Combat Medic Archive
Thread: Ultimate Healing Template?
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Jasef
Mon Dec 20, 2004 5:14 pm
#1
For PvP, I feel this is the Ultimate Healing Template... been testing it extensively so far, so good.
Master Rifles
CM 4xx4
Doctor 4x3x
Pack a ton of offense with the Rifles, Offense with poisons, awesome for dishing out punishment
OR
Be amazing at defense, able to heal groupmates far away, cure anything around with Area Cures...
Master Rifles
CM 4xx4
Doctor 4x3x
Pack a ton of offense with the Rifles, Offense with poisons, awesome for dishing out punishment
OR
Be amazing at defense, able to heal groupmates far away, cure anything around with Area Cures...
mikedealer
Wed Dec 22, 2004 3:25 pm
#2
very interesting template, i like it alot actually, Defenses are very Low though, get within melee range of someone you are toast i think
Alertness+10
Block+70
Block+70
Carbine Accuracy+10
Carbine Speed+5
Carbine Speed+5
Combat Medic Effectiveness+65
Combat Medicine Assembly+20
Combat Medicine Assembly+20
Combat Medicine Experimentation+20
Combat Medicine Use+75
Combat Medicine Use+75
Cover+80
Defense vs Blind+10
Defense vs Blind+10
Defense vs Dizzy+10
Defense vs Posture Change+30
Defense vs Posture Change+30
Defense vs Stun+10
General Ranged Aiming+30
General Ranged Aiming+30
Healing Range+75
Injury Treatment+100
Injury Treatment+100
Injury Treatment Speed+75
Medical Foraging+100
Medical Foraging+100
Medicine Assembly+60
Medicine Experimentation+60
Medicine Experimentation+60
Medicine Use+80
Melee Defense+42
Melee Defense+42
Pistol Accuracy+10
Pistol Speed+5
Pistol Speed+5
Ranged Defense+78
Ranged Injury Treatment Speed+5
Ranged Injury Treatment Speed+5
Ranged Mitigation+3
Rifle Accuracy+160
Rifle Accuracy+160
Rifle Accuracy While Moving+10
Rifle Aiming+100
Rifle Aiming+100
Rifle Concealment Chance+100
Rifle Speed+90
Rifle Speed+90
Terrain Negotiation+40
Wound Treatment+10
Wound Treatment+10
Wound Treatment Speed+75
jkray8472
Wed Dec 22, 2004 4:22 pm
#3
Technically, the ultimate healing template would be Master CM/Master Doc with perhaps Pistols 4. 
Your template can't even Rez people.
But as a balanced PvP template it's decent...just not the "ultimate healing" template.
Your template can't even Rez people.
Brainplay
Thu Dec 23, 2004 2:38 am
#4
I believe that was originally considered to be the best anti-CM template back before they made area cures. Simply because they could cure whatever we used on them but we would couldn't do a thing about the DoT's they laid on us.
Jasef
Thu Dec 23, 2004 9:20 am
#5
mikedealer wrote:
very interesting template, i like it alot actually, Defenses are very Low though, get within melee range of someone you are toast i think
Alertness+10
Block+70
Carbine Accuracy+10
Carbine Speed+5
Combat Medic Effectiveness+65
Combat Medicine Assembly+20
Combat Medicine Experimentation+20
Combat Medicine Use+75
Cover+80
Defense vs Blind+10
Defense vs Dizzy+10
Defense vs Posture Change+30
Defense vs Stun+10
General Ranged Aiming+30
Healing Range+75
Injury Treatment+100
Injury Treatment Speed+75
Medical Foraging+100
Medicine Assembly+60
Medicine Experimentation+60
Medicine Use+80
Melee Defense+42
Pistol Accuracy+10
Pistol Speed+5
Ranged Defense+78
Ranged Injury Treatment Speed+5
Ranged Mitigation+3
Rifle Accuracy+160
Rifle Accuracy While Moving+10
Rifle Aiming+100
Rifle Concealment Chance+100
Rifle Speed+90
Terrain Negotiation+40
Wound Treatment+10
Wound Treatment Speed+75
Yeah defenses hurt a wee bit, but so far 1v1 against stackers I'm 8-0, including when I'm unbuffed,I suppose I am quite lucky with my posture change rolls. I have some nice CA clothing that kinda makes up for some of it though, +25 Melee Defense, +8 Ranged etc. I can't rez, but I can keep you from dying. I love it's versatility, I can be heavy offense, or heavy support.
Jasef
Thu Dec 23, 2004 9:21 am
#6
Brainplay wrote:
I believe that was originally considered to be the best anti-CM template back before they made area cures. Simply because they could cure whatever we used on them but we would couldn't do a thing about the DoT's they laid on us.
Exactly. It's great for countering one another.
skyhawkGR
Thu Dec 23, 2004 8:11 pm
#7
Well its nice for healing if u have some area jatna area cures, but in pvp 90% attacks gos in mind pool so CM4404 is kinda better. Mrifles is good if u have your party in front taking the kicks and u got a distance. But a fr1 jedi can slice u in seconds even with synth. Versus a stacker prof CM is imba so better not focus on this 
Jasef
Thu Dec 23, 2004 9:13 pm
#8
skyhawkGR wrote:
Well its nice for healing if u have some area jatna area cures, but in pvp 90% attacks gos in mind pool so CM4404 is kinda better. Mrifles is good if u have your party in front taking the kicks and u got a distance. But a fr1 jedi can slice u in seconds even with synth. Versus a stacker prof CM is imba so better not focus on this
If that Jedi doesn't have Cure abilities on him, he's toast, Ikilled six Knights or near Knights on Monday.
Obata
Thu Dec 23, 2004 11:31 pm
#9
jkray8472 wrote:
Technically, the ultimate healing template would be Master CM/Master Doc with perhaps Pistols 4.
Your template can't even Rez people.But as a balanced PvP template it's decent...just not the "ultimate healing" template.
/agree
If you are talking about "ultimate healing", master doc/master CM takes it.
eapers
Fri Dec 24, 2004 3:00 am
#10
Well if you just want to heal, I would do CM 0003, some doctor, and some ent for sure.
Poplock for the win
Message Edited by eapers on 12-24-2004 02:00 AM
VTmoon
Fri Dec 24, 2004 3:42 am
#11
jkray8472 wrote:
Technically, the ultimate healing template would be Master CM/Master Doc with perhaps Pistols 4.
Your template can't even Rez people.But as a balanced PvP template it's decent...just not the "ultimate healing" template.
QFE!
VTmoon
Fri Dec 24, 2004 3:43 am
#12
and need to point out it's a very mind intensive template, your mind need to be crazy buffed.
Jasef
Fri Dec 24, 2004 7:23 am
#13
VTmoon wrote:
and need to point out it's a very mind intensive template, your mind need to be crazy buffed.
No, not really. Two Brandies, two ahrisa's and room for a canape in an emergency is all I need. Mind buffs help ALOT, but I pvp'dfor about 12 hoursthis weekend without mind buffs because they'd run out after two and I wasn't handicapped at all. The main concern is the 1500 magic number for rifleman, other than that you're fine.
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