Combat Medic Archive
Thread: Publish 19 Heals! Results here.
Message Edited by saxmahoney on 06-29-2005 09:51 AM
Message Edited by saxmahoney on 06-29-2005 10:24 AM
Bacta Toss: 1100-1200 Heals
Bacta Shot: 1400-1500 Heals
Bacta Spray: 800-900 Heals
Numbers are a average estimate, and I am wearing a +17 Healing efficiency Bando and I have an extra box of medic (0410) and was not using enhancers.
I guess will actually make myself some enhancer now. I just didn't see the value previously. Still not sure that I do.
Nice to know that droids are more valuable now though.
Jittaba wrote:
I could need some numbers how big the difference between mcm and mcm/doc4000 is in bacta tos/spray/shot with/without enchanceer/dorid/be clothes
From what I've seen with different templates, if you have master doc OR cm...any extra healing efficiency mods don't really matter that much.You can get a lot of the doc results from <A href="http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=94644">HERE</a>.
And it says at master doc, shot (with everything) will do 2030 or so. At Master doc/master CM with everything, I heal for 2150. So my healing efficiency is 80 points higher, but I heal for only 100 points more. Sadly this also accounts for 4xxx doc or 4xxx CM being nearly as effective with their heals against their mastered counterparts. Droids are the biggest help because they tend to add based on a % of the damage healed rather than a mod on healing eff. (I'll heal for 2200 instead of 1800 with a droid nearby)
If you take doc and CM, even if only dabbled in one or the other, you will have AMAZING healing power. Keep in mind that 2200 is a LOT of damage to be healed, and you will usually not need to heal for that much back to back, especially with the high mind cost.
I'll give some info on each heal as well in terms of usefulness:
- A skill that has become very valuable now is bacta jab (with enhancers) because you can get a 1500+ heal very quickly (so you don't interrupt the flow of combat as much) for only 5% mind cost. If you ONLY used jab, you could heal continuously for quite awhile.
- I still like to use bacta shot because it uses no enhancers and I can keep an actual "icon" in my toolbar. With enhancers where I always have to target myself to use them, I like having shot there because I can just hit it without worrying who I'm targetting (assuming what I'm targetting is something that is attacking me). Before 19, this heal was weaker than toss to the point where I used it less, but now where it heals for more than 2k, I'm not worried.
- Toss is still the strongest heal in the game (except jedi total heal
).A bit slower, but with doc heals, you'll have plenty of heals that you can put in before the toss cooldown is up. For keeping others alive, this is AWESOME, especially in healing an incapped person because do this, then a shot/jab/spray and they'll be at full health again. - Spray. Wow, in groups this will be sweet, especially if you can get 2 CMs with you alternating them. 1500-1700 heal in a 15m radius around the doc is incredible. You can very easily be a pure support role and do much more harm to your enemy by using this than by doing physical damage.
- Infusion. Mind cost is still quite high, I haven't tested the timer, but when using it on yourself, you let it tick and don't need to worry about its reuse timer. The best I had was a 350 tick infusion, so 8 ticks equals 2800 points of damage healed. Very nice if you are taking slow continuous damage and need something to keep yourself healed, but don't want to keep healing, interrupting the flow of combat.
This is all that I have for now, I have to leave for work, but hopefullly I can get some more testing in tonight. Enjoy.