Combat Medic Archive
Thread: cm and the corvet
Translated:
I have found that CMs are very effective in the Corvette.
Though we can easily get our teammates killed, because if we throw dots it seems to make the NPCs continuously agro your group which can be a pain.
But we are awesome support in the Corvette because every second your group seems to be almost incapacitated and you can't heal each one. If it weren't for some awesome AE heals and mind heal (rocks), you would go in and within two minutes you would have a completely black mind from mind healing lol.
So if we have canape and muon and 2 brandies we become the main piece of the group extremely fast, because without a CM, everyone is dead. I used over 6 crates of meds in the Corvette.
In tight dungeons like the Geo cave the AEs will cause trains too. I've found the same issue is true with other AE shots like strafeshot2, flurry2, or flushing2. Got to be careful with AE effects or you could munch your group hard I'd imagine. Food mind buffs I agree are definitely important but you can't discount entertainer buffs either.
Glad to see you had a good time.If I get my grocery shopping done tonight and dinner made, I'm hoping my wife will let me play tonight LOL
Gnuut wrote:
Translated:
I have found that CMs are very effective in the Corvette.
Though we can easily get our teammates killed, because if we throw dots it seems to make the NPCs continuously agro your group which can be a pain.
But we are awesome support in the Corvette because every second your group seems to be almost incapacitated and you can't heal each one. If it weren't for some awesome AE heals and mind heal (rocks), you would go in and within two minutes you would have a completely black mind from mind healing lol.
So if we have canape and muon and 2 brandies we become the main piece of the group extremely fast, because without a CM, everyone is dead. I used over 6 crates of meds in the Corvette.
In tight dungeons like the Geo cave the AEs will cause trains too. I've found the same issue is true with other AE shots like strafeshot2, flurry2, or flushing2. Got to be careful with AE effects or you could munch your group hard I'd imagine. Food mind buffs I agree are definitely important but you can't discount entertainer buffs either.
Glad to see you had a good time.If I get my grocery shopping done tonight and dinner made, I'm hoping my wife will let me play tonight LOL
thanks my eglish not that good lol
also its not no thing you wana do haf hazerdly you will be ded in 20 secs flat lol you will need a group of the8 best fighters on your sever + 2 jedi gardions
i was realy realy peed the first time i tryed it becous the high lvl mobs but after thiking about it i relized even tho i did loos over 100k of stuff in it i had a tone of fun lol
I unfortunatly didn't have any area stims and so as a result my group fell apart fast.
RotcodAckbar wrote:
No believe me, the 'Vette is VERY HARD.
I unfortunatly didn't have any area stims and so as a result my group fell apart fast.
From what I've read (haven't done it myself, and also from what I've read, once again the risk/reward is totally out of wack, which is par for the course for this game) you want tolimit your use of AOEs and take on the opponents as much one at a time as possible. Also,concentrate on one of the three HAM bars, and coordinate the one you attack with your team mates. Of course, you also want to use your AOE stims on your teammates early and often.
You should probably stock up, and plan on being completely in the support mode, as should the doc who is working with you. Let the pure combat types directly engage while you toss poisons out judiciously as a secondary task to keeping your teammates alive. Melee types are there to tank, not deal damage. Ranged rules, particularly "weak" masters like Commando/MBH.
SioBabble wrote:
You should probably stock up, and plan on being completely in the support mode, as should the doc who is working with you. Let the pure combat types directly engage while *you toss poisons out judiciously as a secondary* task to keeping your teammates alive. Melee types are there to tank, not deal damage. Ranged rules, particularly "weak" masters like Commando/MBH.
Man when me and my buds went there I went into an AOE frenzy. Yes AOE will drag every mob it can towards you. true.... But those mobs get hung up on the siliest things........ like elevators........ Hmmm I'm sure some of you will figure this out in the days to come ![]()
That being the case a CM can be a terribly valuable member on that corvette. I ended up having done the most damage per capita in taht place, in addition to keeping my group alive with my area stims and mind heals.
lol, thank you for that. I couldnt quite undersstand
Gnuut wrote:
Translated:
I have found that CMs are very effective in the Corvette.
Though we can easily get our teammates killed, because if we throw dots it seems to make the NPCs continuously agro your group which can be a pain.
But we are awesome support in the Corvette because every second your group seems to be almost incapacitated and you can't heal each one. If it weren't for some awesome AE heals and mind heal (rocks), you would go in and within two minutes you would have a completely black mind from mind healing lol.
So if we have canape and muon and 2 brandies we become the main piece of the group extremely fast, because without a CM, everyone is dead. I used over 6 crates of meds in the Corvette.