Combat Medic Archive

Thread: Bio Clothes

grumpyoldmage
Wed Dec 10, 2003 4:50 am
#1

What stats can be put on bio clothes?
Srednii
Wed Dec 10, 2003 5:22 am
#2

two types of bio clothes. RFP and SYNTH CLOTH.


RFP dependant bio clothes can have Melee/Stun defense, or Warcry/Intimidate, or Bleed Defense, or MaskScent/Camoflauge, or ... Cover I think.


and on the Synth Cloth side are medical Injury/Wound treatment, entertainer Music/Dance wound treatment, and CH Wild/Vicious taming.


RFP bio clothes are limited to some: shirts, jackets, pants, and bandoliers. And are limited to 1 tissue type per clothing article.


Synth Cloth bio clothes have a much greater selection (too many to list), and with a lucky few clothing types can get stacking mods for up to +25, or entertainer and medic mods on the same article of clothing.




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
grumpyoldmage
Wed Dec 10, 2003 3:41 pm
#3

Who I need to talk to about making whatever works to get a min.+5 medical use, the best available bleed defense,cover,melee defense,maskscent......
Cryzid
Wed Dec 10, 2003 5:29 pm
#4

Grumpyoldmage,


You're on Valcyn, right? I can give you a list of tailors who have lots of good tissues I know because I made the tissues


Urzy
Jao
Jenjai
Aveur
Seki


The cover will be tricky to max out as the best I can do (without 15 mollusk) is +8 but any of these tailors can probably get you something pretty good lined up




[former rebel] H s a z a [fuschia alley cat of MEOW]
[married to Jao!] C r y ' z i d [freelance jedi assasin]
coming to a jedi doorstoop near you - siggy by naea
grumpyoldmage
Wed Dec 10, 2003 6:00 pm
#5

yes sir I am we talked other night about harv's thank for info ill look them up
Srednii
Wed Dec 10, 2003 9:09 pm
#6






grumpyoldmage wrote:
Who I need to talk to about making whatever works to get a min.+5 medical use, the best available bleed defense,cover,melee defense,maskscent......




You're out of luck for medical use, it used to be in game and there's a few articles of clothing floating around with it still (I believe) but it cannot be made any longer, and the few still around don't do anything anymore.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Rak0s
Mon Feb 16, 2004 10:10 am
#7

Anyone know if we, combat meds , could have some Bio clothes boosting ur effectiveness?

Thx.




Gamias - DarkoN - Xygote - Mpampis
[ Retired Jedi Slayer - SithLord of Chimaera - Dark Jedi Enforcer - Smuggler ]

Greek Ownage Squad - ANG - eXile| Chimaera


charris456
Mon Feb 16, 2004 10:28 am
#8

I thought effectiveness skill mods didnt work, or was that use?



Haris Dae
Chilastra
Pappi
Mon Feb 16, 2004 6:57 pm
#9

as far as i remember there isn't any clothing tissue that can boost CM effectiveness (but there are medic ones). you can always try to find skill tapes, i think those work.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
herculewhodaman
Mon Feb 16, 2004 10:43 pm
#10

Yes the medical ones worked..i had a +50 set and it amde a huge diff



HerculeDaMan
~ Tera Kasi Master~
~ Leader the Sanctum Of the Soul's Edge ~
"Enlightenment is only found through strife."

Pappi
Tue Feb 17, 2004 3:19 am
#11

all clothing mods are capped at +25 O.o




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
FatesTheatre
Tue Feb 17, 2004 3:51 am
#12

I've never seen a CM enhanced set of Bio clothes. The sole tailor made ones are Wound and Injury treatment, that I've seen on Intrepid at least.



Meet the Family!
Najarai-Pistol Shootin Twi'lek-Master Pistoleer/Desperado/Rogue/Launcher Pistol Specialist
Promethea-Sexy Fotm Monkey-Master Swordsman/Master Doc
Proud Member of the New World Order
Resident of Idlewind Springs
ItemCreator
Tue Jul 05, 2005 2:01 am
#13

With Active Tranqualizers I like to have some as high as possible (+17 or more) and some around +13. I use the lower ones for making the +25 items of clothing.

The same applies to the Enhanced Myoflex and Active Biosensors. I don't buy the weaker versions of any of them as I find they just dont sell well, but then most BEs tend to stick to making the higher ones anyway.

With all the others I like them to be as high as possible and won't buy any of them under +12. Customers buying off the vendor don't seem to be interested in the +25 cap so they always go for my highest bonus items first, but custom orders are usually happy to take an outfit that equals +25.

And my BE is really looking forward to the bug being fixed because of the amount of money I will be throwing at her




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Page 1 of 4
Previous Next