Combat Medic Archive
Thread: And yet ANOTHER demand from the Jedi forum for MCM AND MDoc to get nerfed....
Message Edited by Tunturi on 07-17-2005 11:26 AM
It isn't the Masters that need nerfing.
It's Healing in general.
Improved and Advanced mean NOTHING.
Message Edited by Hunter19 on 07-17-2005 11:58 AM
Jedi players called for Rangers to be nerfed!!!
Now I think that tells us all we need to know.
agree w/ Ajunta....
but i wanna see this post where they cry for a nerf on rangers..... please i want a good laugh today...
It's not quite as explicit as I remember, but give it a ready, particularly from the post with big pink writing onwards.
The main reason I think why alot of jedi want healers nerfed is because. Quite simply. A BH using CM or Doc can quite easily keep up with THEIR healing. It's why so many BHs pick up some of doc and CM. It's the only way in hell you could ever solo a jedi. Recently there was a CM/Rifleman/BH combo that came after one of my guildmates. The battle only ended when he managed to KD the guy before he could heal again in that case as well.
But so what? BH are as I recall from all the crap spouted durring the CU's arrival. -supposed- to be able to go toe to toe with a jedi on a 1v1 basis and have a fair chance of beating them. Of course instead of giving BH's defences specifically against Jedi. Whcih seems to have been the orrigional idea. They just gave them general all around high defences etc. Couple that with a healer. And that gives you a pretty damn powerful profession.
Hell i've done abit of BHing myself with my MCommando/MBH. And if my template had left SP open for any decent healing ability at all. I'd jump on it myself. Cause that was the one thing I found jedi really had over the BH template. That they could heal rather considerably. While they slowly pounded my HP to nothing. And best I could do in counter was pop the occasional stim. What they dont seem to realize though is that by using a partial CM template there is a trade off. Your defences are not as high for example. So you get hit more often. But the trade off (at least if you go CM) seems worth it. gives you 3 heal options. Toss, Spray, and stimpack.
I think the main way to adress this issue though would be for the advanced heal types to actually -count- for somethign. I think some oen pointed out that low level CMs could potentially heal more than a master CM or at least just as much. Which is... frankly borked in my oppinion. But beyond that. I think CM as a whoel needs that healing power. Afterall your trade offs are pretty heafty. No ranged/melee bonuses to speak of that are notable. Couple it with a second profession and you get -some- stuff that helps. But you need to heal yourself more often to counter for the fact that your attacks/defences are not as high as some one who goes all combat stacked.