Combat Medic Archive

Thread: Ranged Injury Treatment Speed

bmore
Tue Sep 21, 2004 8:07 am
#1

Does this cap at master? Or do tapes effect how fast we can throw?
Pahdbacca
Tue Sep 21, 2004 8:56 am
#2

The tapes don't work. A couple of the guys did a lot of hard work a few months back to test this out at both master and non-master levels. Only the crafting tapes work for CMs.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
SirMorsky
Tue Jan 18, 2005 11:09 am
#3

Ranged Injury treatment speed question?


Does this mod only effect the speed at which a CM can heal or does it also effect the speed at which a CM can deliver poisons/diseases? Is adding the x4xx to a CM template better than maybe more doc skills as mentioned below. I have access to my own master doc for buffs, also have a master dancer/Musician to always have mind buffs.


Also I am almost done with a Template consisting of Master rifleman, CM 4404, Doc 3000


Any suggestions to improve this template for mind attacking high level mobs like Elders and Krayts.




^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
SirMorsky
Tue Jan 18, 2005 11:12 am
#4

also was try to understand what a CM can throw onto an Elder



Mind poison A's and B's

Mind Area Poisons A's and B's

MindDiseasesB's

Mind Area DiseaseB's


Can all of these be stacked in PvE?




^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Pahdbacca
Tue Jan 18, 2005 2:44 pm
#5

The speed mod doesn't seem to do much unless you get mindheal since they put in the havla fix (in other words, don't get that line unless you want mind heal).


The poisons you listed will stack, diseases do not stack.


Don't know if you just didn't bother to type it or not, but get C strength stims or don't bother getting any at all. If you don't get CM support 4, your skill points will be better spent elsewhere in my opinion.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
SirMorsky
Tue Jan 18, 2005 3:33 pm
#6






Pahdbacca wrote:

The speed mod doesn't seem to do much unless you get mindheal since they put in the havla fix (in other words, don't get that line unless you want mind heal).


The poisons you listed will stack, diseases do not stack.


Don't know if you just didn't bother to type it or not, but get C strength stims or don't bother getting any at all. If you don't get CM support 4, your skill points will be better spent elsewhere in my opinion.





Thanks for the reply!


Ishould take 4004Combat medic onlythen, the additional speed does notmatter in you opinion.


Sometough choices with what to spend the balance of the skill points on. Mind heal is not much use to me as I plan on being a solo PvE hunter. Killing krayts, Elders and such.


What is set is Master Rifleman // CombatMedic 4004 // Novice Doc


I will add scout 3010 for the additional terrain negotiation and some hide harvesting for an income.



Anyone else have any suggestions?





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
SirMorsky
Tue Jan 18, 2005 3:35 pm
#7






Pahdbacca wrote:

The poisons you listed will stack, diseases do not stack.




Thisis good news, this means I can stack 4 mind poisons along with one mind disease. I add my master rifleman bleeds and headshot3's and I should kill beasts and NPC's with ease now.





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
SirMorsky
Tue Jan 18, 2005 3:39 pm
#8






SirMorsky wrote:





Pahdbacca wrote:

The poisons you listed will stack, diseases do not stack.




Thisis good news, this means I can stack 4 mind poisons along with one mind disease. I add my master rifleman bleeds and headshot3's and I should kill beasts and NPC's with ease now.








I also see that there are mind c's that have 75 CM Med use i could use.


So is it possible to throw:


Area mind poison a, b, c's


Mind poison a, b, c's


Mind disease c's


Am I correct to think that all these will stack?





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Obata
Tue Jan 18, 2005 4:17 pm
#9






SirMorsky wrote:


So is it possible to throw:


Area mind poison a, b, c's


Mind poison a, b, c's


Mind disease c's


Am I correct to think that all these will stack?







Yes, they will all stack. If you're using them against elders, I would suggest also using diseases on the other pools to help build up BF faster.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
SirMorsky
Tue Jan 18, 2005 6:12 pm
#10






Pahdbacca wrote:

The speed mod doesn't seem to do much unless you get mindheal since they put in the havla fix (in other words, don't get that line unless you want mind heal).






I am assuming that Ranged Injury treatment speed is not for delivery of the diseases and poisons, but for ranged, area and mind healing only?




^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Obata
Tue Jan 18, 2005 7:20 pm
#11


It applies to both, but there's a hard 4 second minimum between throws. Poison/disease application works the same as ranged healing.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
SirMorsky
Tue Jan 18, 2005 7:44 pm
#12






Obata wrote:


It applies to both, but there's a hard 4 second minimum between throws. Poison/disease application works the same as ranged healing.







Ahhh, so I misunderstood the previous poster then. The mod "Ranged Injury treatment speed" does effect how fast I can apply poisons and diseases then.


Was trading that tree off for scout 3010 for the terrain negotiation. Any idea what the x4xx timer is vs the x0xx timer?





^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Obata
Tue Jan 18, 2005 8:08 pm
#13

Pip's point was that the hard minimum of 4 seconds, (added to prevent DoT spamming by using havla) makes the speed mod nearly worthless. Ever since the patch that added the 4 sec min, all injury treatment modifiers are almost pointless. As for taking scout for the TN, you do know that the CM support line has TN in it, right? At xxx4 CM you'd have the same TN as with exploration 4 (+40). If you add exploration 1 to that, you have +60. At +50 in TN you're at the max that affects running (above 50 affects crawling speed).



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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