Combat Medic Archive

Thread: Poisons and Diseases, list your stats

Dahli
Tue Nov 18, 2003 6:29 am
#14

When I say Advanced, I mean without Adv Resi Comps, as Class 1 has never popped on Flurry since I've been playing.


The stats on my advanced poisons are with advanced disp mechs and advanced infect amps only.


Dahli L'ama





Dahli of Flurry
*Insert Large Obnoixious Sig Here*
DoctorGriggs
Tue Nov 18, 2003 12:38 pm
#15

I thought I would see these numbers jump with the Adv Resilience Compound finally fixed. I will have to try tonight now that I have some eleton gas



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

TheGreatOne00
Tue Nov 18, 2003 12:44 pm
#16

Best I have done since patch is


Mind Single


Potency 111


Effectiveness 328


Range 35


Charges 38


Ill post others when I get home.




Ovonn Ig'A
Master Doctor
Master Fencer
DoctorGriggs
Tue Nov 18, 2003 12:53 pm
#17



TheGreatOne00 wrote:

Best I have done since patch is

Mind Single

Potency 111

Effectiveness 328

Range 35

Charges 38

Ill post others when I get home.





Wow, nice! I would love to see the damage if this thing was made with Janta blood



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

randym127
Thu Nov 20, 2003 1:28 am
#18

Poison C
Potency: 117
Effectiveness: 315
Range: 31
Charges: 37


AoE Poison C
Potency: 115
Effectiveness: 229
Range: 31
AoE: 36
Charges: 35

Disease C:
Potency: 106
Effectiveness: 106
Range: 35
Charges: 37


AoE Disease C
Potency: 106
Effectiveness: 95
Range: 36
AoE: 37
Charges: 37




Rolan DarkTower- Intrepid
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+20 Medical, Combat Medical & Chef Experimentation
"When your HAM is looking shi&&y, you'll be glad you shopped at Stim City

Agent001
Thu Nov 20, 2003 1:52 am
#19

the best single target health poison C I have made:


Eff = 294


Pot = 101


Range = 33



I only had enough resources for one pack, as I am waiting for the reactive gasses to spawn to make more advanced subcomponents.

Blackmoore
Wed Apr 07, 2004 9:32 pm
#20

OK let's get some updates on the disease and poison packs. These were the first ones I made after experimentation and I made schematics. Note: These werenot made with the new Eleton on Chilastra. It was with a 924 oq 60 drEleton though.


I can get 44 uses on all my packs for mind disease and poisons (individual and area). All experimentation goes into effectiveness. I have only 10 experimentation points. I wonder how good they would be with the two extra points?


Poison Mind Individual


Uses 44


Potency: 135


Effectiveness: 332


Duration: 228


Range:40


Med Use:58


Disease Mind Individual


Uses: 44


Potency: 133


Effectiveness: 112


Duration: 870


Range: 40

Med Use: 69


Disease Mind Area


Uses: 44

Potency:133

Effectiveness:102

Duration:872

Range:40

Area:30

Med Use:92


Poison Mind Area


Uses: 44

Potency:135

Effectiveness:246

Duration:230

Range:40

Area:29

Med Use:88


Still haven't worked with health/action disease/poisons. (lacking a lot of good insect meat) Should I expect the same? Or will the stats change for action/health? Thanks for your help in advance.


PS How much can I sell these individual stacks of these for? Or will I even be able to sell them?Thanks.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Ninjacito
Wed Apr 07, 2004 9:58 pm
#21

Here's the only poison I've made to date:

http://multigl.apokalyptik.com/sos/screenshots/rancor&spider_uberpoison.jpg


I wish Class 2 Liquid Petrochem would spawn already.
Euthesqo_Zulu
Wed Apr 07, 2004 11:55 pm
#22

What am I doing wrong? Im getting stats about like this:



Poison Mind Area



Uses: 150

Potency:109

Effectiveness:345

Duration:250

Range:23

Area:19

Med Use:94



I want to increase my AOE and range. What do I need to experiment? I am thinking the charges could be decreased if I experiment on something else. What do I do? This pack was made with spider/rancor stuff and adv RC btw.



If anyone knows what Im doing wrong, please help........................




"There is no problem that cannot be solved through the proper application of enough high explosives."
Pahdbacca
Thu Apr 08, 2004 2:53 am
#23

Rancor bile is used instead of the dispersal mechanism.


The dispersal mechanism is what adds range to the final stats of your poisons (if you look at the stats of a disp mech, there is a range value)


Rancor bile does not have a range value.


Because of this, when you make a DoT with rancor bile, the DoT will always have more charges and damage than usual, because Rancor bile has these stats as a component greater than the dispersal mechanism. Because the bile does not have a range value, however, rancor poisons will always have a much shorter range.


To increase range on the final build, experiment on charges.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Ninjacito
Thu Apr 08, 2004 12:38 pm
#24

I got low range and AOE too when I made a rancor/spider poison.
Euthesqo_Zulu
Thu Apr 08, 2004 3:44 pm
#25

ok, thanx. what do i exp on to get more AOE?



"There is no problem that cannot be solved through the proper application of enough high explosives."
Asxz
Thu Apr 08, 2004 4:22 pm
#26

Mind Single Poison (With 189 Venom+ 110 Bile)



Charges : 129


Potency: 99


Effectiveness : 465 (930 tick)


Range : 30


Use : +58


Mind AoE Poison : (With Venom + Bile)


Charges : 127


Potency : 101


Effectiveness : 388


Range : 30


Mind Single Poison (Reg)


Charges : 35


Potency : 101


Effectiveness : 335


Range : 18



I also have some 307 Power venoms I have yet to to use, which will probably come out with a 600 Effectiveness at least.


-A




Asxz Vuno
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