Combat Medic Archive
Thread: hows this for a template?
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_Dezza_
Sat Jan 31, 2004 4:22 pm
#1
this is mainly for PVE ie soloing loot dropping MOBS for loot to sell.
CM - 2/0/4/4 (for mind poisons)
Doctor - 0/4/4/0 (for buffs)
Rifleman - 4/4/0/4 (for mind bleeds)
so whaddaya think guys?
Xytroncore
Sat Jan 31, 2004 5:20 pm
#2
I think you're going to get weak poisons and you're going to miss out on a lot of stuff from riflemen, especially since you'll only be able to use 1 bleed from it comming up. You're going to have a lot of trouble with that template I think.
Raistlin07
Wed Feb 18, 2004 11:08 pm
#3
Im a pistoleer/BH right now and im thinking about doing pikeman, i was wondering if you guys think this is a decent template for pvp:
Master Pikeman
Master Brawler
Tera kasi 4/4/0/0(for meditate and defense mods)
Medic 1/0/0/4
Scout 3/0/4/0
and novice bio engineer (so i can help destroy bases)
OutbackWookiee
Thu Feb 19, 2004 12:06 am
#4
Raistlin07 wrote:
Im a pistoleer/BH right now and im thinking about doing pikeman, i was wondering if you guys think this is a decent template for pvp:
Master Pikeman
Master Brawler
Tera kasi 4/4/0/0(for meditate and defense mods)
Medic 1/0/0/4
Scout 3/0/4/0
and novice bio engineer (so i can help destroy bases)
Well. I'd go 4/0/0/4 TK (like me
) because the defenses are in the fourth line. If really don't see a reason for the scout. You really only need 2/0/2/0 in scout. You could even forget about the hunt line. The novice BE is for the base attacks so I guess you have to keep that. Don't really need the first aid either. The one box don't make much of a difference.
The pike/brawler/tk part of the template is good. The rest is just personal preference. Not too bad of a template in all.
Raistlin07
Thu Feb 19, 2004 12:57 am
#5
Well i threw in first aid 1 simply because i had sp left over and no where to put them.
OutbackWookiee
Thu Feb 19, 2004 1:13 pm
#6
Raistlin07 wrote:
Well i threw in first aid 1 simply because i had sp left over and no where to put them.
Well if you really want to do some good, take points from scout and medic, and grab the stances and grips line of fencer.
You'll really notice a difference then.
Glenstorm
Thu Sep 30, 2004 9:21 pm
#7
I want to know how this template would do in PvP wise.
4004 Saber/ Master Force Defender/ 4004 healer/2003 enhancer
Would this have any chance against master saberists?
dragon321123
Thu Sep 30, 2004 9:25 pm
#8
one, your defendor's jedi toughness doesnt apply when you are getting hit by a saber
2, your force run 1 is like a burst run, why not go a step higher and get a big boy run like force run 2
3, you are missing master saber
it is a nice temp, but it is lacking some stuff if it wants to compete against other jedi with master saber
kbad_atc
Thu Sep 30, 2004 9:42 pm
#9
yep...very good defense means your force should last longer. However, you have no way of running away. Face it, sometimes you can not win a fight. Personally, having forcerun2 is a god send because you can run away, channel force and regular regen. Then,jump back in the fight. Also, you will get owned by any master ls because as noted above, jedi toughness and lightsaber toughness are two completely different mods. 4004 heal is very popular (have it myself) and is more than suffice for pvping. you lack the ability of wound/bf healing which can make or break you. why have 2003 enhance? Ok, so you have forcespeed1, which seems pretty much pointless at knight level and forcerun1 is so weak that anyone with burstrun can hunt you down in your tracks. Also, why the 3 in the synergy tree?
its definately a new template to me, but you need to ask yourself the question of what you want it for. PvP, PvE or both. When you decide that you should consider DPS, damage per second, first. This involves attack mods and defense, because if you have poor defense your DPS will be low due to always healing yourself. Also, I havent ever heard of a template combining master defender with that heal. Its pretty sweet when it comes to defense, but in the end 4004 does not cut it. You will still be a good tank, but it all depends on what you wanted to do!
-kbad-
Intrepid - GHOST
ColMcBob
Sat Nov 20, 2004 7:35 pm
#10
Master Rifleman, BH 4030, Pistoleer 4044. 1 skill point left.
( im in a PvP/Jedi hunting guild atm)
Oune
Sun Nov 21, 2004 4:01 am
#12
Thats not true, rifleman is perfectly good at hunting jedi, except when they have Msabers like any ranged profs so many attacks are borked. If you can get a decent rifle (1k) max you will kill a jedi in about 5 seconds if they have little block.
ColMcBob
Sun Nov 21, 2004 7:06 am
#13
theres a bh i know who uses a DE-10 to kill Jedi/Dark Jedi knights
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