Combat Medic Archive

Thread: New post CU FAQ

PsionicHawk
Sat Apr 30, 2005 8:05 am
#1

I'm going to start compiling a new FAQ. If anyone has a suggestion for the FAQ or has a question about the CM profession post here.

Message Edited by PsionicHawk on 04-30-2005 11:06 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Jilea
Sat Apr 30, 2005 10:08 am
#2

Healing yourself quickly. Stack /Bactashot /Bactajab /BactaSpray and in5 seconds you are almost fully healed.

If you have no Doctor then /Bactashot /Bactaspray stack together

Message Edited by Jilea on 04-30-2005 12:09 PM



lWykyd - Elder Jedil


YMayor of Heart of DarknessY


downertool
Sat Apr 30, 2005 10:14 am
#3

im assuming /Paralyze is broken because getting attacked while paralyzed doesnt break it, and there is no counter-move/heal for it



kinda like the whole warcry not breaking on attack





ß''ß aden d¡a||o ß''ß
ÿ

Jilea
Sat Apr 30, 2005 10:16 am
#4






downertool wrote:

im assuming /Paralyze is broken because getting attacked while paralyzed doesnt break it, and there is no counter-move/heal for it



kinda like the whole warcry not breaking on attack







u sometimes still move for 3 secdonds afterwards...i have never been attacked while someone is paralyzed from a range



lWykyd - Elder Jedil


YMayor of Heart of DarknessY


eapers
Sat Apr 30, 2005 10:41 am
#5


  • How the warefare mod works.

  • Attachments: working?

  • The advantages of normal specials, advanced specials, and BE created enhancers (and what the numbers on those mean).

  • What abilities can have BE enhancements created for them?

  • "Q: wheres the alliance pistol?"

  • A brief explanation of our battle armor cert, or perhaps a link to such information already posted somewhere

  • what specials do and for how longish

  • which specials are at 35m and which require point blank range.

  • is dabbling in combat medic effective?

Add em as I think em!







JOHNNY-JONES JACKSON

AFK
LordJeff
Sat Apr 30, 2005 5:23 pm
#6

How do you tell how much damage you do with the dots? i can't see anything that allows me to believe anything is happening, i mean other than the animations.


This may be same as Doc, as i cannot tell what docs buffs actually do? my stats stay the same, is there no way to see the regen rate of your char?


downertool
Sun May 01, 2005 6:32 am
#7






LordJeff wrote:

How do you tell how much damage you do with the dots? i can't see anything that allows me to believe anything is happening, i mean other than the animations.


This may be same as Doc, as i cannot tell what docs buffs actually do? my stats stay the same, is there no way to see the regen rate of your char?







dot damages show in the combat chat tab. and for buffs all you can see is the icons under your ham bar



ß''ß aden d¡a||o ß''ß
ÿ

fareone
Sun May 01, 2005 11:14 am
#8

hi.. im new in this cm world. i was smuggler and bh but i always wanted to be cm rifleman.. now i am and i have no idea which meds and comp. ill buy from be's.... u guys can make one list for what is what and which one for which commant...plz.





got Ofio( lowca)... opef ofio( lowca)
BamaDan78
Sun May 01, 2005 1:38 pm
#9






fareone wrote:

hi.. im new in this cm world. i was smuggler and bh but i always wanted to be cm rifleman.. now i am and i have no idea which meds and comp. ill buy from be's.... u guys can make one list for what is what and which one for which commant...plz.







Well, I'm new to the CM profession now (just like you, wanted to be one from the beginning). Apparently you don't need any meds or components. Your healing/poisoning/etc. powers are all magical and don't require anything other than the wave of your hand.



-------------------------------------------------
Bria--Tallius Slythe
Pre-CU TKM/BH Stalker
Pre-NGE-MBH/MCM
Post-NGE Smuggler

Kley Diex (retired)
Pre-NGE-Master Smuggler/Master Doctor
Post-NGE-Respec Jedi (didn't even get FS before the NGE)

Plexar-KDS
Mon May 02, 2005 7:23 am
#10

You wouldn't be so upset if you knew the price of poisons pre-patch.

Biguana
Mon May 02, 2005 7:57 am
#11


I bought my poisons preCU. Very nice Rancor ones (I am a heavy PVE player) from Cally & I'm still upset. P.S. those poisons of hers were worth every penny I paid.


Now all of us have to get over it and get back to the FAQ.


How about a list of the powers we now have and how they work. Specifically what they affect, how long do they last or how long they take before we can use them again, and how effective are they. Moving from the old system to the new still has me spinning in circles trying to figure it all out.



Thanks


Message Edited by Biguana on 05-02-2005 08:01 AM



Nimit Singh
Corbantis, Tatooine, Usu Enki
Master Combat Medic/Master Doctor/Master Pilot
Most people generalize from a single example. I know I do.

Uh, ya Redrider, this is the Cottonmouth in the psychobilly cadillac come on.
CIanion
Mon May 02, 2005 7:59 am
#12

You may want to explain how experience works now. That seems to be a big sticking issue.


You can only get exp for healing during combat.


From testing it, you seem to get a max amount of experience from a creature encounter, example 5000. If you use nothing but a weapon to kill the creature, you get 5000 weapon exp. If you do nothing but heal during the fight, you get 5000 medical exp. If you do both, then it is divided between the two such as 4000 weapon/1000 healing, or 2000 weapon/3000 healing depending on which you use the most.


This is how fighting has been for me the last couple days. Not sure if it is the same for everyone. I have tried it solo and grouped.
-East
Mon May 02, 2005 3:49 pm
#13

What loot drops should a cm be interested in?


Whats the cap on our stats?


What cm tapes are currently broken? <cm exp and ass obviously>


What is the fastest way to grind cm?


What would be considered a good stat for each ehancer? <i know they will vary server to server but just a gereral # to throw out>


What order should I use my skills?


How many licks does it take to get to the tootsie rool center of a toosie pop? -East






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