#26



vortexala wrote:
1) We never asked for TN. That was given to us by the devs.
2) Cure packs have a ranged experimental line on them and a ranged rating on the packs which tells me that they were originally ours to begin with. Why they were given to Doctors is beyond me. Also, states are an in-combat healing issue, and who better to perform in-combat healing then the Combat Medics?
3) Rez Packs aren't something we should ever receive, in my opinion. Resuscitating a player seems a bit beyond the capabilities of a Combat Medic and really does belong to a dedicated surgeon. Which is why Doctors currently have that ability.





Actually if I am not mistaken Pip was the one that got us the terrain negotiation



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

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