Combat Medic Archive

Thread: Master Combat Medic suggests Cure disease and poison abilites for CM

WillbieJedi
Wed Mar 03, 2004 3:34 am
#1


in case someone in a position reads this:


speciecs specific disease and poison is an interesting idea but it would turn the combat medic profession to suck


Which it already does. Just because you can disease and poison doesn't make you any less dead meat on the field seeing as how that's all I can do.


I can heal other peoples minds with an insane cost to my own in WOUNDS which means I have to spend several mins watching an entertainer... but that's not very good in the middle of a war now is it?


HERE is the solution to combatmedic poison. combat medics who can also CURE disease and poison.


Ranged and Area poison and disease curing stimpacks. That way if you have a CM with you CMs can possibly counter each other making CM vital in PVP but not the end of a battle for both sides. Docs should of course retain their abilites to cure both states but CMs need this.


And for all the docs who want to disagree... please just keep it shut. No one cares that you don't want to share your ablitites. Riflemen dont' like sharing mind pool damage with bounty hunters either.


(and now, by the way, they have a reasonable gripe,with the new genocian pistol being able to do 700 damage if you get a superb one BH will outdo riflemen which is stupid because rifles in general are more damageing to something than a pistol)


Why shouldn't CM be able to cure these things? They're sent out with the poison why wouldn't they have the antedote and same with disease what if they spilled it on an ally you think the millitary they wouldn't be required to be able to cure it? That's stupid to think.


As for poison being nerfed into the floor that's dumb. Poison is nasty it needs to do heavy damage after all the point of most poisons are to kill people and they will do so very quickly so IMO they dont' tick fast enough. Smaller ticks quicker ticks maybe. Spread the damage out over the 8 seconds that it's ticking have it just run down that many over an 8 second period over and over. so it's like a trickeling. Disease is a bit different I suppose. I'd liek to see it fill in a percent of current damage with wounds that would be nice kind of like a disease that keeps you from recovering kind of like AIDs (apologies to those who actually have AIDS or HIV not meant to offend you just the only real illness I could think of that has this affect) It would then make more sense to stack disease and poison for reason other than incap.


Oh and poison should not only incap but if it ticks again when they're incap it should DB. Sorry to those who disagree but both poison and disease should be able to incap you and kill you. If this idea seems utterly outrageous to you ... I suggest you go out and buy some arsnic and consume it all ... then we won't have to worry about you screaming nerf at us. (by the way don't actually go out and consume poison as it will kill you... that was my whole freaking point.)
Rugs
Wed Mar 03, 2004 6:34 pm
#2

So let's see what you are suggesting here:


Faster poison ticks


Poison not only incaps, but DBs


CM's cure poison and disease at range (but doctors get to keep their close range cures...how generous!)



I'm not entirely sure, but I just don't know how much these measures would relieve the nerfage pressure being placed on the devs regarding CM.





Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
- www.despair.com/stup24x30pri.html
VTmoon
Wed Mar 03, 2004 10:04 pm
#3

hehe, radical but interesting....




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
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- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
WillbieJedi
Thu Mar 04, 2004 10:40 am
#4

Rugs, I'd love to say I feel for you.


But... I don't.


You can enhance peoples health for 10k a pop. You make the money back for buying buff packs back in one set. Doc's should definately NOT get ranged abilities because they don't spend any skillpoints outside the medic profession.


I have no way to make money by selling things to other professions but you royally rob people with high priced buffs.


I am not suggesting that CM poisons tick faster at the SAME damage per second. They need to look more like they're draining than ticking but in the end do the same Damage over and 8 second period as they do NOW. Please learn to read.


CMs still need the abilities to cure diseases and poison. They're the Combat Medics and if you don't want to have to go running back to a hospital to have your disease / poison healed. (and no one does) this would make sense.


I know I can't stand having to run back to the nearest hospital and get incapped by the poison and disease.

And that's why everyone else is complaining.


Leave docs the way they are they're just fine.


That or if you're going to give them ranged stims for cure disease / poison take away they're ability to ehnahce. I don't know why anyoen hasn't cried nerf at that one. What other profession has the raw ablities to make so much money in such little time with practically NO work. All you have to do is go pick up some buff packs from some supplier oh so hard. So like I said I don't care about any comment from docs who want to complain about the notion of ranged cures for CMs.



Obata
Thu Mar 04, 2004 11:51 am
#5



WillbieJedi wrote:
What other profession has the raw ablities to make so much money in such little time with practically NO work. All you have to do is go pick up some buff packs from some supplier oh so hard.





No work?? You obviously have never been a doc. Making good buffs takes a lot of work gathering resources and making schematics (for components and the final packs). You make it sound as if there is some magical buff supplier where doctors go to get buffs. Even though many docs buy packs, they are still buying from other doctors (so it's still docs putting in the work). I agree that CM's should not be nerfed, but let's not start calling for nerfs to other professions here.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
nef2005
Thu Mar 04, 2004 8:19 pm
#6






Obata wrote:





WillbieJedi wrote:

What other profession has the raw ablities to make so much money in such little time with practically NO work. All you have to do is go pick up some buff packs from some supplier oh so hard.










No work?? You obviously have never been a doc. Making good buffs takes a lot of work gathering resources and making schematics (for components and the final packs). You make it sound as if there is some magical buff supplier where doctors go to get buffs. Even though many docs buy packs, they are still buying from other doctors (so it's still docs putting in the work). I agree that CM's should not be nerfed, but let's not start calling for nerfs to other professions here.






I must agree. I do believe that if a CM can throw a poison at range that maybe he should be able to heal it as well. However doctors have just as much of a hardship with gathering resources as we do. With that in mind lets not try to attach our closest brothers skill wise. Een if they are what completely kills us. hehe


Aigar


Master CM/Pistoleer

Gnuut
Thu Mar 04, 2004 9:45 pm
#7




nef2005 wrote:


However doctors have just as much of a hardship with gathering resources as we do.



Doctors have 2 rare resources they need whereas we need 5 rares for our poisons/diseases and ironically enough those same 2 that doctors need for our healing stims as well. Trust me they have it alot easier than we do...





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

PhantomSnipa
Fri Mar 05, 2004 7:26 am
#8

2 rare resouces ROFl im on a server where tat fiberplast has not spawned over 400 oq since christmas i believe dolo iron only 3-4 times since server was up herbivore and avian are a beast to get, well there are more rest assured we have more than two


as for cm's being able to heal disease/posion i think doctors currently do this and if you give it to a cm i would get severly abused not to mention that would be the biggest nerf cm ever got.


while we are at it lets give doc a mind stimpack that heals mind without damage..... cause cm's getting cure disease/poison



Onaeveim Reeco
Mild-Breeze-Trooper
Fri Mar 05, 2004 7:40 am
#9






PhantomSnipa wrote:

2 rare resouces ROFl im on a server where tat fiberplast has not spawned over 400 oq since christmas i believe dolo iron only 3-4 times since server was up herbivore and avian are a beast to get, well there are more rest assured we have more than two




Yeah... the Qual can be low, but Tato fiberplast spawns each and every spawn. Wich is more than can be said about Class 2 Liquid Petro fuel, Eleton Reactive Gas, Tolium Reactive Gas and Class 1 radioactive.


The entire list of needs for a Combat Medic is as follows (please point out if I missed something)


Allways avaiable, albeit variable in stats
Non-Ferrous Metal (Generic)
Radioactive (Generic)
Yavinian Fiberplast
Fungi
Dantoine Berries
Talusian Water
Tatooinian Fiberplast
Lokian Wild Wheat
Domesticated Oats
Herbivore Meat
Insect Meat


Rare
Class 2 Liquid Petro Fuel
Tolium Reactive Gas
Eleton Reactive Gas
Titanium Aluminium
Class 4 Liquid Petro Fuel
Dolovite Iron


Some of these resources correspond with doctor and/or medic some are unique for CM.


So, as you can see, don't give me any "Tat Fiberplast is crap on my server, boho..." I'm still waiting for Tolium bloody Gas to spawn on my server.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
PhantomSnipa
Fri Mar 05, 2004 7:43 am
#10


shame you are not on my server i have a 100k stack of tolium oq 1000


oh yah whats the point of getting 100 OQ resources mine as well say they didnt spawn

Message Edited by PhantomSnipa on 03-05-2004 06:44 AM



Onaeveim Reeco
Obata
Fri Mar 05, 2004 9:07 am
#11

I never said docs had it as bad as CMs in gathering resources. Actually I have said more than once (in other threads) that CMs have it worse. I was mearly responding to the statement that buffs take no work. Buff packs require Avian meat with high OQ, PE and DR and reactive gas with high OQ and DR. Finding the Avian meat isn't usually to hard, but getting it in quantity is, unless you're in a guild with some master rangers. The Reactive gas that's good enough to make good buffs is every bit as rare as any resource CMs need. Just so everyone knows my perspective here, I craft medic, doctor and CM stuff almost daily. I've spent months building up my resource stockpile so that my meds, poisons and diseases are the best I can make. Neither profession has it easy when it comes to finding good resources. Dolovite, Eleton, Tolium, Class 2 and Class 4 petro and Class 1 radio can all be a pain to find at all, let alone with good quality.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Mild-Breeze-Trooper
Fri Mar 05, 2004 9:20 am
#12






PhantomSnipa wrote:


shame you are not on my server i have a 100k stack of tolium oq 1000


oh yah whats the point of getting 100 OQ resources mine as well say they didnt spawn

Message Edited by PhantomSnipa on 03-05-2004 06:44 AM





Well, just by going from ordinary component to advanced component you make a huge leap statswise. At least that is my experience with the crummy Liq Pet 4 i got hold of to make Advanced Chem Rel way back when I was a mere medic.

My stims got a whole lot better including these substandard Adv ChemRel than they were using my standard ChemRel, or at least so it seemed.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
PhantomSnipa
Mon Mar 08, 2004 2:27 pm
#13

for one that used to make 40 434 stim bs you really underestimate me as for cm i will soon be picking it up so i can talk from a cm's perspective



Onaeveim Reeco
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