Combat Medic Archive

Thread: Correspondent Summit: Information

vortexala
Fri Jul 16, 2004 3:30 pm
#1

In an effort to fully realize the state of the game, discuss the issues and hash out some real fixes, SOE will be bringing the Correspondents together for a face-to-face summit.


I will be in attendance to put forth the viewpoint of Combat Medics and our role in the game.


I will be utilizing the Top 5 we submitted in April, the CM responses to the 'IC 1-4:Combat Roles; Combat Medics' thread as well as our 'Combat Medic Role: What Do You Want It To Be' thread.


If there are issues, ideas, or sentiments you'd like expressed, please post them here. If you'd like to contribute to our 'Role' ideas, please do so in that thread.






Stay on topic, do not discuss issues, do not troll. Anyone violating these few guidelines for this thread will be reported.


Message Edited by vortexala on 07-16-2004 03:32 PM



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Tranced
Fri Jul 16, 2004 3:41 pm
#2

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=34233

some things got adressed, but i think theres some more tweaking that needs to be done



-------------------------------------------------------------------
Booth Sharde - Noon clone
Sharde - Chef (retired)
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Zurck
Fri Jul 16, 2004 3:59 pm
#3

When is this meeting taking place?



Sall M'on
AoD
Black Sands, Tatooine
vortexala
Fri Jul 16, 2004 4:59 pm
#4






Zurck wrote:
When is this meeting taking place?






Tentatively scheduled for the End of August.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PsionicHawk
Sat Jul 17, 2004 8:04 am
#5



I want togo

Message Edited by PsionicHawk on 07-17-2004 03:05 PM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Moosemillion
Sat Jul 17, 2004 10:53 pm
#6

Area Heals - As is

Area Diseases - As is

Area Poisons - As is

Standard Poisons and Heals - As is


30 m range at Novice CM

60 m range at Master CM

Mind Heal used more frequently, necessitates fewer mind wounds per use.


No poison stacking by individual CM.... much like a buff, the highest stat sticks.... so if I throw a B for 200 and then a C for 400 the tick is for 400 (c), not 600 (b+c).


Poison / diseasecease to work at incap.

Poison / disease does not cease to work at feign death.


Spider Venom and Rancor Bile allowed, and perhaps new, different drops on lesser traveled worlds (rori?)


Poisons and diseases should still penetrate any armor more easily than any melee or ranged weapon.

New craftable PSG designed to limit the tick of a poison/disease. Should not be able to combine saber resist with poison resist however, they should be exclusive designs.


Docs should have area cure. Should require mind wounds on doc, as Mind Heal does to CM.


Would be nice if these things were discussed. Would be nice if anyone wanted more information or detail about these ideas for a correspondant or dev to get in touch.


BMM



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
Moosemillion
Sat Jul 17, 2004 11:05 pm
#7

Read some posts about how some people like CM in a "field healing" role, while others liked the offensive "bio-weapons expert" role.


Ideally I would like the role ofa CM to be whichever of these two a player chooses to be. Not a dev, a player.


A doc can be a healer in the field, curing states, wounds in a camp after batte, heal wounds at the medcenter in theed, or they can sit incoronet and make a million a day. Same profession, different ways to play. I ask for no more than that from CM.


BMM



Bull-Moose Moosemillion
AMOK Guild Hunt Master - Mandaloria, Naboo - Ahazi Server
CEO of Moosemillion Inc., Commodities Trading
Master Combat Medic / Master Rifleman
Mustelafuro
Mon Jul 19, 2004 9:31 am
#8

Give us more loot drops like rancor bile. The good spider venom is hard to come by and can overpower poisons for pvp use, so instead give us some smaller versions, from other spawns. Only the GEO campers get the venom usually anyway. Due to the lack of decent resources my stuff has gotten weak lately, so make a venom drop that is comprable to a fairly well made amplifier.


Also cut down on the wounds taken from mind heals, or take em out altogether if mind is going to become a healable pool for docs. And some range on it would be nice too. Lately I have been running in a pure group support role, haven't tossed a poison at anyone in a week, and I can keep my group in full fighting mode on the vette or in the bunker, til the mind wounds tear me up.


On the poison stacks, I can agree with just letting say 2 stack, the strongest single and strongest area. But make it so the C's are harder to exp down for a 4004 to use, or make em not usuable at all.


Fix the AOE so it doesn't cross sealed rooms, like a clone center or base for instance. Same with the vette, toss an area and hit 20 npc's on all levels of the ship? Needs fixing.


And lastly is there something we can do with area heals? If a CM is ungrouped let them work as is, but if in a group ONLY group members are healed. Kinda sux when you have someone trying to steal your krayt and you keep healing them. Same with the geo caves, tired of guys following my group around for a free heal. And apply these standards to the new area cures, which we should get imo.


Ok one more thing with the upcoming inocculations, I agree that we can make our areas effect everyone in the AOE. Would cut down on area spamming, ppl would need to be innoculated to protect themselves so the CM will have to be more responsible in combat.


The 2 recent changes made sense, damage reduction would kill us as a class, we need more than poison/disease and area heal, and the wound infested mind heal. And some type of pve damage INCREASE would balance us out.
Kavedawg
Mon Jul 19, 2004 10:57 am
#9


The whole doc area cure thingy (if doctors get it)


  • Areacure effectivness should beway less effective than the standard curebecause


    • CM area poisons are weaker than the single target poisons

    • Doctor abilities are effected by Halva, CM's are not

    • If one area cure type is made to effect all poison types, CM would be pointless in PvP

    • and dammit Jim, they're a doctor not a CM (not adept at area med use)

  • Area cures should be costly to manufacture because


    • CM poisons are costly to manufacture

    • Cheap area cures would be spammed quicker than the CM area poisoned (game breaking IMO)

    • If onearea cure type is made to effect all poison types, CM would be pointless in PvP

  • Area cures should use CM components in their crafting because


    • Doctors would make everyone immune to all combat medic attacks, CM's shouldhave some meansto "controll" their owndemise

    • CM's need a source of income and I believe if area cures were put in game everyone would get in line to buy our components to aid in killing the CM profession.

    • If one area cure type is made to effect all poison types, CM would be pointless in PvP

In conclusion, putting an area cure in game usable by a Doctor or CM would be a very bad idea and would most likely kill the CM profession. I ask that this change be considered very, very carefully by the devs rather than making a brash decision and putting it in game. The end result of an area cure would be far worse than what CM's received with the +1 change on poisons. Innoculations alone can be made to balance the CM issues and can be "controlled" and balanced more effectively. I beg of you, do anything possible to prevent area cures from going into the game. I do realize that in the past I suggested an area cure "fix" but after thinking it through it will destroy the CM profession in PvP.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
oblivion3134
Mon Jul 19, 2004 2:54 pm
#10

I feel our class needs a sizeable damage reduction in order to balance it in PVP for the better of the game.



tepor
Dwarf Nuna Babies 4 Life
Kavedawg
Mon Jul 19, 2004 3:31 pm
#11




um Texxie, since



The Jedi path is going to be quest based

The unhealable mind is a critical problem

The combat rebalance ispossibly to be pushed back


Would it be possible to "Turn On" the mind healing ability of stims on TCafter the Jedi path updates are in place but before the combat / HAM balance so a "True" understanding of just how much (how little) damage a CM does can be brought to light in the role of the GCW. It could provide a marker for the devs (and everyone else) on where exactly CM, rifleman, or any other nerf this professiondamage stands. It could even be done beforhand on TC2 (which would probably be better) and allow people to copy their toons over with resources or do the MBHthingy except it would be CM/Rifelman and the player would be created with resources and armor.


I do understand this is alot of work on the dev's part just to "try" something, but some good solid information may come out of a test like this. Just thought maybe you could consider asking at the meet and greet. I am just tired of the "fixes" that kill all the fun for one profession for the sake of another and don't want to see it happen with the combat revamp.

Message Edited by Kavedawg on 07-21-2004 08:39 AM



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
vortexala
Mon Jul 19, 2004 3:34 pm
#12

Will ask, Kave



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Anti-Thug
Sun Aug 01, 2004 10:38 am
#13






Kavedawg wrote:


The whole doc area cure thingy (if doctors get it)


  • Areacure effectivness should beway less effective than the standard curebecause


    • CM area poisons are weaker than the single target poisons

    • Doctor abilities are effected by Halva, CM's are not

    • If one area cure type is made to effect all poison types, CM would be pointless in PvP

    • and dammit Jim, they're a doctor not a CM (not adept at area med use)

  • Area cures should be costly to manufacture because


    • CM poisons are costly to manufacture

    • Cheap area cures would be spammed quicker than the CM area poisoned (game breaking IMO)

    • If onearea cure type is made to effect all poison types, CM would be pointless in PvP

  • Area cures should use CM components in their crafting because


    • Doctors would make everyone immune to all combat medic attacks, CM's shouldhave some meansto "controll" their owndemise

    • CM's need a source of income and I believe if area cures were put in game everyone would get in line to buy our components to aid in killing the CM profession.

    • If one area cure type is made to effect all poison types, CM would be pointless in PvP

In conclusion, putting an area cure in game usable by a Doctor or CM would be a very bad idea and would most likely kill the CM profession. I ask that this change be considered very, very carefully by the devs rather than making a brash decision and putting it in game. The end result of an area cure would be far worse than what CM's received with the +1 change on poisons. Innoculations alone can be made to balance the CM issues and can be "controlled" and balanced more effectively. I beg of you, do anything possible to prevent area cures from going into the game. I do realize that in the past I suggested an area cure "fix" but after thinking it through it will destroy the CM profession in PvP.







yeah but the did it anyway and the cm profession is now officially dead



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
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