Combat Medic Archive

Thread: Please confirm on Live/Production servers the following fixes...

Groupal
Wed Oct 08, 2003 7:36 am
#1

Can someone confirm that these are fixed/changed. *Some were in the patch notes and some were not*



  • 13 Chemical Release Duration Mechanisms are listed as required for Ranged Stim Es.

  • Advanced Resilience Compound does not loading.

  • +50 to Terrain Negotiation For CMs. (I believe it's +10 for each bar in CM Support and +10 at master)

  • Can no longer Disease or Poison corpses


Thanks. =)




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
KarlaceEQ
Wed Oct 08, 2003 7:43 am
#2

The 13 was fixed but all the others werent as far as patch notes go, however on a side note the devs are looking into making the cm/doc the new tank.



Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
Caliwyrm
Wed Oct 08, 2003 7:43 am
#3






Groupal wrote:

Can someone confirm that these are fixed/changed. *Some were in the patch notes and some were not*



  • 13 Chemical Release Duration Mechanisms are listed as required for Ranged Stim Es.

  • Advanced Resilience Compound does not loading.

  • +50 to Terrain Negotiation For CMs. (I believe it's +10 for each bar in CM Support and +10 at master)

  • Can no longer Disease or Poison corpses


Thanks. =)





The servers are down atm, but the only 2 items listed in the patch notes that I saw where the 13 CRDMS are listed as needing 3 now and you can no longer disease/poison corpses--nothing I saw about Adv Resilience Compound and nothing about +TN for Combat Medics.. /sigh



----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Groupal
Wed Oct 08, 2003 8:06 am
#4

Guys, that's why I'm asking people to check them.


=)




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Caliwyrm
Wed Oct 08, 2003 8:15 am
#5

/sigh



Maybe if I type it in all caps you'll read this part:



ALL THE SERVERS ARE DOWN ATM



A little hard to test these things if we can't log on




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Groupal
Wed Oct 08, 2003 8:58 am
#6

Alright smart ass...



When the servers come up.



sheesh!




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Kialium
Wed Oct 08, 2003 8:42 pm
#7

TN is in: 10 for each level of support and another 10 at master for a total of 50.






Dlobok DeGolem of Flurry, MCM


Gnuut
Wed Oct 08, 2003 10:05 pm
#8

+10 BRE at Tier 4 CM Support too



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

FlixFlix
Wed Oct 08, 2003 11:28 pm
#9

I can confirm that my skills sheet said 50 ter nego and 10 burst, not sure if it actually works.



___________________________________________
Flix of Bria
OnlyMaestro
Wed Oct 08, 2003 11:56 pm
#10

It works, and is fantastic.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Sedriss_Demorte
Thu Oct 09, 2003 1:50 am
#11

Anyone knows if they fixed AoE Disease CM skill req? it was at the 800 last time I checked



Sedriss Demorte, Clan Demorte
Master Combat Medic, Master Surgeon, Trickshot
slacker96
Thu Oct 09, 2003 3:05 am
#12

I believe he is referring to the dev post regarding making the AI for monsters and NPC's more intelligent. There was a mention of having healers draw agro.



Marv - Master Combat Medic / Master Doctor / Carbine Suicide Artist
-shadow-talon-
Thu Oct 09, 2003 8:00 am
#13

Hmmm... Drawing aggro wouldn't bother me as much if groupmates other than TKA would be able to taunt mobs off of me. This could be bad.

Dr. Grim
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