Combat Medic Archive

Thread: Combat medics are a myth.

KarlaceEQ
Tue Sep 30, 2003 3:26 pm
#1

Combat medics are a myth because there is no combat in us. Compared to any other combat profession our damage is laughable, and most novice marksmen with cdef can either outdamage or equal our damage. In a group 1/2 of our lines are useless and our any attempt we do to keep a player alive is futile considering they will all die from mind wounds eventually. Not to mention for our high skill point cost we have one of the most broken professions. So, in a short ending passage why is anyone still a combat medic?



Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
FelonyArson
Tue Sep 30, 2003 3:41 pm
#2

Combat Medics are a support profession. You're not a front-line combatant. This is part of the reason you have to master the "Ranged Weapons Support" line. If you expect to go toe-to-toe with a Commando and stand a chance, then you've got a warped view of the profession. Your power lies in your ability to do damage in special circumstances on a massive scale (i.e. AOE diseases/poisons in PvP). This would be like becoming an engineer designed to fix weapons in war and wondering why you can't kill a soldier in a knife fight.



Dimok
KoveX
Tue Sep 30, 2003 4:07 pm
#3

True that brother.



Darkanyin Bloodfin: Dark Legion
Agent001
Tue Sep 30, 2003 4:12 pm
#4

aye, were not supposed to be solo commando's


ours is a grouping proffession by its very nature, as we must heal other players in order to advance

NeverTellMeOdds
Tue Sep 30, 2003 4:27 pm
#5

what are you talking about? combat medics are the shiznat in PvP and PvE. In pvp combat medics can apply mind poison to high level Bh's and what not, then when their TEF pops up start hacking at the persons poisoned mind(if ur 2 hand swordslike mine combat medicsgonna be)which is dropping quarters every five seconds. the ability to apply poison and diseases covert is nutz and you always have to watch out for combat medics in pvp.



Jemma Soleis
Master Smuggler
Teras Kasi Master
Master Pistoleer
Starsider
TheGreatOne00
Tue Sep 30, 2003 5:06 pm
#6

If you dont like playing a combat medic, dont play one. Whats the problem? I happen to enjoy my class and what I can do in PvE and PvP. Bye




Ovon


Corbantis




Ovonn Ig'A
Master Doctor
Master Fencer
TokaiiLukos
Tue Sep 30, 2003 6:30 pm
#7

The last thing I want to see in an enemy group is a combat medic. Poison and disease are very powerful.





Tokaii Lukos, Master Doctor
Carlos DelMuerte, Bounty Hunter
Belce2
Tue Sep 30, 2003 8:40 pm
#8

Commandos are support classes too. Really.


No defense, slow recycle on specials make them very vulnerable solo. like combat medics they are it in a good group.

Vamduir
Tue Sep 30, 2003 9:26 pm
#9

ima master cm. i am the one of the most revered player on my team. they need me. when the going gets tuff, i throw a mind area c poison pack in a crowd of imps. in minutes, mind shots got them incap. i heal my mates, the day is saved. i get a clap on the back, anything i want from my pa for free, and backup wherever i go(i only roll with ten or more pa members). people fear me. they run from me, carbinier, smuggler, it dont matter. noone likes poison. the bugs that are here nwo, are jsut stopping us from dominating the entire game. its the temporary nerf on cm's until the other professions are fixed. man, sony could have altered a single integer on the area disease c long ago. we rule, they know it. thank you sony. ima badass sob and im gonna log in and make something happen today.



*******************************************
SMOAK IRONLUNG Master smuggler/Colonel
gave the permanent deathblow to SMOBACCA..saved the galaxy
*******************************************
VAMDUIR STORM-HALT
Imperial Stormtrooper TK-429 under the command of COL. IRONLUNG and COG
--currently undefeated in duels.
*******************************************
TNCCDelta
Wed Oct 01, 2003 3:59 am
#10

The only thing that I think our class is missing is maybe a ranged defense bonus somewhere in our tree. I love being a CM, but as an Hybrid profession with required combat skills I think that we do deserve some form of bonuses. Dr's have the same defense bonuses in their tree as we do with ours and that is a shame.


-Betcho Bilee




Betchopasty.white.kid
| Master Commando - TKM | KRA

Mraughh
Wed Oct 01, 2003 4:02 am
#11

BAH! i am the best bullet magnet for my PA, hands down. There is my effectiveness





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
KarlaceEQ
Wed Oct 01, 2003 6:15 am
#12

Every single one of these posts says how they kick butt in pvp. What about pve? DPS wise which is how everything (combat related) in this game is measured a novice marksmen can outdamage a CM using bodyshot 1. Poisions and sieases are extremely underpowered when viewed like that.


And you take the view that the class needs ranged support line so they are support than BH's, and commando;s are support as well. And the only true combat classes are riflemen, pistoleer, carbineer, CH, etc.....


I really hate to disappoint all you of but do you realize that a master cm's DPS is around 50? Do yuo now realize that a novice marksmen with a dh17 carb or a scout using legshot1 or bodyshot1 is around 100? (given no armor involved).


So why is a novice marksmen so much stronger at combat then a combat medic? to balance this classes there needs ot be defensives involved, prehaps a combat medic only weapon such as a rifle. To balance things the weapon can require craftable ammo or something. The point is this in pvp yes we are good, if we maange to get LOS if we maange to get within 50M without being kd'd, if our poision maanges to stick.


In pve we are truely lacking, to the point of sillyness. Also to the one who said the onlyt way to advance through our ranks was to heal others, i assuem you never used poision because we are awarded XP for that. But take a poision and throw it at a durrani, then watc hthat poision do a merger 29 damage or 56 daamge and tell me you are not disappointed, especially when that poision requires very diffucult to find resources.




Karlace
I am the god of all you know and love
Sexiest Wook on all of Bria
"When he opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" And I saw, and behold, a pale horse, and its rider's name was Death, and hades followed him."
SpinalInjury
Wed Oct 01, 2003 6:26 am
#13

Combat Medics by themselves have no weapon skills to speak of. However, your skill point allocation will allow you to not only be a master combat medic, but then be a master in ANY WEAPON LINE under marksman. So you can be a Master CM and Pistoleer/Carbineer/Rifleman. You want your damage output, go for one of those lines and master it. If you expected to be a combat badass with just Master Combat Medic...your sadly mistaken. You want DPS, then pick up a weapon skill and put down that scout blaster.

People gripe and whine about CMs not having enough offensive power...and it just makes me laugh. While people are screaming nerf the Combat Medics, you people are asking for more. Greed and selfishness always runs rampant in MMORPGs, everyone wanting their class to be the biggest baddest thing on the market. Well, its not going to happen, so just give it a rest. Our class by it self, is that of a support character, with the COMBAT part comming in the form of poisons and disease. A bio weapon, is a stupid idea. Giving us bonuses to an existing weapon line, like pistols, or small sidearms is more realistic. Personally, I think our class is just fine the way it is (provided the major bugs are fixed).

I'm sick and tired of people wanting the world handed to their character. Bounty Hunters want medic skills, CMs want a bio rifle, Commandos want to just be gods....its annoying and lame. Why don't you let them fix your class before you start telling everyone how bad you suck, and that you need this and that. If you think your character sucks, and your a Combat Medic...I hate to break it to you, its because you suck as a player in SWG. Its not the developers fault that the Combat Medic class doesn't fit your perfect vision of uberness. Either adapt to playing a Combat Medic, or change professions. I am a Master Combat Medic...and have absolutly no trouble right now in PVP or PVE. So if your a Master Combat Medic, and are having a lot of trouble being successful in those areas...its not because your class is crap....its because your a non-factor that can't play worth a **edit**.

/rant off



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
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