Combat Medic Archive
Thread: Poisons and Diseases, list your stats
When I say Advanced, I mean without Adv Resi Comps, as Class 1 has never popped on Flurry since I've been playing.
The stats on my advanced poisons are with advanced disp mechs and advanced infect amps only.
Dahli L'ama
Best I have done since patch is
Mind Single
Potency 111
Effectiveness 328
Range 35
Charges 38
Ill post others when I get home.
TheGreatOne00 wrote:Best I have done since patch is
Mind Single
Potency 111
Effectiveness 328
Range 35
Charges 38
Ill post others when I get home.
Wow, nice! I would love to see the damage if this thing was made with Janta blood
Poison C
Potency: 117
Effectiveness: 315
Range: 31
Charges: 37
AoE Poison C
Potency: 115
Effectiveness: 229
Range: 31
AoE: 36
Charges: 35
Disease C:
Potency: 106
Effectiveness: 106
Range: 35
Charges: 37
AoE Disease C
Potency: 106
Effectiveness: 95
Range: 36
AoE: 37
Charges: 37
the best single target health poison C I have made:
Eff = 294
Pot = 101
Range = 33
I only had enough resources for one pack, as I am waiting for the reactive gasses to spawn to make more advanced subcomponents.
OK let's get some updates on the disease and poison packs. These were the first ones I made after experimentation and I made schematics. Note: These werenot made with the new Eleton on Chilastra. It was with a 924 oq 60 drEleton though.
I can get 44 uses on all my packs for mind disease and poisons (individual and area). All experimentation goes into effectiveness. I have only 10 experimentation points. I wonder how good they would be with the two extra points?
Poison Mind Individual
Uses 44
Potency: 135
Effectiveness: 332
Duration: 228
Range:40
Med Use:58
Disease Mind Individual
Uses: 44
Potency: 133
Effectiveness: 112
Duration: 870
Poison Mind Area
Uses: 44
What am I doing wrong? Im getting stats about like this:
Poison Mind Area
Uses: 150
Rancor bile is used instead of the dispersal mechanism.
The dispersal mechanism is what adds range to the final stats of your poisons (if you look at the stats of a disp mech, there is a range value)
Rancor bile does not have a range value.
Because of this, when you make a DoT with rancor bile, the DoT will always have more charges and damage than usual, because Rancor bile has these stats as a component greater than the dispersal mechanism. Because the bile does not have a range value, however, rancor poisons will always have a much shorter range.
To increase range on the final build, experiment on charges.
Mind Single Poison (With 189 Venom+ 110 Bile)
Charges : 129
Potency: 99
Effectiveness : 465 (930 tick)