Combat Medic Archive
Thread: What are the stats on a typical mind poison c?
The single target ones... can someone tell me what stats are good with normal components and what are good for advanced?
Asking for the stats as they appear on the pack.. not the actual damage/range etc.
single
--
range: 32m (64m and more accurate than a rifle)
potency: 97 (about 1 resist a month)
effectiveness: 229 (435/tick)
area
--
range: 32m
area: 22m (now we're outranging everyone!)
potency: 97
effectiveness: 202 (383/tick)
you guys must have some really nice resources, i can only pull about 420 a tick with 2 adv parts and the resources i have available on the server.
Mraughh,
Are you using a 110 med probot to help the experimentation? Mine really helps boost my stats.
Mind Poison Single Affecting, Class C:
22 Range
92 Potency
272 Effectiveness
All standard components. But they're top of the line components, all 950+ at least.
32 Range
92 Potency
265 Effectiveness
Advanced Dispersal Mechanism, rest areall standard. Strangely the effectiveness dropped when I added Adv dispersal to the final schematics, still trying to figure this out.
I have the components to produce the Advanced Infection Amplifier, but I heard from my fellow CMs, it only boosted the over all effectiveness by a few points, very strange indeed.
One day, I would like to make my Single Cs to have 50 base Range, 100 Potency and 350+ Base Effectiveness. Which translate to 100 Meter range, slim resist, and 700+ damage per tick. At that point I'll learn a few level of Rifle skill.
But then again, all I will hear is the out cry of nerf from those inbreds.
Servers and available resources are going to play a factor, also the amount of Doctor skills you have will effect how well you craft the components for the Poision pack.
On my server (Naritus)I've seen MasterCM's only doing 200 points per tick, but then I've also seen them do 400-500. As I mentioned before, there are other factors to consider. With about half the Doctor profession done and Master CM and using Med to High (600-900) quality resources and all regular components I've been doing poision C's at 80-86 potency and about 170-190 effectivness, 20m range which translates to roughly 350+ dmg per tick. Not exceptional for a Master but I'm not quite concerning w/ poision until I get to Master Doc', then track down a few good resources and that should put me in the next tier of damage.
Is that single poison C or area poison C? My area poison C has 21 Range, 92 Potency and 181 Effectiveness.
nerfhearder1 wrote:
Servers and available resources are going to play a factor, also the amount of Doctor skills you have will effect how well you craft the components for the Poision pack.
On my server (Naritus)I've seen MasterCM's only doing 200 points per tick, but then I've also seen them do 400-500. As I mentioned before, there are other factors to consider. With about half the Doctor profession done and Master CM and using Med to High (600-900) quality resources and all regular components I've been doing poision C's at 80-86 potency and about 170-190 effectivness, 20m range which translates to roughly 350+ dmg per tick. Not exceptional for a Master but I'm not quite concerning w/ poision until I get to Master Doc', then track down a few good resources and that should put me in the next tier of damage.
hahaha thats just sick
TsunamiKata wrote:
350+ Base Effectiveness. Which translate to 100 Meter range, slim resist, and 700+ damage per tick. At that point I'll learn a few level of Rifle skill.
But then again, all I will hear is the out cry of nerf from those inbreds.
Resources do play a huge part in the stats of a poison. Even just as much like someone said, having master doc crafting helps as well. My current high(just made a crate of them today) for singles are 92 potency, 309 effectiveness and 35 charges. Cant remember the other stats atm.
Ovon
Corbantis