Combat Medic Archive
Thread: How hard will our poions tick?
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JediQuic
Wed Apr 20, 2005 3:59 pm
#14
Currently CM Duels are more of an outlasting contest...this can be said of any profession Currently, IMO, Duels Last a long time with strongtemplates. I'm not exactly sure what our dots tick for, since the Numbers don't float orin the Combat spam anymore....but anyway, It takes a few Minutes to Kill 4500 hp With a 50% regen(Standard frog buff, Everyone gets it =/) With the Desiese, Poison, and Fire stacked(base, no mods). The Modifiers/Enhancers Seem like they are kinda buggy....you can't realy use them "rapidly" or reliably because the icon will light up and just do nothing untill you spam something else...Even so, they don't appear to have a large effect on the DoT's strength.
Another thing to Note, Strongly consider taking a Combat secondary Prof....Or more to the point, a Spec selection that includes "recovery" skills. KD Dizzy is back, as well as many other nasty little status effects....CM's don't have a whole lot to defend against them.
noran_vaz
Wed Apr 20, 2005 4:41 pm
#15
How do you see the HAM stats? All I was able to discern was the % of a creatures stats, which I wasn't fond of since the the combat log gives actual values in damage.
ie. if ham is % based we should see % of dmg output instead of actual values. :/
ie. if ham is % based we should see % of dmg output instead of actual values. :/
noran_vaz
Thu Apr 21, 2005 12:10 am
#16
I got BE & just did a large factory run. Gonna check on it maybe tonight or tomorrow. 150 uses from the frog but the resource requirements for making these are really really big. so they won't be cheap
BeryLand
Thu Apr 21, 2005 2:22 pm
#17
Just using stuff from the frog I won around 20-25 duels on TC.
Melee is just too easy.Root em and put fire/posion on em they'll die without hitting you (ofcourse you have to run around like a madman)
I only lost 1 dual against a Master Carbiner/Master BH/something in medic I cant remeber.
My temp is:MBH/MCM/Carb 4000
noran_vaz
Thu Apr 21, 2005 4:10 pm
#18
I don't think there's any difference in the using the frog items compared to your innate abilities. the effectiveness of the items you recieve is set @ 0 with 150 uses.
JediQuic
Thu Apr 21, 2005 6:44 pm
#19
Ok, I did a Little bit of Bio Engineer Crafting....to get the strongest Enhancers i could...with Frog resources, some were very nice, others were Junk.
My Results:
680'ish - Effectivness(Deutrium toss, Neurotoxin, and Bacta Infusion Enhancers)
130 - Charges (looks like the charges will be high like this normaly)
(only two stats they have)
1658 units per Enhancer creation(Expect to pay a Truckload for these most of the time)
Breaks down to about 12.75 resources a throw...so maybe its not all that different =D
In Use:
When i used these 680 enhancers, i got some disturbing results.
The Damage Didn't seem to Climb of the chart like i expected it to(going from 0 to 680 effectivness)...It did apear to be maybe twice as strong as a Non enhanced aplication(though i could not be certain, DoT damage doesn't show in the C.Spam and Health is only displayed in %).
Testing with The infusion enhancer(that does have combat spam) Supported this, Just under 200% effect from the non enhaced application(90 and 170 ish ticks for health).
TheyDid Make the Poison and Flame effects last Much longer, In excess of 3 minutes.
So thats it....In my duels as a CM+Doc Duels looked like this:
Ranged(only) classes - 100% win rate here, the ones i dueled didn't have the damage to beat the Doc heals and wore thier action down fast.
Melee(only)Classes - 100% Win rate if i Cheesed(Root and Rot), 80% win rate ifI let them get to me(TKM damage is still WAY high and fast)
Ranged +Doc - 100% win rate, Just took much longer...They wore themselves out.(i didn't find/fight any riflemen, so i expect this to change)
Melee +Doc - 33% win rate, Melee damage is much higher and faster then ranged, and Doc makes em very hard to Damage or Root.
CM + Doc - Mirror match Is basicly who runns out of Mind first, and who has the "Better" Support boxes. With Pistol stances 4 i never lost(But i'm sure there are better).
So yeah, there it is.....I think the enhancers need to be given a stronger effect on the abilities...considering i was Using resources that would have likely produced 1k+/tick poisons before the CU, I don't see this as asking for too much. Not to mention CM healing Blows all together...and bacta spray effectivly pausing the game for 5 seconds per use =D
Hangman13
Fri Apr 22, 2005 12:21 am
#20
pssst. make that 3k+
Eggman11 wrote:
What would be kind of silly? You can tick for mor than 2k mind poison right now in pvp.
Message Edited by Eggman11 on 04-09-2005 10:16 PM
aizer0
Tue Apr 26, 2005 5:31 am
#21
Sooo, I can't really get answer. Do enhancers use Spider Venom? I sure do hope so
driddo773
Wed Apr 27, 2005 4:11 pm
#22
yes you cn ause spider venoms but the infection amplifiers i crafted on ep 3 were better than base venoms
Hass1234567
Thu Apr 28, 2005 2:40 pm
#23
Eggman11 wrote:
eapers wrote:
that would be kind of silly in PvP, wouldn't it?
What would be kind of silly? You can tick for mor than 2k mind poison right now in pvp.
Message Edited by Eggman11 on 04-09-2005 10:16 PM
and thats why the old system sucked for anyone who PvP'ed
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