Combat Medic Archive
Thread: CM Throw Range...
Message Edited by JudasTyberius on 03-05-2004 06:02 PM
Message Edited by JudasTyberius on 03-05-2004 07:42 PM
Message Edited by Morganite on 03-06-2004 02:26 AM
Morganite wrote:
Agreed, I feel that extending the range should lower the effectiveness of your medicine. a 90 damage per tick poison, or 40 damage per tick disease at 90 meters would be acceptable. Also raising the effectiveness should decrease the range.(min range should be 50 meters)
Who would care about 90 meter poisons if they only did 90 damage/tick? This way you could find a nice middle ground of around 65-70 meters, where we have the same effectiveness we have now on a poison that has a 90 meter range.( more exact numbers obviously could be hashed out by someone who knows better then me)This keeps our range close enough that is we use the powerful stuff, we can be more easily dealt with, and our long range bombs are more of a long-term problem then an immeadiate one..
Message Edited by Morganite on 03-06-2004 02:26 AM
umm thats how it works now....if we want to create a 90m poison thats going to be at the cost of effectiveness
Message Edited by Loonytic on 03-06-2004 10:39 AM
Morganite wrote:
Agreed, I feel that extending the range should lower the effectiveness of your medicine. a 90 damage per tick poison, or 40 damage per tick disease at 90 meters would be acceptable. Also raising the effectiveness should decrease the range.(min range should be 50 meters)
That balance is already in place. If I want to gain 10m on a base 38m poison I have to pretty much cut my overall damage in half. (310 EFF, 38 RNG vs 140 EFF, 48 RNG)
vortexala wrote:
The crafting change on experimentation will effect this greatly. Where currently you can max a stat and still have points left over for other lines of experimentation, in the new system it will cost the full 10 points to max a stat.
JudasTyberius wrote:
What should the CMs maximum throw range be?
I agree that 90m is too long, but 64m is too short, unless the 4 second animation is removed entirely. Even at 90m, 4 seconds gives any ranged professionon /burst a great chance of getting inside your range.
I have been on both sides of the toss, and I'm not sure what the ultimate solution should be.
Input?
Ledo Valasio
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To Clarify: My point here is that I don't think CMs should be able to do battle without risk, but I also don't think a CM should be relegated to Infested Marine duty. I seek confrontation, but I do not seek guaranteed death. That's what 64m range with 4 second animation would be.
Message Edited by JudasTyberius on 03-05-2004 06:02 PM
Message Edited by JudasTyberius on 03-05-2004 07:42 PM
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Thank you for posting exactly the feeling going thru on the GCW issues. The lone combat medic can weaken an entire battle group. You sa a good doc can do it all, well a good doc has timers and cant get to everyone before they have no mind left. And by then its too late, cause now the CM's friends come charging in to finish the job.
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Tristarn wrote:
Isn't 18 area kinda low? I normaly hit around 30, butI keep my potency around 100. I think Ill try your set up and see how it goes, I might be wasting points on too much area.
I hit 41 players with 1 area poison friday night, I'm happy with my area effect. ![]()
Anyway I believe area effect is bugged as well currently. (what in our class isn't currently?) I used my normal tatic to remove rebels from a base spamming things thru the walls (we all know this little trick) I dueled a member of my group, and just had him race close to the structures walls, and used area effect poison/disease on him. It worked like a charm as usuall. (hit him, and also hit the 41 overt/tef'ed rebels hiding inside the base since walls dont stop area effect, as they shouldnt.) he was next to the outside wall, and affected them all inside the building.. *shrug*
That is why I dont cry about exploits, there is always a counter to someone's easy way out.
Morganite wrote:
I hit 41 players with 1 area poison friday night, I'm happy with my area effect.
Loonytic wrote:
Morganite wrote:
I hit 41 players with 1 area poison friday night, I'm happy with my area effect.
that was one dumb group
I prefer to think of them as smart when they huddle up for a prayer or whatever so I can get them all at once... *wink*