Combat Medic Archive
Thread: CM Bug Report 11/24/03
Another bug, heal mind will use up mind and give wounds even if you have a corpse targeted. This has happenned several times to me when a person just dies short of you healing them, then it goes off after they die.
would be nice to have another way to effectively use different types of poisons/diseases. meaning, u can only use whatever poison u have in your main inventory - trying to use different poisons while in battle is a total pain... is there anything that can be done ??
awthtem-xour
lowca
Master CM, Master Pistoleer
If a AoE poison is tossed at a group of non aggro creatures, only the creature targeted will give chase. Any other creature caught in the AoE will sit around and allow the poison to tic away. This was fixed for a while but has resurfaced on TC again.
AHA! Finally took me a while (about 35 stims) but I duplicated the experimentation failure changing other stats bug.
That is kinda freaky
Pahdbacca wrote:
AHA! Finally took me a while (about 35 stims) but I duplicated the experimentation failure changing other stats bug.
That is kinda freaky
okie cool, so it's not just me then
/mindheal should not be able to incap the combat medic. It should not take them below 1 mind
/mindheal should not be spammable. There should be a re-use timer on it just like everything else
SpinalInjury wrote:
I don't know if this was addressed yet or not:
/mindheal should not be able to incap the combat medic. It should not take them below 1 mind
/mindheal should not be spammable. There should be a re-use timer on it just like everything else
i've tried to grab the devs' attention on the first one ever since the ability was available, however i never got a response ![]()
as for the second, i find /healmind not very spam-friendly, unless you're in a cantina powering entertainers. it fits into the combat queue along with regular heals, which isn't too bad... i'm more concerned with how much BF affects the amount of wounds for each application. with less than 100 BF the number of wounds i get double from 0 BF, and the increase is a bit steep ![]()
I was hitting people with 2 each (since they were mind buffed) and there is no delay what so ever.
Experimentation:
Experimatation that results in a moderate success actually REDUCES stats, even when the experiment is performed on only one stat. Highly frustrating.
TEF:
I didn't think they could screwTEF'sup again, but... While inside city structures such as City halls, covert players that heal overt players gain a TEF and are booted. I know that this function is needed to prevent the house exploit, but really, should this TEF rule apply to stationary city structures?