Combat Medic Archive
Thread: Post-CU CM Meds They cost HOW MUCH?!?
I CONSIDER THIS IS A HUGE ISSUE THAT WE NEED TO BRING TO THE DEVS ATTENTION.
Message Edited by MataHairy on 04-13-2005 06:18 AM
Shakes wrote:
Don't forget that this is still a free market. If people were to pay the 100k fora full set and couldn't break even they would stop buying. Prices would drop from the crafters side. Since the crafter isn't selling as much, they won't be buying the resources - resource prices will drop.
Docs are not going to be the money making machines they were pre-CU. Without that type of income, there is no demand factor really driving the costs of resources up.
This argument seems logical at first, but what you need to remember is that the main cost component in the meds is the creature resources. The cost of creature resources is not as much determined by what the next guy will pay, but the other methods people can use to make credits, namely missions and loot. I think meat prices will stabilize now that solo mission payouts have been nerfed, but I expect them to stay in the 50-100 cpu range.
Since meds arenow optionalfor Docs and CMs to perform their functions, what I am afraid is that none will be used. Med crafting will just available to a small number of wealthy, established player. If that was the intention of the devs, they should be congratulated on a well-chosen system.
Message Edited by MDK_man on 04-13-2005 12:48 PM
Message Edited by MDK_man on 04-13-2005 12:50 PM
MDK_man wrote:
OK i what are you saying you have to many left over resources or you dont have the money to buy resources to be crafting im kninda lost here seeing as not many things will need to be craftin in CU
Message Edited by MDK_man on 04-13-2005 12:44 PM
Message Edited by MDK_man on 04-13-2005 12:48 PM
Message Edited by MDK_man on 04-13-2005 12:50 PM
There is no NEED for enhances in the post-CU system, they are supposed to provide a benefit to your abilities. What Im saying is that if the current enhancer requirements go live:
(1) enhancers will be outrageously expensive, so only the well established docs and CM will be able to afford them, and they will probably only use them on "special occassions"
(2) there will be little need for medical crafters, and a many dedicated med crafters who have spent much time, energy and money will be disillusioned, dissatisfied and bitter
Mustelafuro wrote:
Got some bad news for you thoughIt has been verified that the ridiculously high components numbers are valid. We're talking 7-9 AIA, ADM and ARC's per enhancer. The doc components stayed low like they used to be, any where from 1-3 for the ABEC, ASD, ACRM.
Stevebaca wrote:
Ok ive got MCM and MD,many hundred thousandsof resources to make ABEC,ACRDM,ASDS,ALS and for MCM ARC,AIA and ADM. I also have stacks and stacks of these components already made so that i can make whatever (silly me just got got all set up for Med Crafting). waiting on getting some good clothing which im clearly not going to do now. Anyways any good bets on what i should do with my resouces and components (other than give them to you or quit the game). Im a little peved but i can see that this crafting stuff had to go. Its really not that fun. Plus im thinking of giving up doc and just keeping MCM after the CU. I had no points left for much else anyway. Any help would be appriciated.