Combat Medic Archive
Thread: How do you throw beyond 64 meters as a combat medic?
healing range skill tapes do NOT work
its the long range aoe poisons that go the farthest, you can toss em say, 82m, then theres an additional 25m spread effect. for a total of 107m from the initial target.
Message Edited by zaztekxeroz on 02-06-2004 11:15 AM
well, i was gonna demo this to JustG earlier, but he sorta forgot about me standing 74m away... ![]()
if anyone cares, it's still bugged on TC. i got some decent materials together and made a pack i can throw to 75m, and just tested it on pahd today ![]()
base range + (CM eff * base range)/100 = max dist.
RedAnubis wrote:
Believe the formula for the distance is;
base range + (CM eff * base range)/100 = max dist.
Actually it's:
Base range* [1 + (CM range bonus/100)] = max range
So:
CM 4004 - 48m * [1 + 75/100)] = 84m
MCM- 48m* [1+ 100/100)] = 96m
Gnuut wrote:
RedAnubis wrote:
Believe the formula for the distance is;
base range + (CM eff * base range)/100 = max dist.Actually it's:
Base range * [1 + (CM range bonus/100)] = max range
So:
CM 4004 - 48m * [1 + 75/100)] = 84m
MCM - 48m * [1+ 100/100)] = 96m
Thanks, knew it was something
Anything over 64 meters, due to the type of damage the packs do (comon who uses health/action in pvp) should be hardcapped at 32 meters.
Every cm on my server iv ever fought has chucked over 75, which is retarded.
*Chuck, Chuck* Burst, whoops their un-catchable.
2 ticks later, your 1/1 = dead.
Vincentarasin wrote:
Anything over 64 meters, due to the type of damage the packs do (comon who uses health/action in pvp) should be hardcapped at 32 meters.
Every cm on my server iv ever fought has chucked over 75, which is retarded.
*Chuck, Chuck* Burst, whoops their un-catchable.
2 ticks later, your 1/1 = dead.
Go away Troll...