Combat Medic Archive
Thread: Explain to me why CM shouldnt be nerfed
Loonytic wrote:
because there is a combat rebalance coming
However, Devs have stated that CM is not built on a combat platform, they are built on a healer platform, and poisons, and diseases are really just negative heals.
How will a revamp of combat systems in game affect healers again?
don't think its meant to...which means cm is on a back burner, and even with the combat rebalance, the chances of them ever being brought on line with the rest of the pvp classes, is next to nil.
hawkbatleader1 wrote:
Loonytic wrote:
because there is a combat rebalance coming
However, Devs have stated that CM is not built on a combat platform, they are built on a healer platform, and poisons, and diseases are really just negative heals.
How will a revamp of combat systems in game affect healers again?
don't think its meant to...which means cm is on a back burner, and even with the combat rebalance, the chances of them ever being brought on line with the rest of the pvp classes, is next to nil.
What goings to happen in the comabt rebalance ismainly assumptions and hearsay, with very little known about it at this time.
In reality no one know what is really going to happen and how its going to effect professions. We all know that the devs are not going to be nerfing anything soon and crys of nerfs prebalance are pointless. It will simply create more imbalances if they did nerf CMs,as people will once againchange their templates to the 2 or 3 remaining effective professions left in PvP.
hmmm really..ill hit you with my fire/disease/poison pikes and then u incapp me and see if they still damage
Yotes5 wrote:
they continue to do damage even while the CM is dead, unlike any other profession
Loonytic wrote:
hawkbatleader1 wrote:
Loonytic wrote:
because there is a combat rebalance coming
However, Devs have stated that CM is not built on a combat platform, they are built on a healer platform, and poisons, and diseases are really just negative heals.
How will a revamp of combat systems in game affect healers again?
don't think its meant to...which means cm is on a back burner, and even with the combat rebalance, the chances of them ever being brought on line with the rest of the pvp classes, is next to nil.
What goings to happen in the comabt rebalance ismainly assumptions and hearsay, with very little known about it at this time.
In reality no one know what is really going to happen and how its going to effect professions. We all know that the devs are not going to be nerfing anything soon and crys of nerfs prebalance are pointless. It will simply create more imbalances if they did nerf CMs,as people will once againchange their templates to the 2 or 3 remaining effective professions left in PvP.
umm...i spent my money to sit at fanfest so I could discuss these things with the devs. I got these perspectives directly from them...gleamed from hours and hours of forums.
Nerf CM...leave us with rifle (which is beatable) and TKA (beatable) and fencer (beatable)... NO RIFLEMAN/TKA/FENCER can single handedly destroy 40 players in 12 to 20 seconds.
hawkbatleader1 wrote:
umm...i spent my money to sit at fanfest so I could discuss these things with the devs. I got these perspectives directly from them...gleamed from hours and hours of forums.
Nerf CM...leave us with rifle (which is beatable) and TKA (beatable) and fencer (beatable)... NO RIFLEMAN/TKA/FENCER can single handedly destroy 40 players in 12 to 20 seconds.
no you'll just have 40 players running around that can't actually kill each other because of the situation with buffs/armor/food and stacked defences...
Yotes5 wrote: your poisons hit from 70+ meters It's a bug
they tick upwards 1500 dmg That's not average damage. That type of damage can only be achieved using loot drop items that are extremely rare or stacking at least 2 single and 2 AE poisons. That's 4 different poisons, 2 of which would only work on one person at a time. In the time it takes to toss those poisons you and your friends should have plenty of time to kill the CM.
they stick 90% of the time this is due to high potency. Once SOE decides to instill more effective councters against CMs you will see this rate of "accuracy" reduced.
they avoid armor, 70% pvp reduction rules, and food Armor does not have poison/dis resist stats. If SOE would introduce such resists to the game like many CMs have asked for then this would not be such a problem. Also there is a food (can't remember name) that reduces DOT damage. Ask a chef.
they continue to do damage even while the CM is dead, unlike any other profession All DOTs have that same characteristic. I've been triple incapped by fire because I couldn't put it out in time as well. Pretty much all professions have the capability to obtain a fire DOT weapon, albeit not easily.
how can you not complain to the DEVs to fix this. this is why pvp has dropped across many servers. i really wanna hear feasible answers. not just...well its "i win button" mentality.
We have complained many times to the DEVs to fix us but too many players are demanding immediate nerfs rather than balancing us out. As stated by the DEVs, the problems with CMs are actually the result of a poorly thought out combat system.
Many CMs including myself have made suggestions to help balance out our profession but too many players ASSUME we just want this "I WIN" button you speak of. Here's a thread I started a while back.
I want the Combat Medic profession to be all about healing. I want it to be the end all be all of combat healing. As it is, we are nowhere near that point. Currently we can only heal 5 out of 13 types of Combat Damage. Doctor buffs boost regen rates to the point where our healing is negligible. Well made Stim Bs give any player with Novice Medic the ability to completely heal themselves in the heat of combat.
You know what? Speaking as a Combat Medic I'd say you can take away all my diseases and poisons the day you allow CMs to be the only class that can heal while in combat. What I mean is that Docs and Medics would not be able to heal at all unless they are out of combat.
If healing was restricted to non-combat only then I think you would see the CMs usefulness rise. You would see less templates out there that are more or less invulnerable because they can completely heal themselves. You would see less Doctors in combat and more of them would have to take their healing roles seriously instead of as an afterthought in combat.
slapjack wrote:
so let me get this straight, a guy who can throw a poison canister from 90 meters, or just over 220 feet is complaining about a lunge attack? hey i got a story to tell you
mcm vsgroup of 20
/throwareadisease
/throwareapoison
/burstrun
/comebackandcollect20db's
all without anyone ever getting into attack range of you
must be nice
You mean that in the entire group of 20 there wasn't a single doctor? That's amazing. Damn... when my PA was at it's largest 13 persons (we're extremely small because we want to keep it to only our circle of friends) we had two master docs.
I mean, if the combat medic tosses a poison from 90 meters and then runs away even one single doctor with weak cure-A's can cure everyone in the time it will take before the CM would go back an check on his incaps.
Get real. If 20 people can't take down a single Combat Medic they need help, try third party hacking tools... that might give you an edge.
I agree that there are issues with Combat Medics, hell a well protected Combat Medic in a grand fray is probably a bit to powerfull due to lack of working resists and intelligent doctors. And even worse would be about five Combat Medics who all know what they are doing.
But the examples people try to drop here are just so ridiculous. Please, read what you are writing before you press submit.
Furthermore:
About range. I know it is bugged, but instead of crying about "People throwing a base ball accureately at 96 meters... blah blah blah..." let's pretend.
Let's pretend that a poison capsule isn't a baseball filled with venom. It is instead a small drone equipped with a anti-grav engine quite similar to the remotetraining drones that jedi use in the movies. When we target someone and throw it into the air the drones engine activates and carry our poison capsule to its target. The drone itself contains only the engine, no AI and is thusly not a Droid.
This would BTW explain why a poison container uses roughly double the resources than a FWG5 pistol.
slapjack wrote:
really? in my old pa of 30 or so we had no doctors, fancy that.