Combat Medic Archive
Thread: Ranged Injury Treatment Speed
Pahdbacca wrote:
The speed mod doesn't seem to do much unless you get mindheal since they put in the havla fix (in other words, don't get that line unless you want mind heal).
The poisons you listed will stack, diseases do not stack.
Don't know if you just didn't bother to type it or not, but get C strength stims or don't bother getting any at all. If you don't get CM support 4, your skill points will be better spent elsewhere in my opinion.
Thanks for the reply!
Ishould take 4004Combat medic onlythen, the additional speed does notmatter in you opinion.
Sometough choices with what to spend the balance of the skill points on. Mind heal is not much use to me as I plan on being a solo PvE hunter. Killing krayts, Elders and such.
What is set is Master Rifleman // CombatMedic 4004 // Novice Doc
I will add scout 3010 for the additional terrain negotiation and some hide harvesting for an income.
Anyone else have any suggestions?
Thisis good news, this means I can stack 4 mind poisons along with one mind disease. I add my master rifleman bleeds and headshot3's and I should kill beasts and NPC's with ease now.
Pahdbacca wrote:
The poisons you listed will stack, diseases do not stack.
SirMorsky wrote:
Thisis good news, this means I can stack 4 mind poisons along with one mind disease. I add my master rifleman bleeds and headshot3's and I should kill beasts and NPC's with ease now.
Pahdbacca wrote:
The poisons you listed will stack, diseases do not stack.
I also see that there are mind c's that have 75 CM Med use i could use.
So is it possible to throw:
Area mind poison a, b, c's
Mind poison a, b, c's
Mind disease c's
Am I correct to think that all these will stack?
SirMorsky wrote:
So is it possible to throw:
Area mind poison a, b, c's
Mind poison a, b, c's
Mind disease c's
Am I correct to think that all these will stack?
Pahdbacca wrote:
The speed mod doesn't seem to do much unless you get mindheal since they put in the havla fix (in other words, don't get that line unless you want mind heal).
Obata wrote:
It applies to both, but there's a hard 4 second minimum between throws. Poison/disease application works the same as ranged healing.
Ahhh, so I misunderstood the previous poster then. The mod "Ranged Injury treatment speed" does effect how fast I can apply poisons and diseases then.
Was trading that tree off for scout 3010 for the terrain negotiation. Any idea what the x4xx timer is vs the x0xx timer?