Combat Medic Archive
Thread: What should a great Combat Medic carry with him at all times?
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Extech
Fri Jun 11, 2004 11:18 am
#1
I have just become 4404 in combat medic and plan on trying to finish the crafting grind this weekend. Don't take that the wrong way though, I want to be a Combat Medic. I'm good at making stims and whatnot w/just medic and will start making some of my own CM stuff when i get Master CM.
My question is on the battlefield and in general what should a combat medic always carry with them, and what should I never run out of?
I ask this question to know what I should make, and to know how much I should carry at a time so that I can be an effective teamate during things such as DeathWatch and the Corvette.
Also along with the previous statement. What should I take a look at for group missions? Basically what are my main duties and priorities on the actual Battlefield?
Thanks guys.
Plan on being in here a lot more now that i've almost mastered.
jfang
Fri Jun 11, 2004 11:40 am
#2
Idealy, a combat medic should always carry everything and never run out. Practically though, you will rapidly run out of storage space and toolbar space. For what you carry, it is dependent on what you want to do. For me (who primarily does solo PvE), in order of priority, I carry:
Important enough to carry back-up crates to not run out of:
1) Area stim C's
2) Area action poison C's (complements my carbines)
3) Individual action poison C's
4) Area action disease C's (a little extra damage to help crack a tough spawn, or an occasional big mob)
Other important items:
5) Area health poison C (for when I meet up with a group)
6) individual health poison C (when a group is tackling a tough mob)
7) Area mind disease C (revenge for those who attack a TEF'd combat medic, and entertainers love you)
8) Area focus disease C (entertainers)
9) Area willpower disease C (entertainers)
10) Area mind poison C (same as 7, only when I think I have a fighting chance)
11) Individual action disease C (medics for grinding)
12) Individual health disease C (medics for grinding)
Minor this and thats:
13 - x)Somedisease packof some kind for ever other stat
Note that I do not carry "ranged stim E's" around with me, I think area C's are better and the power of E's is not really necessary.
This will be tweaked based on what you do and what you want to do. PvP's will carry more mind stuff around. A pistoleer will have more health stuff. I would say just make one of each, and see what you find yourself using more. I would say pick a stat to focus on, and carry a set of poison C's, and a few diseases in that. Toss in area stims, and just dabble with the rest (if you even want to carry them at all, I've only tossed about 10 "this and thats" in several months). That should be enough to handle the majority of your situations. And if one day you find yourself wanting something you don't have, well, you can make a factory run after you finish what you are working on.
jkray8472
Fri Jun 11, 2004 3:47 pm
#3
I agree with jfang. He had a great list for you. Unless you're a carbineer, however, you don't really need all the action stuff. Instead, substitute all those action poisons and diseases for whichever mind pool you specify. But always keep health and mind stuff for PvP and PvE (unless you're neutral, and not afraid of TEFs).
My only caveat is that I do carry around Ranged StimEs. I use AreaStimCs for everything except one instance--healing a huge tanking pet. When our group would go Krayt hunting with a Graul Mauler or Arachne Webmaster...my AreaStimC would do well, but sometimes I needed a 4k heal on that one pet...so that was what the ranged StimE was for.
Brainplay
Fri Jun 11, 2004 5:12 pm
#4
My personal itenerary:
Area stimpack D (I get more charges and better range without experimenting)
Single stimpack C (for those times when you just want to heal one person at a time)
Area Mind poison C
Single Mind poison C<--- These are your bread and butter PvP poisons
Area Mind disease C
Single Mind disease C
Vasarian Brandy (most important thing to have)
Muon (use this as an emergency mind heal if your stomach is full)
Ahrissa (last 3x as long as canape and buffs your focus which controls your mind drain)
Canape (for those hairy situations when you are spamming heals and /healmind)
Area Health poison C
Single Health poison C <----- For tough situations when an npc has high resists, high HAM, and the fight will take a while.
In a PvP battlefield you job is first throw your mind poisons and drain the mind pools of enemy groups so that they cannot use their specials and make them easy prey for all of your groupmembers if not yourself. Secondly you provide healing to those rare individuals who get incapped by anything other than mind pools reaching 0. And finally sacrificing yourself by using the /healmind ability which in some cases can turn the tide of battle.
In a PvE battlefield your role varies depending on the npc you are fighting. Against tough npc's as in the geo caves, DWB, and corvette you will be almost strictly area healing and occasionally using /healmind. In those situations make sure you have a full crate of stims and all of the mind buffs and food enhancements as possible as there may situations where you are spam healing ALOT and quickly. You may also feel the need to apply an area health poison to particularly difficult npc's. For regular cash missions your role is minimized as the necessity for heals is very small unless your groupmates have poor quality armor therefore your job is to do damage with any combat abilities you have.
CombatBat
Fri Jun 11, 2004 5:56 pm
#5
It merely depends on what other prof you learned besides CM.
You might want to use Synthsteak for some extra protection.
Halva will lower the delay between throwing.
Citrus Snowcake will give you a accuracy boost (You know what I mean when you're a doc/cm and face a def stacker)
Smugglers Delight, because a 2 sec muon downer will rock your world.
As for poisons, well depends if you're a pvpler or not, and since I basicially only pvp I can only give you my view on that: Single mind and area mind poisons, stack them on enemies. Also carry a good single health/action poison with you, for those people who pump their mind to 2k+ and remain with like 700 health/action...
Some to note about only using area heals:
They sometimes bug up and give you a fancy selection of things that happen, like:
It will give you "You cannot use this action on the selected target" for no reason.
It will heal anyone but the targeted person.
It will go off and do nothing.
Often happens when there is alof of lag and hasty clicking around.
Hope that helps.
So always carry some ranged stims, just for backup for when area's mess up.
You might want to use Synthsteak for some extra protection.
Halva will lower the delay between throwing.
Citrus Snowcake will give you a accuracy boost (You know what I mean when you're a doc/cm and face a def stacker)
Smugglers Delight, because a 2 sec muon downer will rock your world.
As for poisons, well depends if you're a pvpler or not, and since I basicially only pvp I can only give you my view on that: Single mind and area mind poisons, stack them on enemies. Also carry a good single health/action poison with you, for those people who pump their mind to 2k+ and remain with like 700 health/action...
Some to note about only using area heals:
They sometimes bug up and give you a fancy selection of things that happen, like:
It will give you "You cannot use this action on the selected target" for no reason.
It will heal anyone but the targeted person.
It will go off and do nothing.
Often happens when there is alof of lag and hasty clicking around.
Hope that helps.
So always carry some ranged stims, just for backup for when area's mess up.
jfang
Fri Jun 11, 2004 6:51 pm
#6
Brainplay wrote:
My personal itenerary:
Area stimpack D (I get more charges and better range without experimenting)
Can you confirm that you have access to an Area Stimpack D (as opposed to ranged stimpack D)? According to my crafting tool (and swgcraft), Area Stimpack C's are the highest that are craftable.
Apparently your a better combat medic than I can hope to be. But if there is a powerup somewhere which gets us new schematics...
Gnuut
Fri Jun 11, 2004 8:26 pm
#7
Inventory:
- Stim Ds (for self healing)
- Havla
- Canape
- Vercupti
- Synthsteak
- Parwan Nutricake
- Brandy
- Ahrisa
- Muon
- Pixie
TEFB Satchel:
- TEFBusters (Set of bile + venom made AE primary stat diseases and poisons for use at close range. Nasty surprise for close quarters fighting. High power, high charge, low range) I usually only use these as a lesson to teffers or griefers or as last ditch tossing.
Grief Satchel Bag:
- one of each kind of secondary stat disease hotkeyed in one of my secondary panels
PVE Satchel Bag:
- 2 of each primary stat singlePoison Csmade with biles for increased charges
- 2 of each primary stat singlePoison Bs made with biles for increased charges
- 2 of each primary statAEPoison Csmade with biles for increased charges
Backpack:
- Ranged E hotkeyed (made for 72 charges with 1100 base heals, last a long time) + Crate
- AE Stim C hotkeyed(made for 60 charge with 800 base heals)+ Crate
- Single Mind Poison C hotkeyed + Crate
- Single Health Poison C+ Crate
- AE Mind Poison C hotkeyed + Crate
- AE Health Poison C hotkeyed + Crate
- AE Action Poison C + Crate
- AE Mind Disease hotkeyed + Crate
- AE Health Disease C hotkeyed + Crate
- AE Action Disease hotkeyed + Crate
- 2 Crate of Havla
- 2 Crate of Canape
- 2 Crate of Brandy
- Crate of Synthsteak
- Crate of Dustcrepe
- Crate of Vercupti
- Crate of Ahrissa
- Crate of Parwan Nutricake
- Crate of Muon
- Crate of Pixie
- Crate of Stim Ds
- Crate of Health Wound Bs
- Crate of Action Wound Bs
- Crate of AE Mind Poison Cs made with 75 CMU to give to dabbler CMs on raids
- Crate of Cure Poison Bs (You would be surprised how fast Doctors can run out, good to back them up)
- Crate of Cure Disease Bs (same as above)
- Crate of Rez kits (same as above)
PsionicHawk
Fri Jun 11, 2004 11:21 pm
#8
To my knowledge (which I assure you is QUITE extensive) there isn't and never has been an Area Stimpack D 
SpawnLOD
Sat Jun 12, 2004 4:16 am
#9
AKnife....
So he can slit his own wrists.
CM ruins PvP.
Message Edited by SpawnLOD on 06-12-2004 06:51 PM
AquitisCM
Sat Jun 12, 2004 5:13 am
#11
Ok I have to be the oldest active PvP CM on my sever and lets get you started. Lets say you are a doc/cm like myself your going to want to use a macro like this.
/peace;
/healstate (name);
/curepoision (name):
/extinguishfire (name);
/curedisease (name);
/stand
for healing others use a simular code but take out the name.
What you need as far as cm stuff;
1. Mind single C
2. Mind area C
3. Focus disease area C
4. Willpowerdisease area C
4. Mind disease area C
For stims all you really need all the way around is;
1. Stim D's max out the eff on it.
2. Area Stim C max out the range and then make a heal macro
Also use the heal damage macro it will use that stim you are in range for allthough i rarely use area stims in combat to be honest more for myself.
Few other PvP things to mess with is using heath poision with maxed potency what this can do is force a doctor to have to heal it twice but unless your target is dizzy/kd mind pool should be the target if possible.
In a large battle try this find your enemy's doctor and target them use a area mind poision then do disease if the doctoris healing rite away then only use your area mind poision. The strategy is this the second he heals reapply the poision timing your poisions rite is key this will insurethat the enemy will be poisionedthe whole battle not leaving the doctors much time to do much for there team.
AlsoI can tell most of the other posters know there **edit** asfar as CMso take that advice alsobut make your own style Im a group CM and consintrate on group support and if I can stay alive long in my view this is where cm is most powerful.
As faras foods well there is alot of variation.
(note i cant spell for **edit** so do your best ifto find a food that sounds simular to the oneI listed)
1) Halva- Dont leave home without it never fight w/o halva
2) Synsteak- this is key you should try to take this before a fight
3) Brandy- only drinkI currently use
4) Pikaiti Pie/thikillo- the pieshould giveyou a little over 50% dodgetake this if you are moreof a kiting CM if you are an in your face cm use the kd food. I tend to varyin play style depending on the situation and the group im with. But you should make the call rite before you go into battle which you are going to do.
5)muon- try never to take this unless its a live or die thing muon gets me killed alot more then it saves my life. But have atleast 2 ready when in battle should I die in a group fight a doc usually throws a rez on me so i pop a muon as soon as i get up and leave the battle untill my groggyness is gone.
Also a CM should never need accuracy food I think he might have been a carb also not sure.
Also depending on what other prof you will have with CM you will want to look into range. If youare a kiting cm like my template is then you will want to use ranged poision 80m+ and if youare a in your facecm use close range more powerful stuff.But for a CM its key to know your limits. Always have an escape plan since your attack is based on your timer you have the option of poision/disease and escapeand wait for your enemy to go incap remember that keep control of the situation if it looks bad back outand usethearea your fighting in.For me if im in theed I love the med center If i get low on mind i simplyberstrun laps trough the med center. Also remember you have better terrain negoiation then most PvP'ers you will run into if poisible run out in the wildernessif your in trouble.
OkI would love for other CM's to come and post here on there strategys so farI can tell we have some experience on the CM forumplease postif you have something to add or correct to whatI said.
Extech
Sat Jun 12, 2004 5:47 am
#12
Hey guys, thanks for all the tips, that helps tremendously. I do have some "re-questions" from what you guys have told me.
First I'm on the Bloodfin server, so if any of you have specific expertise in that server, you could really help me out.
Okay, I know what brandy is, I have one crate of 220 modifiers to all mind stats, and can take 2 at a time. I've heard of canape, but a lot of the other stuff like muon and whatnot I have not really heard of. So my question is if you could give me a more accurate description of what each thing does? so I put the lil money I have now into things that are more important, but also understand what I really will want/need.
Next, in the bloodfin server, and I did see the stickied listing of CM shops above, but I was wondering if there are any places you guys go for good deals that aren't like buddies? Obviously buddies and guildies will prolly give you stuff for cheaper. The onlyplace I've been too is KetFlair mall that I've seen a CM vendor, and I was just wondering more so about the drinks and food as I will probably make most of my own stims and poisons. Also any good resource vendors of CM specific stuff is cool as currently I don't know how much spider venom or rancor bile I'd need to to make most of that stuff.
Also, I have not really used any combat medicine as I've been working on Pistoleer at the same time, but Pistoleer is going to take a while as I'm only 0021 so far. I'm assuming by your responses that there are no ranged area heals? And also then what abouts is the range for area heals? Like 20 meters or what not?
Finally for now, in terms of PvP. Can I accidently heal enemies. Say there is a 20 on 20 group battle going on or something and I click on my own guy for an area stim will it heal enemies from the other team that is w/in range just b/c they're a human player? Also should I accidently have my target on an enemy can I heal them for same reason? Finally can I poison and disease teamates accidentally? I'm sure you guys know what I'm talking about and I was just wondering if they have it set up so if ur in one group versus another it considers the other group enemy or if it is all done based on faction points or whatnot?
Thanks again fellas. I'm off to play now, but i'll check this soon.
Extech
Brainplay
Sat Jun 12, 2004 12:20 pm
#13
PsionicHawk wrote:
To my knowledge (which I assure you is QUITE extensive) there isn't and never has been an Area Stimpack D
Yes you are correct. There always has been only 3 area stimpacks A,B,C. I bungled that one up but since I have no edit button i can't correct it. Swap the C with the D.
I use SINGLE D's due to the natural increase in range and healing power allowing me to fully heal a powerboosted/buffed TK in one shot always. SINGLE C's can be just as good but occasionally you get the short end of the healing bar and it lands for like 500 instead of 2k.
AREA C's are great things but are a major waste if you're only healing 1 person.
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