Combat Medic Archive
Thread: Publish 9.4 Info: The Tweaks
Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.
This is straight from the devs:
- Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
- AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
- Added a 3 second minimum time limit to the healing and cure timer.
So there y'go...
vortexala wrote:
Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.
This is straight from the devs:
- Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
- AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
- Added a 3 second minimum time limit to the healing and cure timer.
So there y'go...
thanks Tex (can't bring myself to call a guy Texxie) at least it's something. are we still trying to get stim B's moved higher up in medic?
vortexala wrote:
Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.
This is straight from the devs:
- Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
- AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
- Added a 3 second minimum time limit to the healing and cure timer.
So there y'go...
Reaperss wrote:
thanks Tex (can't bring myself to call a guy Texxie) at least it's something. are we still trying to get stim B's moved higher up in medic?
LOL, don't look at me. One fight at a time, I say... ![]()
MasterNerfSlayer, you seek MasterNerfSlayer *nods*
One thing, though.. In the "What CMs can expect on tuesday"-thread you said that the area cures' strength were supposed to work on a 1 to 2 basis vs poisoneffect, but that they still managed to cure poison every time. Is this something that will be fixed in 9.4 or will it be fixed in tomorrow's patch already?