Combat Medic Archive
Thread: If you could ask the devs one question...
- Don't ask a question related to our Top 5 Issues(those are already sent to the devs and will get dealt with)
- Don't ask a general question(i.e. What is our role?) as these will probably not get a concrete answer and may in fact not get answered.
- Take a look here and see what other Professions asked if you need an idea.
So if you have something you want asked, lemme know.
Message Edited by vortexala on 04-22-2004 04:02 PM
jfang wrote:
5) Are there any plans to introduce more forms of cures (in particular, area cures, or partial cures that non-doctors can use), or preventative measures (such as "gas masks" or "innoculations")? If so, what seems to be the most popular idea among the devs right now, and how do you envision it being implemented?
That's the question I would like to see answered as it would help reduce the nerf cries. Unfortunately I see the DEVs answering it like this:
"We are currently working on some ideas and suggestions but you will need to wait till the combat revamp to see them"
HEre is the question I would like to ask:
As you mayor may not know. There have been a lot of questions about combat medics and their damage output in PvP. Many people feel that combat medics deserve a 75% reduction in their damage output in PvP to bring them more inline with the damage of other combat classes.
In your testing of the CM profession, what is the devs take on the amount of damage that combat medics deal out in Pvp and PvE?
I doubt that would get an answer either, but that is what I would like to see asked.
Message Edited by Zurck on 04-23-2004 11:33 AM
Violet Vette, Radiant
MCM
It has been seen in past patch notes that Combat Medic range was to have been capped. Currently, Combat Medics have the ability to throw up to 96m, farther then any ranged profession. Will our range be decreased to max 64m, and if so, will the fact we are rooted for the entire throw animation be removed?
Interesting -- notice how the first week had NO combat professions in it? I wonder if they did that to buy time?
I'm guessing our answer will be something like this:
"As part of the Combat rebalance, we will be evaluating the effectiveness of each profession. The team will be assessing all the combat specials and working to tweak and balance them so they are fun and useful. This assessment will include revisiting the current abilities of Combat Medics and their overall influence on combat."
Week 1:
Architect, Armorsmith, Artisan, Bio-Engineer, Chef, Core Systems, Dancer, Doctor, Droid Engineer, Entertainer, Image Designer, Medic, Merchant, Musician, Player Associations, Politician, Tailor, Test Center, Weaponsmith
Week 2:
Bounty Hunter, Brawler, Carbineer, Combat Medic, Commando, Creature Handler, Fencer, Galactic Civil War, Jedi, Marksman, Pikeman, Pistoleer, Ranger, Rifleman, Scout, Smuggler, Squad Leader, Swordsman, Teras Kasi ArtistWeek 1: