Combat Medic Archive

Thread: Range Testing Done on TC: Results

TsunamiKata
Fri Jul 09, 2004 1:05 pm
#1






Felrom wrote:

So why do we need to master CM if this is the new range? Have the devs just created the new most dabbled prof?




Because the tree that controls range also controls your effectiveness. Chew on that a bit. 4 second timer with no bonus to tick rate...hmmm....









TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
jfang
Fri Jul 09, 2004 1:06 pm
#2




Out of curiosity, did these poison and disease changes affect throwing of ranged stims and area stims in any way?


/emote really wants to be able to pick up combat medic skills to test things without having to grind out 900 more ABECs...



Edit: What TsunamiKata said, only with a softer tone.

Message Edited by jfang on 07-09-2004 04:19 PM

jkray8472
Fri Jul 09, 2004 1:16 pm
#3

It would be cool if Texxie could "deputize" us and let us use the correspondent terminal for say 24 hours to pick up CM skills like that in order to assist in testing.


I'd really like to be in on that.


Can the correspondent terminal allow you to synthesize resources also? I know sometimes the Devs have given out synthesized resources....



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Happymob
Fri Jul 09, 2004 1:19 pm
#4






TsunamiKata wrote:





Felrom wrote:

So why do we need to master CM if this is the new range? Have the devs just created the new most dabbled prof?




Because the tree that controls range also controls your effectiveness. Chew on that a bit. 4 second timer with no bonus to tick rate...hmmm....




True, but it definitely makes the 2 line dabbling more attractive. Well, maybe not, depending on how the speed test comes out (since havla currently bypasses any speed skill)


I'm not anti-dabbling - I just want aclear reason to master. Right now that means 12.5% more power on singles, about 27.5% more power on area Cs, higher speed, and 10 more meters of range (on a 40m base pack). They are reducing the 10m range difference to 1m or 2m. Woohoo!





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


vortexala
Fri Jul 09, 2004 1:19 pm
#5

I wish I could get you all to MCM with me, but it took a while for me to get access to the terminal to get the skills.


The resources, however, are just the cast offs of others. I did get some decent stuff from some folks in New Unity on Naboo, which is the only reason I was able to make anything at all.


If you grind it, I can teach it. Other then that though...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
TsunamiKata
Fri Jul 09, 2004 1:20 pm
#6

I vote for bring back the CM's poison incap and make disease more combat relevant instead of currently used as an incap tool.


But the latter is reserved for future discussion.



BRING BACK POISON INCAP!!!



TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
jfang
Fri Jul 09, 2004 1:23 pm
#7






jkray8472 wrote:

It would be cool if Texxie could "deputize" us and let us use the correspondent terminal for say 24 hours to pick up CM skills like that in order to assist in testing.


I'd really like to be in on that.


Can the correspondent terminal allow you to synthesize resources also? I know sometimes the Devs have given out synthesized resources....







The problem with this of course is that by doing so, you bypass many of the game mechanics, and throw a wrench in testing things. Not to mention that if it were so easy to get skills, it would undermine the TC community, and the spirit if currently has. (If you have played onTC for any meaningful amount of time, you know what I mean.)


For me, this is purely one of those grass is greener ideas. It would be great if we could get free skills and resources, and it would make testing easier. But in doing so, it would paradoxically make people play on TC less and result in inferior testing. Oh well, such is life. At least this time around, I know more tricks to get medical experience quickly.


Idea: imagine halva poison spamming area poisons for medical experience... I guess it's too late on TC for that now though.


/emote continues to make ABECs...

jfang
Fri Jul 09, 2004 1:25 pm
#8






TsunamiKata wrote:

I vote for bring back the CM's poison incap and make disease more combat relevant instead of currently used as an incap tool.


But the latter is reserved for future discussion.



BRING BACK POISON INCAP!!!






I hope this is another one of those jokes I'm not getting... You do realize the balance problems with a poison incapping, right? But that's a whole different trolling thread...
SolSpur
Fri Jul 09, 2004 1:29 pm
#9

The funny thing is back when poisons did incap there were noticably less nerf the cm posts



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
TsunamiKata
Fri Jul 09, 2004 1:30 pm
#10






jfang wrote:



I hope this is another one of those jokes I'm not getting... You do realize the balance problems with a poison incapping, right? But that's a whole different trolling thread...




No, this is not one of those joke, but do enlighten me on your balance problems though with the poison incap. Considering 95% of people who actively PvP have doctor in their template.








TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Morath360
Fri Jul 09, 2004 1:36 pm
#11






TsunamiKata wrote:


Considering 95% of people who actively PvP have doctor in their template.






You are kidding right? Why do you think so many people are asking for a nerf then? By far the vast majority do not have doc in there template.




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Morath {WRATH} MBH MD
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jfang
Fri Jul 09, 2004 1:39 pm
#12






TsunamiKata wrote:

No, this is not one of those joke, but do enlighten me on your balance problems though with the poison incap. Considering 95% of people who actively PvP have doctor in their template.






Like I said, that is a whole other trolling post. I won't go into too detail here thoughbecause I don't want this thread to be side tracked nor locked by a moderator.


If you would like to start a new thread, I will explain my reasoning though. (I personally think such a thread would be locked by a moderator within 10 replies as trolling, by nature of the subject, but who's to say?)
TsunamiKata
Fri Jul 09, 2004 1:43 pm
#13






Morath360 wrote:

You are kidding right? Why do you think so many people are asking for a nerf then? By far the vast majority do not have doc in there template.




Hmm, I don't know what server you're on but on Bloodfin, if you don't have doctor in your template you shouldn't even bother to PvP, unless of course you're a CM/Rifleman or a combination of CM/XXX.


You do know that CM is not the only profession that can give apply DoTs right? There are Rifleman, Carbineer, Pistoleer, BH, Commando, Fencer, Swordsman, TKM, Pikemen, hell, even smuggler can drop DoTs on you.


What world are you living in?


All those profession I mentioned above have weapons that can apply poison, disease, and fire type of DoT. Do you think CM is the only concern when you have an exceptional Pike that can drop 600 mind dot on25 peole that's around the Pikeman?




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
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