Combat Medic Archive

Thread: Updated CM issue list

Kavedawg
Wed Oct 15, 2003 7:45 pm
#1

Items fixed and in game will be Green


Items that are fixed / adjusted but not yet on TC will be yellow


Items still under disscussion or in the works but noton the internal serverare Orange


Items that still need attention are blue



  1. 13 CRDM's needed for the ranged stim E

  2. CM's need more mobility to keep up with thier group

  3. Corpses can be poisoned/diseased

  4. Timers on heals need to be looked at to get rid of the 6 second "you must wait" message

  5. CM med use is too high on AoE diseases

  6. ARC blueprint won't load

  7. expermentation points don't carry over for CM components

  8. CM components use conductivity for experimental effectiveness

  9. CM medicine effectiveness stops at 90 instead of 100

  10. CM's get no xp, FP, or loot rights to poison only kills

  11. reactive gas decay resistance is too low

  12. More of a support role is needed for the CM rather than just being a stim dispenser( this will take some time )

  13. Uselessness of the A and B level poisons and diseases

  14. A better expermentation system for Potency, effectivness, ease of use, duration, and range

  15. More abilities geared toward PvE

  16. A better spread of skills through the CM tree to provide usefull skills outside the master CM box

  17. Resist rates across the servers needs to be examined

  18. The usefullness of disease needs to be examined

  19. Meds should drop in the Combat Queue with the rest of our attacks

  20. A request to change the inventory icon colors to poisons/diseases to better identify them

  21. FP should be awarded for healing groupmates in the way that combat XP is awarded

  22. mind damage needs to be addressed

  23. AoE stims won't heal faction pets unless targeted.

  24. AoE stims at times can heal an enemy CH pet (probably during the follow;trick;attack exploit)

  25. Factories do not seem to produce any type of xp for the owner

  26. Notice mails should be sent to the person inserting the schematic rather than the factory owner

  27. A method of selecting the power type in your inventoryto use for a factory is requested

  28. A "Time to compleation" timer is requested for factories

  29. A remote method of checking factory / harvestor status is requested.

  30. an increase to factory production would be nice

  31. A user selected notification system for harvestors, ie the user selects the message to be sent when maintenance reaches 1000 credits

  32. Medical mission terminals for doctors/medics/combat medics

  33. Bring back XP for pet healing at a reduced rate

  34. A local player targeting system option is requested, so a user can cycle through people in a crowded area who are not grouped with the user.

  35. A local item targeting system is requested to aid in looting corpses,PvP DB,and pulling backpacks out of walls

  36. Droid medical module modifiers effect /healdamage in a negitive fashion

  37. Resuscitate is requested for CM's, perhaps a bad clone version would be in line

  38. Medics/doc's/CM's would like the ability to turn off auto retaliate

  39. Resources used for the CM advanced components are too rare and expensive to obtain ( revisit another day)

  40. A better method of scaling a CM's capabilities is needed for mission terminals


This is just a rough draft, please post anything that I missed or you would like seen added to the list




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
wraeththu
Wed Oct 15, 2003 8:14 pm
#2

Excellent List, Kave. Great work, and Thank You for putting in the time!


SuccessBuilders
Thu Oct 16, 2003 5:19 am
#3

/salute



Excellent list, thanks for putting in your time!

Pahdbacca
Thu Oct 16, 2003 5:27 am
#4

Looks good to me





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Asleron
Thu Oct 16, 2003 5:58 am
#5

Good work.



Furran


Bria


Master CM/Master Doc




Furran Asleron
FoE MSC
Bria
Khragon
Thu Oct 16, 2003 6:08 am
#6

Looks good but please push number 10. I killed a Giant Kimo 2 days ago solo and could not loot anything off it(You do not have permission to loot) because poisons dont register as combat towards me. Im getting tired of participating in battles where AOE poison helps us win but once we win cant loot anything. Its getting ridiculous. I dont have good marksman skills, I rely on the poison, so right now im stuck killing lame mobs that I have to use my weak pistol skills on cause if I kill anything difficult with poison I cant loot or harvest it.
Mraughh
Thu Oct 16, 2003 6:15 am
#7

looks good Kave /salute



If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
LuchenAthos
Thu Oct 16, 2003 6:38 am
#8

The list looks good but for some reason all the colors are white. Perhaps @ for green, # for yellow, $ orange, * for blue
TsunamiKata
Thu Oct 16, 2003 8:37 am
#9

Negative on # 16. I don't want dabblers in CM profession, it's either you're a CM or you're not, there is no in between. And you should generously reward those who are Master Combat Medics, for theirdedication.


#25 - 30 are miscellaneous, and is not Combat Medic specific. I wouldn'tbother to post unless you have nothing better to add.


Negative on # 33. You shall earn your experience honestly and dedicately, despite the fact you and sit at cantina and macro heal those entertainers.


#34-35. Nice thought, but I don't think it's really directly relevant to CM specifically. I don't care those that are not on my team.


#37. No thanks, I don't want to craft more **edit**.


Those are some of my thoughts.



Tsu




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Voivode
Thu Oct 16, 2003 1:16 pm
#10

All great but I have serious doubts on few issues.

16. NO. Most of the proffessions truly shine at master level, so is the Combat Medics.

22. NO. Mind issues were already addressed, just befriend an enterntainer.

33. NO. No xp for pet healing should stay. Just go out find a team, and xp would skyrocket.

37. NO. I dont have problems with ability to rezz being limited to doc's. I would rather had new CM ability to put down flames (and flamer dot).

Wookiee Master Combat Medic/Rifleman



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
Kirillian_NaJax
Thu Oct 16, 2003 1:21 pm
#11

http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=11145


grrr forums bugged on me. Here. explains it in as much detail as I could find.



Also, to be perfectly fair, /dragIncapacitatedPlayer should incur a TEF.




Kirill NaJax
"Back from the dead."
Kavedawg
Thu Oct 16, 2003 1:24 pm
#12

okies..added some symbols for the people with color blind browsers, also this list is not in any type of order based on priority...it's a rough draft, if you have an issue/bug that should be on the list post with a "can this be added to the list" within this thread. I amnot looking for a vote ATM on which issue is #1,feel free to speak your mind, thevote will come after everyone has a chance to add issues to the list. Sorry, getting the CRDM changed from 3 to 1 on the ranged E is a low priority compaired to several items on the list, I can live with it for now but I will still listen to your screams if you wish to push for it on the next top 5.




Kavedawg wrote:

Items fixed and in game will be Green+


Items that are fixed / adjusted but not yet on TC will be yellow#


Items still under disscussion or in the works but noton the internal serverare Orange$


Items that still need attention are blue@



  1. +13 CRDM's needed for the ranged stim E (revisit later)

  2. +CM's need more mobility to keep up with thier group

  3. +Corpses can be poisoned/diseased

  4. +Timers on heals need to be looked at to get rid of the 6 second "you must wait" message

  5. #CM med use is too high on AoE diseases

  6. #ARC blueprint won't load

  7. #expermentation points don't carry over for CM components

  8. #CM components use conductivity for experimental effectiveness

  9. #CM medicine effectiveness stops at 90 instead of 100

  10. #CM's get no xp, FP, or loot rights to poison only kills

  11. #reactive gas decay resistance is too low

  12. $More of a support role is needed for the CM rather than just being a stim dispenser( this will take some time )

  13. @Uselessness of the A and B level poisons and diseases

  14. @A better expermentation system for Potency, effectivness, ease of use, duration, and range

  15. @More abilities geared toward PvE

  16. $A better spread of skills through the CM tree to provide usefull skills outside the master CM box (this is kinda in line with #12)

  17. @Resist rates across the servers needs to be examined

  18. @The usefullness of disease needs to be examined

  19. @Meds should drop in the Combat Queue with the rest of our attacks

  20. @A request to change the inventory icon colors to poisons/diseases to better identify them

  21. @FP should be awarded for healing groupmates in the way that combat XP is awarded

  22. @mind damage needs to be addressed

  23. @AoE stims won't heal faction pets unless targeted.

  24. @AoE stims at times can heal an enemy CH pet (probably during the follow;trick;attack exploit)

  25. @Factories do not seem to produce any type of xp for the owner

  26. @Notice mails should be sent to the person inserting the schematic rather than the factory owner

  27. @A method of selecting the power type in your inventoryto use for a factory is requested

  28. @A "Time to compleation" timer is requested for factories

  29. @A remote method of checking factory / harvestor status is requested.

  30. @an increase to factory production would be nice

  31. @A user selected notification system for harvestors, ie the user selects the message to be sent when maintenance reaches 1000 credits

  32. @Medical mission terminals for doctors/medics/combat medics

  33. @Bring back XP for pet healing at a reduced rate

  34. @A local player targeting system option is requested, so a user can cycle through people in a crowded area who are not grouped with the user

  35. @A local item targeting system is requested to aid in looting corpses,PvP DB,and pulling backpacks out of walls

  36. @Droid medical module modifiers effect /healdamage in a negitive fashion

  37. @Resuscitate is requested for CM's, perhaps a bad clone version would be in line

  38. @Medics/doc's/CM's would like the ability to turn off auto retaliate

  39. @Resources used for the CM advanced components are too rare and expensive to obtain ( revisit another day)

  40. @A better method of scaling a CM's capabilities is needed for mission terminals

  41. @Still some bugs within the stim timer.


This is just a rough draft, please post anything that I missed or you would like added to the list









________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Longspoon
Thu Oct 16, 2003 1:28 pm
#13

Yea I dont see colors either. All type is white to me



Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
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