Combat Medic Archive

Thread: Healing Efficiency

Thaumaturgist
Tue May 10, 2005 11:15 am
#1

Do you know of any way to raise this? Can we buy be clothes that raise this stat?


Thanks



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

Thaumaturgist
Tue May 10, 2005 11:34 am
#2

Can you make clothes with +Healing efficiency?



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

Thaumaturgist
Tue May 10, 2005 11:48 am
#3

Do you know if you buy +BE clothing to increase this?



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

Pappi
Tue May 10, 2005 1:15 pm
#4

keep in mind that the mod you can get from clothing caps at +25, so 2 pieces should be all you need to max out that mod.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Jutewr
Tue May 10, 2005 2:47 pm
#5

Yes. See the FAQ: Clicky!





Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

eapers
Tue May 10, 2005 5:53 pm
#6



Pappi wrote:
keep in mind that the mod you can get from clothing caps at +25, so 2 pieces should be all you need to max out that mod.




Are you sure it still caps?






JOHNNY-JONES JACKSON

AFK
PeteCJ1970
Tue May 10, 2005 5:57 pm
#7






eapers wrote:





Pappi wrote:
keep in mind that the mod you can get from clothing caps at +25, so 2 pieces should be all you need to max out that mod.






Are you sure it still caps?




I haven't tried this myself, but I asked a similar question on the TKA board today and it appears as though +25 is all the benefit you get from mods, but they show up as being greater than that in your character skill boxes. Check out:





Message Edited by PeteCJ1970 on 05-10-2005 05:58 PM



Nakim Rekal - Imperial Colonel - 100 Badge Club
TKM - MDoc - Swords 0130
Pappi
Tue May 10, 2005 8:23 pm
#8



eapers wrote:


Pappi wrote:
keep in mind that the mod you can get from clothing caps at +25, so 2 pieces should be all you need to max out that mod.




Are you sure it still caps?


yes, we got a dev quote




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
eapers
Tue May 10, 2005 10:54 pm
#9

Fair enough, but I can point you to a dev quote on how lvl 1 characters should "group or buy a PSG" to avoid being killed while attending harvesters and another where a dev claims that they couldnt add player worn storm trooper armor to the game (when it was already available from recruiters).

Ahh well, fair enough.






JOHNNY-JONES JACKSON

AFK
MrGouda
Wed May 11, 2005 12:04 am
#10

yes.


I've seen +19 BE'd clothes on our server.


st90
Wed May 11, 2005 5:40 am
#11

BE clothes for the Healing professions were still not working as of last week. So for right now, No.

Kessa -Infinity-
Exploring the galaxy one inch at a time.
Tiphus
Wed May 11, 2005 8:15 am
#12

\writheInAgony

I can't wait until this is fixed.



_______________________________________________________


"...like a pheonix from the ashes, may you rise a thousand times..."

-Tiphus Val'Dein

Healer of Heroes
Pappi
Wed May 11, 2005 12:55 pm
#13



eapers wrote:
Fair enough, but I can point you to a dev quote on how lvl 1 characters should "group or buy a PSG" to avoid being killed while attending harvesters and another where a dev claims that they couldnt add player worn storm trooper armor to the game (when it was already available from recruiters).

Ahh well, fair enough.


yeah, that's advice though, and I don't listen to devs for advice either as for the armor thing, I'll hush

the +25 thing has been there since before CU, and I don't think they touched it (just like all the other mods and city specializations that went obsolete that they didn't touch ) I've heard folks doing tests with the unarmed damage/terrain negotiation tissue, and it shows no improvement past +25... so I'll say it's pretty solid. some folks say the defense mods don't work, but I have no clue about that one.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
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