Combat Medic Archive

Thread: not a nerf call :)

fiarhaven
Mon Mar 15, 2004 3:41 am
#1

would cm's agree that much of what the problem is the lack of the 75% dmg reduction in pvp?


i have heard the arguement that cm's wont do enough dmg if they are affected by the 75%.


i have heard the arguement that states that a cm can only do 200 dps with thier poisons.

-but doing 200dps to 20-30 peeps at once is unequaled in swg.


my opinion is that cm is a support class. hence the ranged healing. the mind heal ability.

surely most of you dont believe that your class should be more effective then all the other combat classes.


now, if the bugs are fixed (asuming that throwing stuff at 100m is a bug, has happend to me before) then the class will be a bit more balanced.




Fairhaven La'wen
Bounty Hunter
You can run, but you'll just die tired.
Loonytic
Mon Mar 15, 2004 4:35 am
#2







fiarhaven wrote:

would cm's agree that much of what the problem is the lack of the 75% dmg reduction in pvp?


i have heard the arguement that cm's wont do enough dmg if they are affected by the 75%.


i have heard the arguement that states that a cm can only do 200 dps with thier poisons.

-but doing 200dps to 20-30 peeps at once is unequaled in swg.


my opinion is that cm is a support class. hence the ranged healing. the mind heal ability.

surely most of you dont believe that your class should be more effective then all the other combat classes.


now, if the bugs are fixed (asuming that throwing stuff at 100m is a bug, has happend to me before) then the class will be a bit more balanced.







the arguement is with a 75% damage reduction poison will do 0 damage.... it does not matter if you hit a 1000 ppl at the same time you'll still do 0 damage to every single person, you can notapply a 75% reduction simply because of a loot drop like spider venom (which has already been nerfed)


I was fully buffed and was poisoned by some 50K ham Spider in the nightspider clan cave for about 150 per tick.... I was able to renegerate that damage quicker than the poison could damage me.

Message Edited by Loonytic on 03-15-2004 11:37 AM

NeoEcks
Mon Mar 15, 2004 6:33 am
#3

my dear gods i wish people would read the 22,746,938,483 other 'not a nerf cry' posts before posting the same questions and or ideas themselves




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Mild-Breeze-Trooper
Mon Mar 15, 2004 6:33 am
#4






Loonytic wrote:




the arguement is with a 75% damage reduction poison will do 0 damage.... it does not matter if you hit a 1000 ppl at the same time you'll still do 0 damage to every single person, you can notapply a 75% reduction simply because of a loot drop like spider venom (which has already been nerfed)


I was fully buffed and was poisoned by some 50K ham Spider in the nightspider clan cave for about 150 per tick.... I was able to renegerate that damage quicker than the poison could damage me.


Message Edited by Loonytic on 03-15-2004 11:37 AM




Exactly, ever hunted spiders while buffed?


Endor had really megasweet insect meat on gorath a while back. So I and my architect buddy went there for a small hunting trip. (He was the only one of my PA avaiable)


We buffed thoroughly and even though the spiders conned red and poisoned us at every opportunity we never took any damage. Once in a while we would get a head hit and would have to drink a glass of aitha, that was it.


Now, imagine reducing poison damage by 75% in PvP. I lob my best area poison on a large group of 1000 persons stupidly grouped in what in military language is known as a cluster**edit** (cluster up together like that and you're **edit**ed) and do 750 per tick. (wich is fair for a non-legendary poison i believe) divide by 10 for a 75 DPS multiply by 0.25 for a staggering DPS of 18.


Ok, from a strict (idiotic) mathematical perspectiveI will do 18000 DPS. Wow, 18k! Surely Combat Medics rock! But it won't even register on anyones HAM-bar. Now if the damage is regenerated faster than it is dealt. Is it then dealt?


We can do the same maths with a average poison that ticks for somewhere around 500. Or for a truly uberlegendary spider venom that migth tick for 1500. The result will undoubtedly be the same.


Now, can you look a Combat Medic straight in the face and claim that he should do no damage at all?
Without giggeling?




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Rchuno
Mon Mar 15, 2004 12:28 pm
#5

Also, it is only your opinion that CMs are a support class. That is not an official response by the Devs. I have been putting the chalenge out for 3 months now for someone to find out where the Devs said we were a support class and in 3 months no one has been able to find this. CM is a front line fighter if they choose or they can be a support class, and they can change in seconds.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
Gnuut
Mon Mar 15, 2004 2:51 pm
#6





fiarhaven wrote:


my opinion is that cm is a support class. hence the ranged healing. the mind heal ability.


surely most of you dont believe that your class should be more effective then all the other combat classes.



I am not a support class. I am a chemical warfare expert. I am a bio-warrior. I am a zerg-stopper. I am a Master CM. Run for your life....





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

NeoEcks
Mon Mar 15, 2004 4:52 pm
#7






Gnuut wrote:

I am not a support class. I am a chemical warfare expert. I am a bio-warrior. I am a zerg-stopper. I am a Master CM. Run for your life....








sorry Gnuut, but i am stealing this as one of the coolest things i have read in a LONG time




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


CMMaster
Tue Mar 16, 2004 1:19 am
#8

As said before with 75% reduction you could regen faster than the poison ticks, so that is why this will probablly not be implemented. Since this would be the case with the current crafting system even with all 1000 resources.



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Ravioli_DND
Tue Mar 16, 2004 4:07 am
#9

The biggest issues for me are the ability to throw poisons some 100m, then effect players a further 30m away or in buildings. Cut this down to 40m maximum with a 24m AOE.


Also I believe that docs should be able to cure all poisons or diseases in one hit with maximum experimentation and the best resources. Not the area cure they are talking about, but a one hit single cure. It might be good if they require a combat medic to craft or make a schematic for part of the cure too.


I think this would solve a lot of the problems and make CM more fun to play.



______________________________________________

IGN Ravioli and Raviole
Raviolette's Tailor Vendor - Waypoint City Rori (-1044 -3566)
GenTesla
Tue Mar 16, 2004 4:39 am
#10

hehehe Rav was not much fun against 3 CMs last night ! was damn nightmare! lagged cureposion/dis my fingers were numb at the end of it


I take it as challenge to defeat CMs myself but then Im a doc i can activly counter them just, I do agree tho the 65+m chuck is a bit silly as has been said many times before. But its a challenge trying to counter it thats for sure. Does strike me an odd tactic to NOT DB someone in a battle to win tho, you dont have to bother with all the other profs as they cant dish out as much pain as a wicked CM.


But bless em we love em and at least it makes me being a Doc more than a buff bot






Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


Ravioli_DND
Tue Mar 16, 2004 6:20 am
#11

Oy, go back to your doctor forum and leave us combat medics alone



______________________________________________

IGN Ravioli and Raviole
Raviolette's Tailor Vendor - Waypoint City Rori (-1044 -3566)
Schiller
Tue Mar 16, 2004 6:35 am
#12

The issue is not the damage they deal. Commandos can deal much more damage.


Its the fact that they can attack so many peoples weakest pool at once and piss off still doing damage to them. I could live with that if there was something to counter this.


While a doc is curing himself and maybe the guy next to him before they just eat the next area poison.


Same for teras kasi. A TK can get rid of poison and disease with meditation and food. But he will never finish it and just get another stack of it before hes done.


I mean, as long CMs can spam their area attacks there is no real counter to them. So instead nerfing their damage into useless range, they should take a look at this first.


Any other Area attack does not hit anything that is outside of max range or line of sight. CMs area attack does, why?


Any other Area attack has maybe 1/4 of the radius of CMs area attacks. why?


you cannot spam knockdown, warcry or intimidate because of immunity timer. Why is there no immunity timer on poisons? you can just apply another one if the target is cured and you can spam it all day long. why?







Mild-Breeze-Trooper
Tue Mar 16, 2004 8:10 am
#13

I present to you the ultimate ubertemplate:


Master Doc, Master Rifleman.


This unstoppable incapdealer will not be the least affected by poisons nor diseases. He will buff himself, (And get decent mindbuffs along with Brandy and Moun if he wants to be successfull)


On the battlefield his aim is but one. Seek out the combat medics and incap them. Headshot them and place mindbleeds on them. Keep them lying on the ground for as long as possible unable to toss poisons. Never again shall you need to fear. Only one of these bad boys on your team can keep multiple Combat medics at bay.


Problem solved. Now go cry somewhere else.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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