Combat Medic Archive
Thread: Combat Medic Template thread post CU
Thanks for the quick response. Do you think this is a better temp. than rifleman and cm 4000 or would it be a mistake? Maybe I'm just playing it all wrong, but I've been a bit disappointed with MRifles and everything I've read about MCM seems very exciting. If nothing else I can just try it out as quick as it is to grind up a prof. these days. Any feedback on this new temp. versus my current one?
Thanks again.
WrightDawg wrote:
Thanks for the quick response. Do you think this is a better temp. than rifleman and cm 4000 or would it be a mistake? Maybe I'm just playing it all wrong, but I've been a bit disappointed with MRifles and everything I've read about MCM seems very exciting. If nothing else I can just try it out as quick as it is to grind up a prof. these days. Any feedback on this new temp. versus my current one?
Thanks again.
Going Master CM you are going to become a short-range fighter as your DoT attacks have a range of 35m and your state attacks/debuffs have a range of 10m. Given that you have previously been a Rifleman - which is a long-range combat profession - making the switch is going to mean an adjustment in your play-style, especially if you want to get the most out of your new CM skills. So I would suggest keeping that in mind. If you like being in the thick of battle, constantly moving around, getting up close to the enemyand think that style will work for you, then certainly give MCM a try.
As for your template, the MBH/MCM template seems to be the FOTM for those BH'ers that specifically want to gain an edge in hunting Jedi. If that's the case, then I have to agree with Puttley and recommend that you also train up Pistols 0004 for the improved melee/ranged defenses as well as Stopping Shot. Stopping Shot can be an incredibly effective root, making it easier for you as an MCM to apply your DoT attacks from a safe distance. Add to that the +40 each to your melee and ranged defense mods and it's a good branch of skills to have under your belt (plus you get a nice area attack with Fan Shot.)
So just be prepared for the switch from long-range to short-range (in terms of being able to use your CM skills), and know when you do start grinding that CM is all medical XP and that you only get med XP from healing. So one heal per MOB kill is all you need to get the full XP credit for a kill. And plan on only healing and not doing any fighting for a while, because any weapons use during your grind will take away from your medical XP. My best advice on grinding up your med XP is to get a big grind group, target whoever is tanking, and only heal them using Bacta Shot or Bacta Toss. You use less mind, there's less of a chance that you will aggro the MOB, and by focusing on the tank, you are more likely to get in a heal for every creature kill since they are going to hit every creature.
Good luck!
I'm not much for PVP (but I have done my share) and it's proving to be a lot of fun.
Right now, since I've gotten my faction armor, I'm usually designated puller. I throw a deuterium canister, fire off a knockdown shot and then the rest of the group opens up. The creatures are dispatched posthaste.
Thanks for the information and the tips. I think I'm going to make the switch and see how I like it. It keeps the game fresh to try new things anyways. Thanks again.
Xova wrote:
WrightDawg wrote:
Thanks for the quick response. Do you think this is a better temp. than rifleman and cm 4000 or would it be a mistake? Maybe I'm just playing it all wrong, but I've been a bit disappointed with MRifles and everything I've read about MCM seems very exciting. If nothing else I can just try it out as quick as it is to grind up a prof. these days. Any feedback on this new temp. versus my current one?
Thanks again.
Going Master CM you are going to become a short-range fighter as your DoT attacks have a range of 35m and your state attacks/debuffs have a range of 10m. Given that you have previously been a Rifleman - which is a long-range combat profession - making the switch is going to mean an adjustment in your play-style, especially if you want to get the most out of your new CM skills. So I would suggest keeping that in mind. If you like being in the thick of battle, constantly moving around, getting up close to the enemyand think that style will work for you, then certainly give MCM a try.
As for your template, the MBH/MCM template seems to be the FOTM for those BH'ers that specifically want to gain an edge in hunting Jedi. If that's the case, then I have to agree with Puttley and recommend that you also train up Pistols 0004 for the improved melee/ranged defenses as well as Stopping Shot. Stopping Shot can be an incredibly effective root, making it easier for you as an MCM to apply your DoT attacks from a safe distance. Add to that the +40 each to your melee and ranged defense mods and it's a good branch of skills to have under your belt (plus you get a nice area attack with Fan Shot.)
So just be prepared for the switch from long-range to short-range (in terms of being able to use your CM skills), and know when you do start grinding that CM is all medical XP and that you only get med XP from healing. So one heal per MOB kill is all you need to get the full XP credit for a kill. And plan on only healing and not doing any fighting for a while, because any weapons use during your grind will take away from your medical XP. My best advice on grinding up your med XP is to get a big grind group, target whoever is tanking, and only heal them using Bacta Shot or Bacta Toss. You use less mind, there's less of a chance that you will aggro the MOB, and by focusing on the tank, you are more likely to get in a heal for every creature kill since they are going to hit every creature.
Good luck!
But then, I'm a master doctor considering switching to CM to save the SP (and pick up novice BE for base busting), so take that with a grain of salt.
I changed my template to MCM/MRM/0404pistols from MCM/MBH/4xxx rifles which was MCM/MBH/0004 pistols, yeah i change a lot hehe..
Im just stuck between my current tempalte and xxx4 doc instead of pistols..I like high end PVE support role with my CM toon. I just cant decide on dropping the pistols for doc line..does it worth it? My heals are OK so that leaves the buffs for the exchange...