Combat Medic Archive
Thread: YOUR complaints about CMs
I would not mind seeing the profession split into 2 seperate professions. One would be the Combat Medic and one would be a Chemical warfare profession.
A Combat Medic is a MEDIC first and formost, the poisons are there to let us help the group. We are not meant to be a soloing profession. We are meant to have a group of people to work with.
Shall we use your analogy a minute.
So you are saying that the combat medic in the movie was there for only support? So where was the doctors?
My point is, Combat Medic actually requires more skill points to master than doctor, but in your analogy the combat medic is not as skilled in medicine as a doctor is. In that movie he is nothing more than a emergency medical technician which is a MEDIC skill title.
So by virtue of us being an elite profession it automatically takes us up with the same level as Doctors in terms of time spent. So using a different analogy, you might say that we are more like the Chemical Warfare specialists that the US government was looking for in Iraq. We would be more educated, able to turn grenades and warfare into biological and chemical weapons. You cannot be that well versed in killing withoutfirstknowing something about healing, and if you can make a grenade tokill, then it stands to reason that at some point wewould make a grenade to heal, which the game has as well.
This is a higher skill level than a simple combat medic, but for SOE to use the term Master Chemical Warfare Specialist on the marketing material in this day and age would be suicide for them, so a less offending name (Combat Medic) was used. It still does not take away the fact that this profession is more than a simple ranged healer. We are also offensive and SHOULD be able to knock down a big group of people. If a chemical weapon could be used to kill 5,000 kurds then we should be able to kill 5 player characters.
First off... YAY! I made a popular thread... alright, i got that outta me
Who ever mentioned commandos need to be nerfed, I agree 110%.. when a commando can shoot his gun once, set someone on fire, and run... thats not cool...
About us (yes, i made combat medic last night, and am now 0, 1, 1, 0) being more of a support class then a true fighting class.. if you think about what they have chosen for us to master to get to cm. JUST combat xp, nothing else. Chem. Warfare people, they do what the CMs do, they fight with chemicals... I HIGHLY doubt you'r going to find a Chem. Warfare dude take on a pack of iraqis and win....
To the dude who listed how this game is not real life.... well, your right... but when I see a word, and I want to try and understand the word, the best thing to do is breake apart the word, and try and associate each part with your life experiences... henc Combat and Medic... I NEVER claimed this game to be true to real life... all though it would be cool to go outside and see a bantha eating my kaduu's **edit**... /ponder
jlach wrote:
About us (yes, i made combat medic last night, and am now 0, 1, 1, 0) being more of a support class then a true fighting class.. if you think about what they have chosen for us to master to get to cm. JUST combat xp, nothing else. Chem. Warfare people, they do what the CMs do, they fight with chemicals... I HIGHLY doubt you'r going to find a Chem. Warfare dude take on a pack of iraqis and win....
Level up some and get some skills before you start spouting off. If I get the drop on anyone they deserve to have their teeth kicked in.
To the dude who listed how this game is not real life.... well, your right... but when I see a word, and I want to try and understand the word, the best thing to do is breake apart the word, and try and associate each part with your life experiences... henc Combat and Medic... I NEVER claimed this game to be true to real life... all though it would be cool to go outside and see a bantha eating my kaduu's **edit**... /ponder
hmm k thanks for that bit of nonsense, Now try addressing my point. If other classes don't have to follow real life limitations, why should we?
I would just like to explain the difference betweena real world military medic and a medic in this game. I'm basing this on my experience as a Army medic in both the light infantry (combat medic 2-22 inf. 10th Mt. Div.) and in a military health clinic.
First off, your basic medic in this game is a lot like a medic in military. One thing you have to remember before making any comparisons is what the Geneva Convention Code brings to the real world medic. Obviously SWG does not have any sort of binding code of conduct which states that medics can't carry heavy arms, specialized ammunitions, or implies that you can only engage a target when you or your patient's life is in direct threat (they call this Rules of Engagement).
The field medics in Blackhawk Down were not able to take on multiple enemies because.. a) they were not trained to do so, b) they were not armed to do so, c) it was somewhatagainst their RoE to lay down suppressive fire.
The real life combat medic has a pretty simple job; ie stabilize and transport to a higher medical facility. They are limited to a pistol, yet in some cases (like Dayton Agreement for Bosnia-H) they are allowed to take rifles on patrol. The combat medic in SWG is consistent with other elite classes, that being more along the lines of real world special operations types (command, snipers, rangers, and so on), so yeah the combat medic in the game is grossly different for anything in the real world. This is Star Wars, nothing is concrete. My god you can dodge lasers and clone if die.
My point is.. its not fair to say that CMs should be in anyway consistent with the real would because not much else in the game is.
I was a day one combat medic, but I found my points were better spent elsewhere.
Area heals were nice, but after 6 months I still have the first area c I even made. They never "saved the day" or were nice enough to remeber needing them. The particle effect was nice though.
Ranged healing was nice, but with nice armor and a few enhances any medic can keep a group alive. Ranged healing just allowed me to be lazy and not run around.
Poisons are nice for PvP in mass battleseven if a little overpowered, but beyond that they have not been missed at all.
Diseases are for griefing and powerleveling entertainers. I never wanted them.
The mind heal ability... well... It was nice for about 5 minutes, but then the shine wore off.When you need to camp and entertain after a use or two it becomes a time sink. I would rather revive and rebuff than use this.
I actually contribute more to my groups since dropping all off master combat medic.
You are correct we are a support class. And to be a TRUE support class you will need Doctor skills also(poison cures, Revive, and the such). Of course once you giveup all combat skills for Medical skills, you will cannot defend/attack worth a darn. This nullies your abilities to solo even the lowest possible mob lair. But once again, you hit a key element to Combat Medic: Groups.
Example of solo: Low level mission - Throw area poison, set pet on the aggro creature. More often than not, get incapped once. Let pet keep them off me while healing once I stand. By now the aggro is dead, or close. Wait a few minutes for poison to get the rest, and pick them off one at a time. This isa frustrating process, but it works. Net profit = 1000 credits.
Example of group: High level mission - Let someone attack first, throw area poison. If they are already in a fight they will not come off it to go after me. Sit back and throw area heals to keep everyone up. My pet never even enters the fray. I may have to get close if someone goes outside the radius of heals, and usually let them get incapped or corpsed, and tell them don't do that, then revive/heal them(get more exp that way too). Depending on number in group and mission type, most go fairly quickly. Net profit 5-6k credits.
So as you can see, I run groups only. I have even been paid, above and beyond the mission cedits, to join a group and keep them on their feet. I really enjoy the group settings, and the companionship. My groups really appreciate me, and usually praise me for the job well done.
Poisons are just a supplement damage generator for the REALLY big creatures, Krayts and the like. Over 5 minutes or so, they really stack up. On the lesser creatures, it is just fun to poison, does not really help out because they usually kill it before or just after the first tick. (Just incase it gets outta hand or something.)
Most frustrating part of CM is finding time to craft my items. I am always in demand to "support" a group. Sometimes you just have to say no, I guess.
Enjoy the profession, and try to calculate how the newest nerf is going to affect you. We are now the weakest profession but the nerfs just keep coming.
Asmith - Scylla
Master Combat Medic
Docotr 4/4/4/0
Marksmen 0/2/0/4
Scout 4/0/0/0
Don't know about you guys, but I play my class the way I want. I am not a support person, I dish out damage and occasionally throw out some heals. Why oh why does everyone think we *must* be a support class since we are a combat medic.
Still don't know why real life is being applied to this game to suppor their opinions on the game. This is Star Wars, it's not real to begin with. Hell how often do you see a combat medic throwing poisons or diseases in real life? Never! How often do you see someone selling a 2 bedroom house for 5,000 dollars? Never! This is a game, reality ceases to exist as soon as you log in to the game.
-Seus
jlach wrote:
I think everyone expects us to be a FULL combat class, but if that was the case, we should ahve to master marksman, and do one tree in medic.
I couldn't take you seriously after this sentence. 1 star.
Further, the affect of CM DoTs compared to the real expense of gatherin the resources doesn't make them feasable weapons in most situations.
In the field, Doctors are more valuable than a combat medic for their ability to cure states, poison, and disease. As well as enhance and revive. All with generally less difficult resources to obtain, and a slightly lesser skillpoint investment.
your vision of a medic in combat is better fulfilled by my secondary character, a Fencer/Master Medic, than with my former Master Combat Medic character. Its a shame really.
jlach wrote:
First off... YAY! I made a popular thread... alright, i got that outta me
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Who ever mentioned commandos need to be nerfed, I agree 110%.. when a commando can shoot his gun once, set someone on fire, and run... thats not cool...
About us (yes, i made combat medic last night, and am now 0, 1, 1, 0) being more of a support class then a true fighting class.. if you think about what they have chosen for us to master to get to cm. JUST combat xp, nothing else. Chem. Warfare people, they do what the CMs do, they fight with chemicals... I HIGHLY doubt you'r going to find a Chem. Warfare dude take on a pack of iraqis and win....
i'll have to say... personally i agree that CM is more of a support class (not because it's suppose to be, but because the devs made it this way), but please don't start dissing the class until you get master. i love being a CM even though they "nerf" use every few seconds, and it really doesn't take that much to get to master. (i know live servers have lots of busy cantinas... spam AoE heals and the entertainers would *love* you)
why are you doing up speed anyway? go support, all the way up... CM iscrap until you get some med use.