Combat Medic Archive

Thread: Publish 9.4 Info: The Tweaks

vortexala
Mon Aug 09, 2004 3:45 pm
#1

Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.


This is straight from the devs:







  • Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
  • AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
  • Added a 3 second minimum time limit to the healing and cure timer.





So there y'go...




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Menoetius
Mon Aug 09, 2004 3:51 pm
#2

Thanks



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
rhaspede
Mon Aug 09, 2004 4:00 pm
#3

That is BEAUTIFUL!!! It still kinda sucks that docs got both the cures and the innoculations, but with these changes, I'm perfectly happy. Thanks Tex!
neutrineaux
Mon Aug 09, 2004 4:12 pm
#4






vortexala wrote:

Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.


This is straight from the devs:








  • Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
  • AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
  • Added a 3 second minimum time limit to the healing and cure timer.






So there y'go...







for your efforts, you will recieve a medal.



decreased resistances are good. will have to see how much to know if it will matter much, though.


area still way too big, still a big advantage for them. 30m. uggg. with time, they will get pretty close to this number, too.


the timer is a good thing, imo should be at least as long as ours, though. still a big advantage to them. i think it would have to be long enough to let the poison tick once to give us a break.


but it might be reason to hang with it for a while, i hope.


i am sure i reflect the cm community in saying thank you very much, tex



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Reaperss
Mon Aug 09, 2004 4:36 pm
#5






vortexala wrote:

Got the go ahead to give you the info on the tweaks we'll see in publish 9.4. When will it come out? No concrete time. But, as I said in the other thread, my guess is next sometime next week.


This is straight from the devs:








  • Reduced the maxarea on the Area Cure medicines by 10 meters. This makes the max theoreticalarea 30m.
  • AlteredPotency resistance formula. Low resistance value buffs will not have as significant an impact on the resistance rate. High potency values will be more meaningful and can better counter the resistances. In short, poisons and diseases will be harder to resist.
  • Added a 3 second minimum time limit to the healing and cure timer.






So there y'go...





thanks Tex (can't bring myself to call a guy Texxie) at least it's something. are we still trying to get stim B's moved higher up in medic?





Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
vortexala
Mon Aug 09, 2004 4:40 pm
#6






Reaperss wrote:


thanks Tex (can't bring myself to call a guy Texxie) at least it's something. are we still trying to get stim B's moved higher up in medic?







LOL, don't look at me. One fight at a time, I say...



MasterNerfSlayer, you seek MasterNerfSlayer *nods*





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
SolSpur
Mon Aug 09, 2004 5:04 pm
#7

Good work Texxie. Just curious, has there been any testing with these changes? Now if we can only get docs to root in place for the 3 seconds



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Taurant
Mon Aug 09, 2004 6:23 pm
#8

Nice. Well somewhat nice at least. 30m is still garbage. And our range is still fried. Perhaps they'll re-re-fix it possibly? So that it's at a 65m Cap instead of the chopped in half version we now currently have?



Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
Bamboozle
Mon Aug 09, 2004 6:30 pm
#9

Thanks a lot, Texxie.

One thing, though.. In the "What CMs can expect on tuesday"-thread you said that the area cures' strength were supposed to work on a 1 to 2 basis vs poisoneffect, but that they still managed to cure poison every time. Is this something that will be fixed in 9.4 or will it be fixed in tomorrow's patch already?






The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

vortexala
Mon Aug 09, 2004 6:35 pm
#10

What I meant was that the effectiveness on the rating of a poison pack, doubled,is what you compare to a cures effectiveness. And yeah, there were the 4 times that the cure managed to 1-shot clear a stronger poison... still not sure how that worked out.


Most likely, that won't be looked at until 9.4, unless it was just a fluke occurance.


If anyone sees it happen on Live this week, let me know



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MasterSatyr
Mon Aug 09, 2004 9:09 pm
#11

thanks texxielicious


can you let us know when these are on test center if they actually hit there first?





Colonel S'atyr
MataHairy
Mon Aug 09, 2004 10:26 pm
#12

Good work Texxie.


Too bad SOE subscribes to the philosophy of putting out a broken patchand fixing it later. The general SWG population will be screaming bloody murder when they hear that CM will be unnerfed by even the slightest amount.




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
BiNcY112
Mon Aug 09, 2004 10:56 pm
#13

Leave stim Bs at novice medic, doesn't hurt anyone.....
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