Combat Medic Archive

Thread: Discussion Topic: Disease

vortexala
Mon Oct 04, 2004 2:41 pm
#1

In an effort to gather some feedback that may be useful for the Sandbox, I'm going to start doing occassional 'Discussion Topic' posts.


The first topic I'd like to go over is Disease. As we all know, disease currently takes 40 seconds from application before it ever ticks. It can be resisted by the basic 'resist formula' as well as additional resist from the Disease Resistance Buffs available from doctors. If and when it does tick, it will cause wounds to that stat as well as inflict Battle Fatigue. Since Battle Fatigue effects the amount of wounds one takes, subsequent ticks gain in strength.


That's how it is now.


The Combat Balance/Revamp/Update(whatever the term is currently) may change that. So...


If you were a Dev for a day, how would you change disease?


Would you reduce the tick interval?

Change the amount of wounds given?

Remove BF from the formula?


Open discussion here, so feel free to NOT limit yourself to those questions. They're just examples to help get the discussion going



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
aeuralis
Mon Oct 04, 2004 2:50 pm
#2

There are a few things that i would change.

10



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
aeuralis
Mon Oct 04, 2004 2:54 pm
#3


There are a few things that i would change.

1) I would make disease give states, the longer the target had the disease the more states it would give. It would undate the amount and reapply the states every 10 secs if the disease had not been cured.

2) I would make the disease have a initial tick, and then have the standard 40 tick.

3) I would allow disease to wound a person equal to his total ham not just his base ham.



Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
TheBane
Mon Oct 04, 2004 3:39 pm
#4

I think Diseases operate fine right now as they are.







Joo-Quui Nton - Merchant Extraordinaire
Eleventh Hour Outfitters - Loots, VetRewards, Craftables
Rori 5392 6564

eapers
Mon Oct 04, 2004 4:25 pm
#5


Assuming we can't decide to get rid of poison and disease and make Combat Medic the ultimate battlefield healer:


Disease current are of little use in PvP, except due to the bug that allows them to tick into "white" or damaged HAM, causing incapacitation. This is the major thing I use them for, and I think its silly. Disease needs is some consequence once a player is blacked out (base ham +1 + any buffs remaining). It would be interesting if disease ticked into buffed stats once a player is wound capped, reducing max HAM (perhaps at a slower rate)until the disease passes or is cured.


Alternatively, disease could cause states, but its hard to suggest any without stepping on other professions turf.


Long story short, no groundbreaking ideas come to mind. Disease works pretty well.






JOHNNY-JONES JACKSON

AFK
Happymob
Mon Oct 04, 2004 4:52 pm
#6

Disease needs to degrade the performance of your opponent. This degradation needs to be noticeable and needs to happen faster than it occurs now.


My small proposal for fixing disease:


  • Reduce the tick interval to 10 seconds

  • Reduce damage per tick by 75% so the net damage over time is identical

  • Reduce the battle fatigue that disease gives. Otherwise the ticks will cause too much battle fatigue

  • Remove the poison + disease incap. Diseases should degrade performance, not kill.

  • Allow disease to work on unbuffed portions of HAM. Yes, I know that used to cause perma-incap, but if they'd fix that, wounds could adjust themselves down when buffs wear off.

The last one is the big one. Yes, I expect they will adjust buffs, but right now the fact that wounds cap at base stat - 1 means that disease has very little affect on highly buffed players (at least until you manage to kill that person).


My big proposal for disease:



  • Add in new debuffs for combat medics. Diseases that decrease accuracy. Diseases that decrease defense. Any skill is a potential target for a disease. This would make CMs the anti-squad leader with real capabilities to hinder an enemy group without causing much direct damage. Given the level of doctor cures, these shouldn't be overpowering. You could even give squad leader specific skill to counter some of them, giving them a greater value in PvP.

I'm not opposed to keeping diseases exactly as they are. They actually provide us a bit of offensive punch that poisons don't (because of the disease + poison incap). I'd still prefer to see diseases with various alternate forms of debuffs for combat medics.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


somerandomuser
Mon Oct 04, 2004 10:31 pm
#7

i rarely use disease.. so i don't have much to say about them..

but a 1 second 'tick' on ALL dots is something i'd like to see..

keep the damage rate the same so each new 'tick' would be 1/40th of the damage on disease..

this way anytime a disease lands it does something before it's cured..

cures should be reactionary to the disease.. but the disease should still have 'some' effect between application and cure..

i'd apply this concept to poisona nd fire as well if i were calling the shots *shrug




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

SolSpur
Mon Oct 04, 2004 11:08 pm
#8

If I could rework disease heres what I would do:

- lower the time to tick from 40 seconds to 20 - 25 seconds

- when a player is diseased they have a chance to pass it on to another friendly if within a certin radious around them.

- increase the strength of diseases for pve



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Ellenore
Tue Oct 05, 2004 3:59 am
#9

I would want to se diseases that weakens the target, like making it attack or movement slower, lowers resists/defence or other things.

Example: Itchus Posterius
Causes the target to miss alot due to extreme itches in the rear region

Example: Assburnius Majoris
Caused by Itchus Posterius and makes the target unable to use mounts/vechiles for some time



Ellen
Selling high quality pharma 4 stims and area stims
Bastion, Lok -200 -2575

rhaspede
Tue Oct 05, 2004 4:21 am
#10

My biggest gripe with disease is the 40 second timer. In my opinion, disease is a strictly a pvp weapon. I really see no need to cause wounds to a MOB because once it's dead, it's dead. It's not going to clone and come after you again. Because of this, I think 40 seconds is a ridicolously long time to wait for disease to tick. In my pvp experience, the fight is over by the time the disease ticks off twice. Even in large scale pvp, you person you disease will probably be dead before the disease really has a chance to affect them.


I say lower the tick timer on disease from 40 seconds to 10 seconds.
Brainplay
Tue Oct 05, 2004 4:25 am
#11

Do one of three things:



  1. Disease steadily debuff or shrink a HAM stat (or all 3) sorta like force choke.

  2. Increase the battle fatigue. Right now bleeds put more battlefatigue on a person than disease per tick (and technically you can spam that BF at once per second).

  3. Make disease decrease resistances or defenses. Not damaging but certainly a good group support skill for both PvP and PvE.

If you want to make even more useful throw on some states along with one of these three. Granted, states are too easy to heal and resist but its something at least.


As you all know disease is pretty worthless except for the triple incap effect when combined with a poison. There are many that dont even bother throwing a disease except in medium-large scale engagements.


I'd like to get some skills that actually had some use to support the group effectively.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

DoctorGriggs
Tue Oct 05, 2004 11:00 am
#12

Ahh good topic Texxie.

Diseases right now aren't nearly as useful as they should be. I would not complain if they cut the damage per tick way down if it could tick at a better interval - ie. every 5 seconds or so you get like 50 wounds or something.

Right now that 40 second delay for initial tick kills off the usefulness of diseases, especially in PvP.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

PsionicHawk
Tue Oct 05, 2004 11:25 am
#13


Part 1) I would reduce the timer to 3 seconds as well asreduce damage accordingly. Allow wounding on buffed ham.


Part 2) What I would love to see is a "secondary" effect to diseases as well. Mind Diseases would cause accuracy de-buffs, Action Diseases affect the walk/run speed of a character, Health Diseases affect the attack speed of a character. Put these on anotherexpiramentable line (or two). What I envision is that this line(s) would have two values, amount affects and a precentile. Every time it ticks it would check the precentile and apply the effect.


If the secondary options went into effect a slight damage reduction may be in-order.

Message Edited by PsionicHawk on 10-05-2004 02:27 PM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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