Combat Medic Archive

Thread: Proposal to Shut Up the Nerfers

Rikilii
Mon Jan 05, 2004 2:05 pm
#1

I don't really think CMs should be nerfed -- the +1 rule is enough (too much? totally wrong?), but for those who can't get enough of this, here are my proposals (most or all of which must be taken together to reallywork and provide a good balance). These should make life fair for everyone, including the CMs.


1. Bring back DOT incaps...but.... make incaplast until DOT subides -->problem solved with Incap dance. To balance this a little, perhaps shorten duration on DOTs to prevent insanely long incaps.


2. Implement 64m rule intended for last publish.


3. Apply 75% PVP penalty to CM poisons, but allow stacking of same type poisons.


4. [Optional--this may be taking it too far] Allow stims to heal mind damage (but do not allow wound packs to heal mind wounds -- leave this for the entertainers (maybe even make it so elite entertainers can craft "mind wound packs" that any player can use on himself, that slowly regenerates mind wounds as if you're watching a dancer, but much slower than if watching that same entertainer).




---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Karillus
Mon Jan 05, 2004 5:16 pm
#2

I have to say I do think there should be a way of healing mind in combat - I like the idea of entertainers crafting mind stims... they are even worse off than us when it comes to making money so it'd provide them with a bit of a better income too.


Course I'd love to see it on the CM tree but something tells me it's not gonna happen.




Amok - Master Combat Medic
ZechtWisto
Mon Jan 05, 2004 5:29 pm
#3

or how bout instead of giving doctors yet another way of healing, how bout make it an only CM skill?

OH WAIT, we have that skill already... come on, you can come up with something better than that...



cant stop
wont stop

DrFunkatron
TheGreatOne00
Mon Jan 05, 2004 6:18 pm
#4






Rikilii wrote:

I don't really think CMs should be nerfed -- the +1 rule is enough (too much? totally wrong?), but for those who can't get enough of this, here are my proposals (most or all of which must be taken together to reallywork and provide a good balance). These should make life fair for everyone, including the CMs.


1. Bring back DOT incaps...but.... make incaplast until DOT subides -->problem solved with Incap dance. To balance this a little, perhaps shorten duration on DOTs to prevent insanely long incaps.


This would only make us way stronger. Imagine being incapped for 10 minutes, I know I wouldnt like this happenning to myself.


2. Implement 64m rule intended for last publish.


This I assume will go in next big patch anyhow.


3. Apply 75% PVP penalty to CM poisons, but allow stacking of same type poisons.


75% penalty would totally kill the class. Imagine our poisons only ticking for 162 with a 325 effectiveness poison.


4. [Optional--this may be taking it too far] Allow stims to heal mind damage (but do not allow wound packs to heal mind wounds -- leave this for the entertainers (maybe even make it so elite entertainers can craft "mind wound packs" that any player can use on himself, that slowly regenerates mind wounds as if you're watching a dancer, but much slower than if watching that same entertainer).


As Zarlor has been saying, we really need to wait until the next big patch to see how the combat system is changed and how mind damage works then. But until then, honestly the only thing I see overpowered about CM is AE mind poison, and in the current system I think a 50% decrease in the damage it does would be fair while leaving single poison the way it is.









Ovonn Ig'A
Master Doctor
Master Fencer
RhenGordon
Tue Jan 06, 2004 12:45 am
#5

Well I like the idea of giving doctors the ability to create inocculation packs. These packs would take Combat Medic components to create and the better ones would provide a better resist to poisons.



>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rikilii
Wed Jan 07, 2004 12:17 pm
#6

My point is, if you do all these things together, CM will still be a strong, useful class, but there will be nothing for people to bitch about.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Adune
Thu Jan 08, 2004 1:20 am
#7

Just make the AE not go through walls/Z axis. It should only hit people inside line of sight.

The problem is that 1 CM can hit an entire base of defenders, and they can do nothing about it. Sure, the CM will likely die, but the damage has been done. There's no way to easily cure 30 people that have poison+disease.

The CM dies, but 10-20 of those 30 are toast.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
SchakaRuu
Thu Jan 08, 2004 8:10 am
#8

easy thing to do is remind the PVP Asshats they make up aSMALL percentage of the overall game population. They seem to be the ones who complain about what Classes should get nerfed.



Sorry if your into PVP, but not everyone is.




SchakaRuu of Bria---Owner of SIL Weapons
Master Weaponsmith , Master Merchant, Master Artisan, Novice Pistoleer
SchakaRii of Bria
Novice marksman, Novice Scout, Novice Medic
"Why would a seven foot tall wookiee want to live on the planet Endor with three foot tall Ewoks? IT JUST DONT MAKE SENSE!"
Loonytic
Thu Jan 08, 2004 8:21 am
#9






Rikilii wrote:

3. Apply 75% PVP penalty to CM poisons, but allow stacking of same type poisons.





Absolutely not!! this would destroy the CM class... in anything poisons for PvE need to be increased by 75%
bryno
Thu Jan 08, 2004 8:55 am
#10

Why Nerf in the first place? Its all balanced out. Well to an extent. Running raids last night I was getting incapped **edit** quick by riflers. About as fast as I could incap the others.

I think some people just get upset and jealous when they get beat.

Bryno Naturi
Eclipse Master Doc/Expert CM




Rikilii wrote:

I don't really think CMs should be nerfed -- the +1 rule is enough (too much? totally wrong?), but for those who can't get enough of this, here are my proposals (most or all of which must be taken together to reallywork and provide a good balance). These should make life fair for everyone, including the CMs.

1. Bring back DOT incaps...but.... make incaplast until DOT subides -->problem solved with Incap dance. To balance this a little, perhaps shorten duration on DOTs to prevent insanely long incaps.

2. Implement 64m rule intended for last publish.

3. Apply 75% PVP penalty to CM poisons, but allow stacking of same type poisons.

4. [Optional--this may be taking it too far] Allow stims to heal mind damage (but do not allow wound packs to heal mind wounds -- leave this for the entertainers (maybe even make it so elite entertainers can craft "mind wound packs" that any player can use on himself, that slowly regenerates mind wounds as if you're watching a dancer, but much slower than if watching that same entertainer).







Bryno Naturi
¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶
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Big-B Naturi - Sexay music and movement extrordinaire
Yamano Morrison - Youngling Bounty Hunter of the Rebellion Nuisances
Otsela Naturi - Craftin' Unobtainable Goddess of the Naturi's


Happymob
Thu Jan 08, 2004 8:58 am
#11






Adune wrote:
Just make the AE not go through walls/Z axis. It should only hit people inside line of sight.

The problem is that 1 CM can hit an entire base of defenders, and they can do nothing about it. Sure, the CM will likely die, but the damage has been done. There's no way to easily cure 30 people that have poison+disease.

The CM dies, but 10-20 of those 30 are toast.




Inside LOS of primary target or inside LOS of thrower? Both solve the problem of poisoning people inside of fully enclosed structures (like cantinas) by hitting someone outside the structure. Both also create some new problems due to the small trees and rocks that tend to block LOS.


I would recommend that the thrower should have LOS to the primary target and then LOS should be checked between the primary target and each secondary target. This would be very similar to shrapnel from a grenade - if I have a wall between me and where the grenade explodes, I am fine (regardless of whether or not the thrower can see me), but if I am standing 10m away in open ground (even if the thrower can't see me), I am affected. In this way, I can't really target the person outside of the base, but if I happen to catch a person just inside the base entrance, I can still get most of the base.


The problem with this (other than a small rock blocking poison gas) is that in crowded areas, the server checks to see who has LOS could be rough. I don't know how much processing it takes, but checking LOS once per throw may be a compeltely different proposition from checken LOS 25 times because 25 people happen to be packed into the area.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


CadetUmfer
Thu Jan 08, 2004 12:17 pm
#12

Bleeds to 75%. Fire does 75%. Attacks do 75%. Why shouldn't poison/disease?



Skigi Melari
REIGN/TAO
Ufgood
Fri Jan 09, 2004 5:34 am
#13

First off, bleeds aren't the main ability of any class, no class RELIES on bleeds to be effective so lets ignore them.

Fire and normal attacks do MUCH more damage then poisons do, unless you want to up the amount of damage my poison can do in PvE to 1000-3000 then why apply the same nerf to our poisons as the higher level attacks get ?



Ufgood Willow
Dead as of the 13th

Zep
TKA/Swordsman/???
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