Combat Medic Archive
Thread: Please confirm on Live/Production servers the following fixes...
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Groupal
Wed Oct 08, 2003 7:36 am
#1
Can someone confirm that these are fixed/changed. *Some were in the patch notes and some were not*
- 13 Chemical Release Duration Mechanisms are listed as required for Ranged Stim Es.
- Advanced Resilience Compound does not loading.
- +50 to Terrain Negotiation For CMs. (I believe it's +10 for each bar in CM Support and +10 at master)
- Can no longer Disease or Poison corpses
Thanks. =)
KarlaceEQ
Wed Oct 08, 2003 7:43 am
#2
The 13 was fixed but all the others werent as far as patch notes go, however on a side note the devs are looking into making the cm/doc the new tank.
Caliwyrm
Wed Oct 08, 2003 7:43 am
#3
The servers are down atm, but the only 2 items listed in the patch notes that I saw where the 13 CRDMS are listed as needing 3 now and you can no longer disease/poison corpses--nothing I saw about Adv Resilience Compound and nothing about +TN for Combat Medics.. /sigh
Groupal wrote:
Can someone confirm that these are fixed/changed. *Some were in the patch notes and some were not*
- 13 Chemical Release Duration Mechanisms are listed as required for Ranged Stim Es.
- Advanced Resilience Compound does not loading.
- +50 to Terrain Negotiation For CMs. (I believe it's +10 for each bar in CM Support and +10 at master)
- Can no longer Disease or Poison corpses
Thanks. =)
Caliwyrm
Wed Oct 08, 2003 8:15 am
#5
/sigh
Maybe if I type it in all caps you'll read this part:
ALL THE SERVERS ARE DOWN ATM
A little hard to test these things if we can't log on ![]()
Kialium
Wed Oct 08, 2003 8:42 pm
#7
TN is in: 10 for each level of support and another 10 at master for a total of 50.
FlixFlix
Wed Oct 08, 2003 11:28 pm
#9
I can confirm that my skills sheet said 50 ter nego and 10 burst, not sure if it actually works.
Sedriss_Demorte
Thu Oct 09, 2003 1:50 am
#11
Anyone knows if they fixed AoE Disease CM skill req? it was at the 800 last time I checked
slacker96
Thu Oct 09, 2003 3:05 am
#12
I believe he is referring to the dev post regarding making the AI for monsters and NPC's more intelligent. There was a mention of having healers draw agro.
-shadow-talon-
Thu Oct 09, 2003 8:00 am
#13
Hmmm... Drawing aggro wouldn't bother me as much if groupmates other than TKA would be able to taunt mobs off of me. This could be bad. 
Dr. Grim
Dr. Grim
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