Combat Medic Archive

Thread: Counter the misinformation, post your best poison/disease stats here

1imawookie1
Mon Jan 05, 2004 4:38 pm
#1

This thread is meant to catalogue the bestpoison and disease stats that a Master CM is using and the server they play on. If there are any special components (like rancor bile) please make a note of that. If you could include a conversion from the statistics on the pack to the statistics as they would behave when used by a Master CM that would be very useful, as information in this thread could then be easily referenced without breaking out the abacus.


I am starting this thread because it amazes me how much misinformation there is regarding poison capabilities. I don't think the devs will fall for it but there are a lot of stories out there that areexaggerating the power of diseases and poisons.


For example you can see this one:


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=85427&page=1


So CMs, your class abilities are at stake. Whether or not CMs geta nerf isn't really for this thread, I'm just hoping that withina few days we will have enough information catalogued here so that arguments for or against a nerf are at least based on sound information.


Sound off CMs!





imawookie
Carbineer/Combat Medic/Doctor
Resident of New Aldera, Talus, Lowca Server
La-grange
Mon Jan 05, 2004 6:17 pm
#2

Uhh no exageration. While they are rare. I have seen 600+ ticks from mind poisons. Keep in mind that I did say that IT WAS RARE.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
SpinalInjury
Mon Jan 05, 2004 8:21 pm
#3

Single Target Mind Poison C:


324 effectiveness


128 potency


38 range



Area Mind Poison C:


224 effectiveness


128 potency


32 range


32 area effected





Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
Jaska
Mon Jan 05, 2004 8:23 pm
#4

I tie spinal.




Resident Mr. Magoo
Karillus
Wed Jan 07, 2004 6:15 pm
#5

Most people I've seen asking for nerfs have been complaining about poisons that tick for 800+ damage which I agree is a lot. Youcould only possibly make these poisons with the very best or resources though (I actually doubt that 800 a tick is possible)so any percentage decrease would make us worthless useless unless we can get hold of Class 1 radioactives with real high OQ etc, and lets face it, there's probably more chance of getting run over by an oil tanker in the middle of Cairo.


How about a damage cap on poisons and disease? Say no more than600 per tick?


It's not really anerf as I'm a little dubious about whether its actually possible to make a poison that does that much but might shut people up to know that we DEFINATELY can't do that much




Amok - Master Combat Medic
Happymob
Thu Jan 08, 2004 8:09 am
#6

+25 combat medic effectiveness tapes would give you an extra 12.5% power... basically a 2.25 multiplier on the base rather than 2. Still, 800 seems unlikely. And balance decisions should not be based on the use of rare skill tapes, just like they shouldn't be based on pre-nerf weapons.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


joydiv66
Thu Jan 08, 2004 2:19 pm
#7

My best is around the same as Spinals.


326 effect


115% potency


38 range


All made with adv. componets.




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
WildWildMaN
Fri Jan 09, 2004 3:50 am
#8

Strongest ones i made are 338 single/235 area. Usingbest 950+oq res. Thats over 800 tick with skilltapes on.


Also i recently heard (not confirmed!) that SL can add up to 80% bonus to all DoTs while leading the group.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
ShamadConde
Fri Jan 09, 2004 7:25 am
#9

that is 800 damage to creatures? or to players? Sorry to ask a stupid question, but I'm a new Combat Medic and only just looking at the offensive toys.


Sha'mad Conde.




Sha'mad Conde


Minerva Mining: Selling Power at 1 Credit per Energy Unit.

http://www.cityofminerva.com
Kyller_Relic
Fri Jan 09, 2004 9:36 am
#10

There is no 75% reduction to a CM's poisons in PvP, so it is what it is to everyone and everything.



------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
Life is far too serious to be taken seriously...
TsunamiKata
Fri Jan 09, 2004 10:15 am
#11






WildWildMaN wrote:

Strongest ones i made are 338 single/235 area. Usingbest 950+oq res. Thats over 800 tick with skilltapes on.




Has that been tested and verified? I personally have not seen any added bonus for having additional effectiveness.


Correct me if I'm wrong, prove to me with a screen shot.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
TsunamiKata
Fri Jan 09, 2004 10:18 am
#12






1imawookie1 wrote:

This thread is meant to catalogue the bestpoison and disease stats that a Master CM is using and the server they play on. If there are any special components (like rancor bile) please make a note of that. If you could include a conversion from the statistics on the pack to the statistics as they would behave when used by a Master CM that would be very useful, as information in this thread could then be easily referenced without breaking out the abacus.




Also, you should note that people need to include if they're using 10 experimental points or more and if they're using research center in the city.


Both of that have a large impact on stat of the final product.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
BigDeth
Sat Jan 10, 2004 6:55 am
#13

351


94


32


no special components




Slaytan Hellstomp, HUNG like a bear Master Combat Medic/Master Doctor Eclipse
If you're not outraged, you're not paying attention.
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