Combat Medic Archive
Thread: CU test results
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Mild-Breeze-Trooper
Wed Apr 13, 2005 3:38 pm
#14
Additional notes from subject A:
When hit with Deuterium Toss you got a broken icon on your de-buff list. (will probably be fixed when icon is fixed for the toss)
Deuterium toss shows both the Deuterium effect and what looks like the poison effect when it lands. I'm not sure if this is intended but i think the skull and crossbones have to go. The flames suffice to tell you you got hit.
The burning flames are cool. I took a few dumps of an dancing ithorian flambée.
We need to test stacking further. I got messages that i had "sustained additional poison" but I'm not sure how they affected me.
Thanks to Brainplay for letting me take part in this experiment
When hit with Deuterium Toss you got a broken icon on your de-buff list. (will probably be fixed when icon is fixed for the toss)
Deuterium toss shows both the Deuterium effect and what looks like the poison effect when it lands. I'm not sure if this is intended but i think the skull and crossbones have to go. The flames suffice to tell you you got hit.
The burning flames are cool. I took a few dumps of an dancing ithorian flambée.
We need to test stacking further. I got messages that i had "sustained additional poison" but I'm not sure how they affected me.
Thanks to Brainplay for letting me take part in this experiment
Brainplay
Wed Apr 13, 2005 6:17 pm
#15
Mild-Breeze-Trooper wrote:
VTmoon wrote:
oh wow 1 wound every 80 seconds???
It's not really wounds. It lowers the total health, like some sort of anti-buff. When the disease was removed I snapped back to full health.
It would be impressive, only it's not
We'll have to test infection at higher levels though. The tick-time drastically decreased with just one box.
Might be that it turns really usefull at master.
Actually we'll need to retest that. I realized much later that one of those people hanging around was a novice doctor and may have been healing those wounds.
Need to find a dark corner somewhere with no noob doctors trying to heal us. Watch where you place those hands though ![]()
Message Edited by Brainplay on 04-13-2005 08:19 PM
Mild-Breeze-Trooper
Thu Apr 14, 2005 12:17 pm
#17
If the server is up I'll probably drop in for a spell some time arround 11 PM to Midnight GMT (feel free to convert to appropriate time zone) if you want to do more testing.
Keklo2
Sat Apr 16, 2005 11:49 am
#18
Very nice research. I will check this post often. Keep up the great work!
xLasezrilx
Sat Apr 16, 2005 1:00 pm
#19
i havnt looked at the exact times or damage done per tic, but ive tested master cm in the cu, they dots are realy nice, and powerful if you stack all three
Brainplay
Sat Apr 16, 2005 5:13 pm
#22
Gnuut wrote:
Did BF build up with the wounds?
Negative, there was no battlefatigue added when we lasted tested this. We let the disease go for the entire durations. Only health wounds applied.
Hope to test this at all 4 levels before it hits live. Also will be testing to see if the various mods (bio-suppression, CM efficiency, etc) affect each other or are separate completely.
TyfoE
Fri Apr 29, 2005 5:41 am
#25
Is it worth taking 0040 medic? (I dont know if it is obligatory?)
Brainplay
Fri Apr 29, 2005 5:18 pm
#26
TyfoE wrote:
Is it worth taking 0040 medic? (I dont know if it is obligatory?)
Its not obligatory but its something you really might want. Extra healing ability goes a long way in this game now. The DoT's are mediorce, the debuffs, barely work in PvE which means that most of the rest of your time will be spent doing damage with your other combat profession or healing.
Healers needed bigtime in the CU. Please apply at your local guild or starport.
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