Combat Medic Archive
Thread: Combat Medic Issues List: Final
Dear Mr. Monkeysomething a piece of advice for free. When underinformed about an issue stay silent then people won't notice it as quickly. Note also that this is a constructive thread for CMs to discuss and not another whine and cry about CM thread.
Riflemen and TKAs are missing a few whiners of theirs due to easter holidays perhaps you can apply for a position there.
Message Edited by Heltain on 04-08-2004 02:36 AM
Ranged Attacker starts running in to fire.
By the time the Ranged Attacker gets anywhere in range most of his mind bar is gone and now incapped (if you make them incap).
Rifleman DBs from 64m out.
Ranged Attacker never even was able to get a shot off.
I am not trolling or screaming nerf either, and I agree with ShortStuff, what he says has alot of merit.
Most of these issues seem fair enough, but I have serious issues with #4 and #8.
#4 I think is lunacy, sorry I cant think of another word to describe it. Bringing this back would be nuts and would turn the already whacked PvP scene into sheer chaos, assuming PvP survived it.
Disease already incaps people for you long after you have been sent to the cloners, yes it takes a while but it is still very effective and a griefers delight in its current form, making poison with its fairly extreme damage do the same would be just nuts. And you would be handing the 4/0/0/4 dabblers even more power than they already have.
#8 I think would just create an even bigger burden on us doctors who cant cure fast enough as is to deal with a CM's area headshot of doom that doesnt miss.
Combine both of these and I think we just made PvP very not fun.
Silverion wrote:
#4 I think is lunacy, sorry I cant think of another word to describe it. Bringing this back would be nuts and would turn the already whacked PvP scene into sheer chaos, assuming PvP survived it.
Not All CMs want it back. But there have been enough to warrant placing it as an issue.
#8 I think would just create an even bigger burden on us doctors who cant cure fast enough as is to deal with a CM's area headshot of doom that doesnt miss.
Not sure how it would overburden a doctor. It's the same damage output, simply smaller ammounts and quicker intervals.
I have to take umbrage to #15..
Think of the AoE to be like the smell of paint. (some industrial paints actually do poison you if you do not wear a mask while applying them) You know how when you paint the first floor bathroom, you can smell it upstairs without great ventalation. I agree with the LOS if we are talking about small rocks and dead tree's that come up to our knee's, but not in reguards to the cries of "I was behind a wall, or hiding inside with 30 other people".
I would still love to see the Area cures being ranged cures, maybe a doc's cure pack, and our area stim a, lower the useor something so a master medic could use it. That would give a great reason to master medic only for pvp, and be a tool any member of the medical profession could use to help negate our damage, and have the nerf-criers go somewhere else.