Combat Medic Archive
Thread: +14 combat medic skill tape
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Maxx63
Thu Oct 14, 2004 4:28 am
#1
Hi all
Thought I would ask the professionals ....I have the above mentioned tape and was wondering what a good asking price might be for it...Any help on this would be great and I hope I haven't made anyone mad by asking here.
Thanks
Logray
Thu Oct 14, 2004 4:50 am
#2
Is that Combat Medicine Use, Combat Medic Effectiveness, Combat Medicine Experimentation, or Combat Medicine Assembly?
Maxx63
Thu Oct 14, 2004 5:15 am
#3
Doh!!!!
Forgot the most important thing....lol...its +14 experimentation
thanks
santachristo
Thu Oct 14, 2004 5:48 am
#4
hehe, might be we are professionals, but you should go to your professionals.
go to your server trade forum, make a topic like this:
price check for +14 cm exp tape
and wait
at my server, it would go for 10 mio (infinity)
now, if you get a decent offer, (i dont know what that could be, you have simply to guess what it is) use that as minimum bid, and make a buyout of 30 mio.
go to your server trade forum, make a topic like this:
price check for +14 cm exp tape
and wait
at my server, it would go for 10 mio (infinity)
now, if you get a decent offer, (i dont know what that could be, you have simply to guess what it is) use that as minimum bid, and make a buyout of 30 mio.
tizzle
Fri Oct 22, 2004 7:34 am
#10
So what kind of skill tape do you need to be a "12pt cm". Assuming you are just a master cm, and have no tapes. I'm trying to understand.... a 10pt cm is someone who has 10 points for experimentating with for crafting. By default, everyone is this correct? So... 12pt, gets 12 points to experiment with. How much +experimenting tapes, or points does it require to raise you to a 12pt cm 
Kadgarth
Fri Oct 22, 2004 8:48 am
#11
tizzle wrote:
So what kind of skill tape do you need to be a "12pt cm". Assuming you are just a master cm, and have no tapes. I'm trying to understand.... a 10pt cm is someone who has 10 points for experimentating with for crafting. By default, everyone is this correct? So... 12pt, gets 12 points to experiment with. How much +experimenting tapes, or points does it require to raise you to a 12pt cm
I have +24 Experimentation on CAs right now. In order to be a 12 Point you need +20.
So with a +14 CA you'd have 11 Experimentation points. (needing a +6 or 6 +1s to get +20 and 12 points)
tizzle
Mon Oct 25, 2004 11:43 am
#12
So you can get +14 with a clothing attachment where do you get the extra +6 from? (or where do you "add" them too"
And why do you have 24, if +20 gives u 12 points. Does the extra +4 help any?
And... why does it have to be +14 experimentation for "combat medics"... Is there no such thing as a generic +14 experimentation CA that works for all professions (adds +14)? Or does this have to be "combat medic" only skill tape.
Message Edited by tizzle on 10-25-2004 01:46 PM
Laurent_Aran
Mon Oct 25, 2004 11:31 pm
#13
sory for the offtopic
"combat medicine use" tapes, work or not?
so i cant use area disease being cm 0004?(need 81 and is 75)
"combat medicine use" tapes, work or not?
so i cant use area disease being cm 0004?(need 81 and is 75)
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