Combat Medic Archive
Thread: Could CMs live with that? Serious thread
Gnuut wrote:
2. immunity timer of 30 seconds on poisons. Like it is on KD. So you cant just apply another poison right after the target got a cure.
I'd only agree to something like this if the cures were on a timer themselves and the cures required an argument. By requiring an argument I mean, you can't apply a cure to someone who is not poisoned/diseased.
actualy it is alrieady like that. I cant cure people who are not poisoned.
Also another thing to be looked at would be, what happens when a person is mind poisoned, they recieve a cure, CM then applies a health poison. Is the victim automatically protected from health poison as well? Since it is affecting a different pool I don't think it should be.
why not? i think its fair. I see CMs everyday throwing their area 10 times on one group just to keep the docs busy.
3. range bugs and triple incap fixed.
Triple incap happens with fire too so they would need to do a slight revamp to the whole wounds/damage scenario.
agree
Range bugs should be fixed but, if my range is taken away I want a boost in power to compensate. I also want the 4 second self-root removed when we toss our poisons/disease. Do that and you can beat my range down to 64m max.
i dont see any reason why a cm should be able to attack outside the range of a rifle.
I'd be happy if they revamped Cho-Noor-Hola to max out at around 50-80% poison/disease resist with BE additives. Stats would look something like:
Level Acquired: Master Chef
Filling: 50-60
Resist: 60%
Duration: 10min
Stat food cannot be stacked. Food already exists that can reduce dmg from alldmg types(expect poison/disease) by 40% for 30 attacks and only has a filling of like 20.
Morganite wrote:
Let's face it, our ranged stims/area stims have horrible range as it stands, add to it dabblers? and it wont be a huge perk.
Compare that range to our ranges on poison/disease, thus the horrible..
Propolis wrote:
Morganite wrote:
Let's face it, our ranged stims/area stims have horrible range as it stands, add to it dabblers? and it wont be a huge perk.
Huh?
My AE stim C'scan cure someone 56m away, and will also cure everyone else 34 (or is it 68?) meters from that point. I target myself when range healing, and heal the whole group at one touch of a button.
I need to make some AE E's
EndlessKnight wrote:
Why not give CM's an area cure?It can bea neutralization agent that counters just CM's poisons/diseases. This way it will take a CM to counter a CM.
so basically you want to be able to apply disease, get rid of disease and you dont want doctors to be able to get rid of disease at all? i think both of your professions should get a disease/poison cure, because honestly and truthfully, dabbler combat medics throwing 4 poisons at me in 4 seconds is crap and ruins the fun of PvP
awthtem-xour wrote:1. area cures should NOT be given to Doctors. Anything having to do with "area heals" should be given to CMs.2. No timer - there is no need. After throwing a Poison OR EVEN A RANGED STIM for that matter... we get paused for at least 3-5 seconds !!!!!3. Yes, the LoS and triple incap bugs need to be fixed.4. No, there is no "Range" bug... does any non-CM realize how !@$#!@#$ hard it is to get the resources to make a decent poison/disease, let alone an area one, that goes past 64M's ??? Stop whining about this...5. Here's the deal, what most people seem to be whining about is the amount of unhealable mind damaged that is caused by CMs in PvP.. which I feel is a legitimate whine.. reduce the amount of mind damage done by poisons ONLY !!!!! I repeat ONLY "damage to mind". All other diseases (wound damage), and all other poisons (health & action) should remain the same... otherwise, CM is useless in PvP. What % should the reduction be ? Not sure.. maybe start at 50% ??Opinions are like ....awthtem-xourmaster cm
There is a range bug, the devs have been trying to fix tossing poisons over 64m and have been unable to, if there trying to fix it I would call that a bug.
Wow, your stuck for 3-5 seconds? OH **edit**, while I think it should be removed dont make it sound like that huge of an issue..... 3-5 seconds is enough to cure ONE person before you can toss it again, wow.
DraenorBH wrote:
EndlessKnight wrote:
Why not give CM's an area cure?It can bea neutralization agent that counters just CM's poisons/diseases. This way it will take a CM to counter a CM.
so basically you want to be able to apply disease, get rid of disease and you dont want doctors to be able to get rid of disease at all? i think both of your professions should get a disease/poison cure, because honestly and truthfully, dabbler combat medics throwing 4 poisons at me in 4 seconds is crap and ruins the fun of PvP
Ufgood wrote:
There is a range bug, the devs have been trying to fix tossing poisons over 64m and have been unable to, if there trying to fix it I would call that a bug.
Wow, your stuck for 3-5 seconds? OH **edit**, while I think it should be removed dont make it sound like that huge of an issue..... 3-5 seconds is enough to cure ONE person before you can toss it again, wow.
Message Edited by CMMaster on 03-14-2004 02:16 AM
I think CMs should not be able to do both. Apply and heal desease/poison