Combat Medic Archive

Thread: Master CMs should be able to Rez

Thaven
Mon Sep 15, 2003 9:10 am
#1

In other online games there is the Cleric who can rez early and usually a paladin who can rez later. Why not allow Master CMs the ability to Rez? We might see more CMs then Doc then and we can truely be the Field Combat medical expert we are supose to be.



Thoughts?




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~Thaven Storm~

"Fighting for truth, justice and the Imperial way."
Phomeister
Mon Sep 15, 2003 9:16 am
#2

Only if doctors getae cures and ae buffs.
c0bra
Mon Sep 15, 2003 9:17 am
#3

I think I like revive the way it is. It's the main reason you want a doctor with you on the battlefield. We constantly wish we had one in our group.



whiskey tango foxtrot
Agent001
Mon Sep 15, 2003 9:22 am
#4

nope


Rez should stay with the Doc's

Thaven
Mon Sep 15, 2003 9:25 am
#5

Most docs I know on the battlefield are CM/Docs. Actually ive been turned down fromgroupes because I was a CM and not a Doc. Groups fighting high level stuff want a Rezzer not a CM. With stim Bs being so uber most people can heal themselves in one pop with Novice anyhow. CMs are suppose to be the field medics HAM healers. Docs are suppose to be the wound treaters/buffers.




*******************************************************************
~Thaven Storm~

"Fighting for truth, justice and the Imperial way."
Api-Meds
Mon Sep 15, 2003 9:26 am
#6

Im a master Doc / Master CM and dont see no reason that CM should get res. It would make the doc class to weak. Make the sacerfice and do both it still works good for me. Or just do the wound Treatment in doc tree to use res and crafting if u want to make them.

Thaven
Mon Sep 15, 2003 9:38 am
#7

Doc class weak? lmao!!! Docs are already really uber wththe +2000 buffs.



*******************************************************************
~Thaven Storm~

"Fighting for truth, justice and the Imperial way."
vortexala
Mon Sep 15, 2003 9:39 am
#8

Rez should remain a Doctor Ability. CM has area attacks, area heals, Doctors have buffs and rezzes.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Khragon
Mon Sep 15, 2003 10:04 am
#9

No we shouldnt, thats a doctor specialty
Nikuhiru
Mon Sep 15, 2003 10:15 am
#10

I don't think it should goto the CMs. CMs can poison, heal from distances, disease and heal areas around them. Doctors are more the curers, we buff, revive (not REZ) and heal wounds for insane amounts.


It would really unbalance the elite medical careers. If CMs could revive, then why not give them the ability to enhance. Out of the 4 abilities that the Doc gets, enhancing and reviving are the most used. If you take it away or give it to another class, then that will make them the enhancers and wound healers. Sure, we can heal insane amounts of damage, but so can you. You have your Ranged Stimpack -Es.


You have to remember that there are balancing issues, and giving CMs revive will make them pretty **edit** powerful. The poisons and diseases can be powerful then along with revival, what use is a Doctor on the field?




_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Happymob
Mon Sep 15, 2003 10:50 am
#11

I would prefer to see other ways to make CMs more useful without resorting to taking any of their unique skills and placing them in the CM tree. Right now, a CM has to spend only 20 additional skill points to get revive anyway (along with the equally useful /healenhance) which is incredibly cheap anyway.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Inhocmark
Mon Sep 15, 2003 11:04 am
#12

The only way I see this making any sense is that CMs are supposed to be the onfield medical personnel. Dcotors, ideally should be behind the healing wounds and enhancing.


The argument could be made that then doctors are useless in Combat groups. The simple response to that is: Where does it state doctors have to be good in combat groups? Not all groups are combat oriented. Combat Medics require combat training as a pre-requisite so they should be the primary focus of a combat group. Without the ability to revive, it appears some groups undervalue the Combat Medic.


While I see a full revive as still the Doctor's domain, there should be some way for a Combat Medic to ensure that a player that gets DB'd stays alive long enough to see a doctor.



I see both ends of this and am pretty torn to how I really think.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
DedMnWlking
Mon Sep 15, 2003 11:46 am
#13

I agree thata CM should get a rez of some type on the battlefield. I use other peoples arguments that I fully agree with:


#1 How many people goto the medical center to die?


#2 How many Doctors do you see on a battlefield in movies or real life?


You don't. The fact is that people goto medical centers to get their wounds healed. People die left and right on the battlefield.


Now, antoher questions that ALL of the GOOD CMs can answer for me is.........If you are such a GREAT CM then why is 3/4 of your party dead?


MIND DAMAGE!!!!!!!!!!!!!


If you aren't going to give us rez for he battlefield FINE. Then give us a way to keep them from f*c|(ing dying in teh first place by letting us heal mind damage. NOT MIND WOUNDS!!!! just the damage.


I was with a group that had 3 healers. 2 CMs and a Master Medic. We had 10 people in the group. We ALL died. WHY? Because the Devs in there infinate wizdom has given ALL mid-high level mobs the ability to do huge amounts of mind damage.


Heck I was grouped with a Novice Ranger and we were killing flits (a type of bird) on Talus. We both got incompas. in the matter of about a minute because they were doing mind damage per hit. I mean if you aren't going to give us a way to bring someone back from mind death then at least give us a way to keep them from getting there in the first place.

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