Combat Medic Archive
Thread: If they nerf cm..what prof you going to pick up?
jkray8472 wrote:
Well...there aren't any nerfs on the horizon. So don't worry about it yet.
You're kidding, right? How about:
1. Range limited to 64m (at enormous cost to effectiveness).
2. Healable mind in the Combat Revamp.
3. Possible 75% PVP reduction (if you don't believe this, look at TH's recent posts, where he now hints this might be a possibility).
Rikilii wrote:
jkray8472 wrote:
Well...there aren't any nerfs on the horizon. So don't worry about it yet.
You're kidding, right? How about:
2. Healable mind in the Combat Revamp.
jfang wrote:
Rikilii wrote:
jkray8472 wrote:
Well...there aren't any nerfs on the horizon. So don't worry about it yet.
You're kidding, right? How about:
2. Healable mind in the Combat Revamp.
This is not really a nerf. *All* classes are being re-examined, and probably weakened. So, yes in a sense, everybody will be nerfed. But then again, since everybody is being nerfed, those who are weakened less are really empowered by the change...
It is far to premature to tell all the fallout of balances in the combat revamp.
I guess we have different definitions of "nerf," but don't get me wrong, I certainly didn't mean to imply that this was a bad thing.
To me, a "nerf" is any change that makes one class less powerful relative to others. Certainly, making mind healable will be a nerf to CMs, and any other class that currently derives the bulk of its power from being able to target the mind.
Rikilii wrote:
jfang wrote:
This is not really a nerf. *All* classes are being re-examined, and probably weakened. So, yes in a sense, everybody will be nerfed. But then again, since everybody is being nerfed, those who are weakened less are really empowered by the change...
It is far to premature to tell all the fallout of balances in the combat revamp.
I guess we have different definitions of "nerf," but don't get me wrong, I certainly didn't mean to imply that this was a bad thing.
To me, a "nerf" is any change that makes one class less powerful relative to others. Certainly, making mind healable will be a nerf to CMs, and any other class that currently derives the bulk of its power from being able to target the mind.
CM is supposed to be a Combat Medic. It's supposed to be a healer class.
Yeah, I know that most CMs are smarter than that and there are many CMs who actually heal in combat instead of just throwing area DoTs, but the fact that for some people CM isn't about healing at all, that's sad.
It would be like if they raised the power of dodge and fencers complained that it would be too hard to hit pistoleers.
jkray8472 wrote:
1. We don't know about the range max yet. It may not even be 64m. However, I don't know what sort of bad resources or crafters you have on your server...but I can max out effectiveness, and sitll have a 46m range on my pack (2m--1 exp point) shy of the 48m hard cap on poisons). No cost to effectiveness at all for me.
I was basing this on the tests that have been done, which, if extrapolated, show that 64m is indeed the range of a 48m pack in the hands of a MCM. Honestly, I can't imagine how you can do that with your packs. I've been using all very good resources (although my ADM stuff is probably my worst), and can only get 41m range on my packs with maxed effectiveness, and that's with 12 experimentation points.
2. If the mind becomes healable...CMs will probably be able to heal it at a distance and with area Stims. I'd see that as a significant *boost* in CM abilities.
I think we can all agree that we're talking about the CM's offensive (pun intended) abilities.
3. Just b/c they're considering it doesn't mean it's going to happen. Actually, his post seemed to say they haven't 100% decided against it...but they're not leaning towards it. I think the overwhelming evidence would support it not happening. Even so...don't start panicking about something like this before the Devs actually announce it.
Which part are you talking about....if it's the mind thing, I've been praying for it to happen for months.
As it is...they announced the fixes would hit today, and they're not here. So much for promises...