Combat Medic Archive
Thread: CM Nerf Callers!
From what i read its not about adapting how can u adapt to a dot that has a whole group nearly wiped out in less than 10 seconds from a dot thrown at them. What fun is pvp when it lasts seconds and not a few minutes. I would rather enjoy a battle than a blip on my screen telling me im dead and the battle didnt even start.
he's a noob, its obvious by his post
if u have pvp'ed for long u would understand, so don't try to convince older players with a really stupid argument like Japan. lol
Skylo wrote:
You know i find it so funny to read theses forums and listen to the people cry about combat medics. Lets face facts here Nerf herders.
1.Poisons are all Cms have, nerf it and whats the bloody point of CM? Ill be a doc and be better offf.
This was also said when poison being thrown through walls was fixed(for the most part) and when poisons were made to not incap. AE poisons do far too much damage, this does need fixed/nerfed, whatever you would like to call it.
2. The people who cry about CM's are PVP base raiders, who are upset they cant just march into a base and blow it up without a fight. They all have Luke skywalker fantasys and think they should be able to walk in and kill everyone and send the base up in flames. They also want things to be simple because theses are simple people. I look at it the other way, most of the CMs on this board seem to think they have some right that allows them to be so unbalanced in group pvp. I know many people on my server are leaving because of how poison affects the GCW. It is no fun to be chain poisoned for 30 seconds(happens now on Corbantis atleast) Ive been many situations where I cant keep myself cured let alone anyone else because of the high amount of poison flinging. Having everyone become docs is not the answer, fixing AE poison is.
3. In real Life Chemical Warfare is brutal and would kill way more then a group of Rifleman. So why should Star wars chemical warfare not be the same..... I wonder if Japan called for a nerf on the US when we nuked them??????? That wasnt very fair!!!!!! Last time I checked this wasnt real life.
4. There wil always be something that is uber strong in games. Rather its weapons or professions , something will always be uber..... And why shouldnt it be???? If everyone was comepelty equal then whats the point of doing high grade professions ect ect..... Your right about this fact, but CMs are so overpowered in group pvp it is not funny. The GCW should not be the CM war it currently is. Like I said above, half the pvpers should NOT be required to take doc to have a chance with a CM or two is around.
5. Whats next???? Crafters need to be brought up to PVP standards so they can go toe to toe with a Commando????? You guys want to nerf everyone and make it equal , why not make Crafters own in PVP to while were at it!!!! Its called balance. Yes there will always be an"uber"profession, but it should not be by this large of a scale. Ill go and say group pvp is ruined by CMs because the the fact is, docs can not cure people nearly as fast as poison is applied. So I can cure myself, then cure myself again. This is not tactics, this is spam on the CMs part. Yes it effectively disables me, but it also disables anyone with however huge the radius on AE poisons are as well..
Stop whining and calling for Nerfs its stupid, learn to adapt and play the game with tactics.....
Tactics like all the CMs telling me to not stand close toeachother, yet Im suppossed to instantly curepeople that are standing 30-40m away? Ok. Most CMs in pvp dont rely on tactics except to overwhelm them with poison. Being able to apply poison just as fast as I can heal it is not right. Something needs a fix, and it will get one eventually.
ClaudSilverberg wrote:
I'm just curious... what sort of tactics do you recommend that will counteract 900 damage per tick mind disease that has an area of effect that can go through walls? Because you've obviously got one that doesn't involve taking 10-15 doctors with me, I trust.
LOL that's about the poorest excuse I've heard to defend uber poisons.
Gidro wrote:
Without being able to use armor very effectively with CM, I can get very hard with a special attack.
Well also it seems that it should have read I can get HIT hard without armor...lol
Why do you think that's a poor excuse? I mean I can't use 80% composite armor because even the best 1.5mil set on my server will encumber my mind stats by 300..
TheGreatOne00 wrote:
Skylo wrote:
You know i find it so funny to read theses forums and listen to the people cry about combat medics. Lets face facts here Nerf herders.
1.Poisons are all Cms have, nerf it and whats the bloody point of CM? Ill be a doc and be better offf.
This was also said when poison being thrown through walls was fixed(for the most part) and when poisons were made to not incap. AE poisons do far too much damage, this does need fixed/nerfed, whatever you would like to call it.
Please state your numbers as to why we are over powered in DPS please. Spider venum is not normal and should not be taken as your excuse for saying things like 1000 a tick stuff. 600 poisons are high end and 200 diseases.
2. The people who cry about CM's are PVP base raiders, who are upset they cant just march into a base and blow it up without a fight. They all have Luke skywalker fantasys and think they should be able to walk in and kill everyone and send the base up in flames. They also want things to be simple because theses are simple people. I look at it the other way, most of the CMs on this board seem to think they have some right that allows them to be so unbalanced in group pvp. I know many people on my server are leaving because of how poison affects the GCW. It is no fun to be chain poisoned for 30 seconds(happens now on Corbantis atleast) Ive been many situations where I cant keep myself cured let alone anyone else because of the high amount of poison flinging. Having everyone become docs is not the answer, fixing AE poison is.
Well I am not sure if chain poison means lots of CMs poisoning or one CM throwing over and over. If it is one CM you are dumb. If it is several where are your Docs doing their Rez and your CMs healing mind?
3. In real Life Chemical Warfare is brutal and would kill way more then a group of Rifleman. So why should Star wars chemical warfare not be the same..... I wonder if Japan called for a nerf on the US when we nuked them??????? That wasnt very fair!!!!!! Last time I checked this wasnt real life.
But people call for reality in this game so you have to be realistic or not realistic. If you complain that we shouldn't throw as far as a rifleman than you are calling for realism.
4. There wil always be something that is uber strong in games. Rather its weapons or professions , something will always be uber..... And why shouldnt it be???? If everyone was comepelty equal then whats the point of doing high grade professions ect ect..... Your right about this fact, but CMs are so overpowered in group pvp it is not funny. The GCW should not be the CM war it currently is. Like I said above, half the pvpers should NOT be required to take doc to have a chance with a CM or two is around.
I don't see your point. 1/5 ratio is all you need to pretty much eliminate the CM threat. There are other posts showing why this is true. You will have to go look them up. Shouldn't be hard they are on the first page of posts. Biggest point make sure effectiveness is experimented up not charges on the cures. TKM don't need DOCs as much as everyone else and many (not most) have TK in their build for PvP.
5. Whats next???? Crafters need to be brought up to PVP standards so they can go toe to toe with a Commando????? You guys want to nerf everyone and make it equal , why not make Crafters own in PVP to while were at it!!!! Its called balance. Yes there will always be an"uber"profession, but it should not be by this large of a scale. Ill go and say group pvp is ruined by CMs because the the fact is, docs can not cure people nearly as fast as poison is applied. So I can cure myself, then cure myself again. This is not tactics, this is spam on the CMs part. Yes it effectively disables me, but it also disables anyone with however huge the radius on AE poisons are as well..
Kill the CM and you have no more worries about him. It isn't that hard to figure out.
Stop whining and calling for Nerfs its stupid, learn to adapt and play the game with tactics.....
Tactics like all the CMs telling me to not stand close toeachother, yet Im suppossed to instantly curepeople that are standing 30-40m away? Ok. Most CMs in pvp dont rely on tactics except to overwhelm them with poison. Being able to apply poison just as fast as I can heal it is not right. Something needs a fix, and it will get one eventually.
I am CM/DOC and I can keep a group of 5 (including myself) up and running even under constant attack from a guy with 1000 a tick spider venum poison. Every master CM has the ability to curemind and I am just smart enough to use it. are your CMs using it? also I don't care if one of my PvPers gets killed momentarily because I will immediatly rez them and cure them the stim and mindheal and they are good as new.
ClaudSilverberg wrote:
I'm just curious... what sort of tactics do you recommend that will counteract 900 damage per tick mind disease that has an area of effect that can go through walls? Because you've obviously got one that doesn't involve taking 10-15 doctors with me, I trust.
A 900 damge per tick disease translates into a 22.5 dps. A 900 damage per tick disease has a base effectiveness of 450. The only way to achieve this height of damage is using the fire spider venom that was available before the Devs reduced the basepower on the loot drops.
Even with a base 250 fire spider venom in a AoE Disease C you are looking about about a base effectiveness on the pack of roughly 250-275 depending on the other resources used. This translates into about a 500-550 damage per tick in the hands of a MCM. Fire spider venom power of 250 is a rarity and you require 2 identical ones to make the pack.
Using good resources to make a AoE Disease pack the base effectiveness is around 100, translates into 200 damage per tick in the hands of a MCM.
Your whole statement is based on an argument using a rare uber loot item which is not longer available in the game, unless someone is hoarding them.
How loud would you scream if people started using high end uber krayt enhanced weaponry as a reasoning for the nerfing of their profession?
Rchuno wrote:
TheGreatOne00 wrote:
Skylo wrote:
You know i find it so funny to read theses forums and listen to the people cry about combat medics. Lets face facts here Nerf herders.
1.Poisons are all Cms have, nerf it and whats the bloody point of CM? Ill be a doc and be better offf.
This was also said when poison being thrown through walls was fixed(for the most part) and when poisons were made to not incap. AE poisons do far too much damage, this does need fixed/nerfed, whatever you would like to call it.
Please state your numbers as to why we are over powered in DPS please. Spider venum is not normal and should not be taken as your excuse for saying things like 1000 a tick stuff. 600 poisons are high end and 200 diseases.
I know not everyone has spider poison Ive been a CM, with my resources in my house I can make 240 effectivenessAE poisons and 325 singles.Reason I stopped being a CM was because it effecively ruinedpvp between ourcross planet rival guild. While yes on paper 50DPS sounds low(and it is for single target) the fact that poison is afire and forget weapon and instantly able to be reapplied to everyone within a 30m radius is insane.Oh and yes I know a 75% nerf will be way to harsh, but Cms should not be allowed to work in the current state they are in.
2. The people who cry about CM's are PVP base raiders, who are upset they cant just march into a base and blow it up without a fight. They all have Luke skywalker fantasys and think they should be able to walk in and kill everyone and send the base up in flames. They also want things to be simple because theses are simple people. I look at it the other way, most of the CMs on this board seem to think they have some right that allows them to be so unbalanced in group pvp. I know many people on my server are leaving because of how poison affects the GCW. It is no fun to be chain poisoned for 30 seconds(happens now on Corbantis atleast) Ive been many situations where I cant keep myself cured let alone anyone else because of the high amount of poison flinging. Having everyone become docs is not the answer, fixing AE poison is.
Well I am not sure if chain poison means lots of CMs poisoning or one CM throwing over and over. If it is one CM you are dumb. If it is several where are your Docs doing their Rez and your CMs healing mind?
It means both. On myserver atleast, in group pvpoften it is hard tokeep poison off myself(I am quick, trustme) with the amount of poison flinging that goes around. As a smart CM, even playing from 64m, it was not hard to time the animation just right so you could duck behind a building while it went off. So now we have people trying to chase down the CMs while poisoned who are behind buildings, or suffer the wrath of it instantly being reapplied.I rez when I can, but I dont know of many people who dont shoot the newly rezzed people as soon as they pop. As to CMs healing mind, yes this is something we should try to work on more.
3. In real Life Chemical Warfare is brutal and would kill way more then a group of Rifleman. So why should Star wars chemical warfare not be the same..... I wonder if Japan called for a nerf on the US when we nuked them??????? That wasnt very fair!!!!!! Last time I checked this wasnt real life.
But people call for reality in this game so you have to be realistic or not realistic. If you complain that we shouldn't throw as far as a rifleman than you are calling for realism. Im calling for better gameplay. Ive played many MMOs, and I would always choose gameplay before realism. So many things are not realistic in this game period. And no I dont think you should be able tothrow(AE poisons) 64m. The problem is with AE, not single. I have no problem with a single doing 650 damage a tick or so.
4. There wil always be something that is uber strong in games. Rather its weapons or professions , something will always be uber..... And why shouldnt it be???? If everyone was comepelty equal then whats the point of doing high grade professions ect ect..... Your right about this fact, but CMs are so overpowered in group pvp it is not funny. The GCW should not be the CM war it currently is. Like I said above, half the pvpers should NOT be required to take doc to have a chance with a CM or two is around.
I don't see your point. 1/5 ratio is all you need to pretty much eliminate the CM threat. There are other posts showing why this is true. You will have to go look them up. Shouldn't be hard they are on the first page of posts. Biggest point make sure effectiveness is experimented up not charges on the cures. TKM don't need DOCs as much as everyone else and many (not most) have TK in their build for PvP. My cures get everything in one tick, its no problem. Being poisoned a few seconds later again is the problem.Anyway, so now you want atleast 1/5th of people docs. This is about the ratio now in my guild, but like I said in group pvp thereare often sevral CMs around. Most stay behind everyone and use duck and cover after they throw.
5. Whats next???? Crafters need to be brought up to PVP standards so they can go toe to toe with a Commando????? You guys want to nerf everyone and make it equal , why not make Crafters own in PVP to while were at it!!!! Its called balance. Yes there will always be an"uber"profession, but it should not be by this large of a scale. Ill go and say group pvp is ruined by CMs because the the fact is, docs can not cure people nearly as fast as poison is applied. So I can cure myself, then cure myself again. This is not tactics, this is spam on the CMs part. Yes it effectively disables me, but it also disables anyone with however huge the radius on AE poisons are as well..
Kill the CM and you have no more worries about him. It isn't that hard to figure out.
Easier said than done. Like I said above, any smart CM would duck and cover behing buildings(this is smart, I used to do it myself) Catching a CM, even who is 64m awayis harder than you make it to be especially when taking fire from others and hiding behind buildings as any smart CM would do.With a fire and forget weapon, if your smart you can stay almost totally out of the battle while doing nearly just as much damage.
Stop whining and calling for Nerfs its stupid, learn to adapt and play the game with tactics.....
Tactics like all the CMs telling me to not stand close toeachother, yet Im suppossed to instantly curepeople that are standing 30-40m away? Ok. Most CMs in pvp dont rely on tactics except to overwhelm them with poison. Being able to apply poison just as fast as I can heal it is not right. Something needs a fix, and it will get one eventually.
I am CM/DOC and I can keep a group of 5 (including myself) up and running even under constant attack from a guy with 1000 a tick spider venum poison. Every master CM has the ability to curemind and I am just smart enough to use it. are your CMs using it? also I don't care if one of my PvPers gets killed momentarily because I will immediatly rez them and cure them the stim and mindheal and they are good as new.
Im a doc, I cant keep 5 people unpoisoned in anypvp battle with smart CMs. Hell, the other day I couldnt keep a second free of poison. As to CMs using mind heal, when I was a CM it would take 40wounds to all stats with0 BF. Once I used it with 300BF and was very sorry I did. Maybe they changed it to make it more useful(it did have its uses just much more limited than you make it to be) And once again, I have never not killed a newly rezzed guy if I saw him freshly rezzed
I am not whining, I do not want Cms to be nerfed beyond recovery. What I do want, is the GCW to not be controlled by one class alone, well two if you count docs for their cure abilities as if you want any chance for success you need a very high ratio of them. Yes rifleman are big powerhouses right now, but thet dont affect people on nearly as grand of a scale as a few CMs do. In my eyes, a 75% reduction would totally kill the class. I want to see a 20 second poison immune time after cure poison being used on them. CMsAErange reduced some, and last but not least, AE poison reduced to 50% of what it is currently at now.