Combat Medic Archive

Thread: Poison/Disease Resist Buffs Problems

shamanboy
Sat Aug 21, 2004 10:26 pm
#1

Alright, so I get poison/disease resist buffed for 202 poison and 200 disease and head out to a city where I know I will get attacked by a CM that I don't particularly like. I get there, takes awhile but he finally shows. Screenshots tell it all. 35 minute buff timers. Has anybody else had this problem? Is something bugged, or is there an exploit running around? I mean, I can understand experimenting for poison, but 3 for 3, and getting a 600 tick mind poison and a 200+ tick on health and action is kind of rediculous, is it not? at 00:19 I got buffed. at 00:41 I was poisoned. Buff timers are at around 13-14 minutes left.


http://www.imagedump.com/index.cgi?pick=get&tp=112336


http://www.imagedump.com/index.cgi?pick=get&tp=112337



ryusoryusoryusoryusory Ryuzo ~ Ryuso | <Dark> | Radiant
usoryusoryusoryusoryu
s RyuzoBattosai ~ RyusoBattosai ~ Ryuso | <WDWN> | Bloodfin
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
usoryusoryusoryusoryus
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
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shamanboy
Sat Aug 21, 2004 10:27 pm
#2

Alright, so I get poison/disease resist buffed for 202 poison and 200 disease and head out to a city where I know I will get attacked by a CM that I don't particularly like. I get there, takes awhile but he finally shows. Screenshots tell it all. 35 minute buff timers. Has anybody else had this problem? Is something bugged, or is there an exploit running around? I mean, I can understand experimenting for poison, but 3 for 3, and getting a 600 tick mind poison and a 200+ tick on health and action is kind of rediculous, is it not? at 00:19 I got buffed. at 00:41 I was poisoned. Buff timers are at around 13-14 minutes left.


http://www.imagedump.com/index.cgi?pick=get&tp=112336


http://www.imagedump.com/index.cgi?pick=get&tp=112337


Am I missing something here?

Flame away...



ryusoryusoryusoryusory Ryuzo ~ Ryuso | <Dark> | Radiant
usoryusoryusoryusoryu
s RyuzoBattosai ~ RyusoBattosai ~ Ryuso | <WDWN> | Bloodfin
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
usoryusoryusoryusoryus
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
usoryusoryusoryusoryus
oryusoryusoryusoryusor

EseellKalnim
Sat Aug 21, 2004 10:49 pm
#3

His poison was probably heavily experimented for potency. With good ARCs it's possible to get over 300 potency, but to do it you would sacrifice some power. I could see getting up to 600 tick and then dumping the rest into potency to beat 200 resist, though.



Col. Eseell Kalnim
Officer, Elite Marine Corps
Riflefish, Dedicated Medic
"If my mind isn't blackbarred, I'm not doing my job"
somerandomuser
Sat Aug 21, 2004 10:51 pm
#4

is it just me?? or are those images rendered down too small to read??




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Pahdbacca
Sat Aug 21, 2004 10:53 pm
#5

Perhaps you could re-post the pictures so i could read them....tried to put them into paint and enlarge, but was a no-can do.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Ranger-Ixion
Sat Aug 21, 2004 11:11 pm
#6

try reposting those images but a little cleaner to see if you can... little hard to read it



.__________>/^\<
| ' ' ' ' ' ' ' ' ' ' '|__\
| WAMBULANCE - | i<<
I_______________|I
..""(@)"""""""""(@)"............
shamanboy
Sat Aug 21, 2004 11:23 pm
#7

Had to drop quality and size down like hell to fit it on imagedump.



ryusoryusoryusoryusory Ryuzo ~ Ryuso | <Dark> | Radiant
usoryusoryusoryusoryu
s RyuzoBattosai ~ RyusoBattosai ~ Ryuso | <WDWN> | Bloodfin
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
usoryusoryusoryusoryus
oryusoryusoryusoryusor
yusoryusoryusoryusoryu
soryusoryusoryusoryuso
ryusoryusoryusoryusory
usoryusoryusoryusoryus
oryusoryusoryusoryusor

SolSpur
Sat Aug 21, 2004 11:24 pm
#8

I am unable to read whats on the screenshots so I'm going from what you said in your post.

The time limit on the buffs are low due to the fact the resistance was most likly maxed. Average poison disease buffs can last anywhere from 30 minutes to one hour or more. Understand with just these buffs you are in no way immune to cms. We can beat the resistance but the cost is high. What bugs me is why wasnt there a doc area curing? Is it possably your group was not fully prepaired.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Loonytic
Sat Aug 21, 2004 11:48 pm
#9

These buffs DO NOT give you immunityfrom poisons and disease. High potency spider venoms are going to stick at least 50% of the time maybe more
Loonytic
Sun Aug 22, 2004 1:08 am
#10






lincaserus wrote:

Still he hit 3/3 for three on those poisons....that is still very unlikely






very possible
Brainplay
Sun Aug 22, 2004 4:10 am
#11






Loonytic wrote:

These buffs DO NOT give you immunityfrom poisons and disease. High potency spider venoms are going to stick at least 50% of the time maybe more







Spider venom does NOT increase potency nor do they have any bonus vs. poison/disease resists.


Now if you're saying it was spider venom partially experimented to 300effec. and the rest dumped into potency then sure that makes sense.


Only looted item that increase potency is that dookakkaahowthehelldoyouspellitcrap that you get off of endor.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Loonytic
Sun Aug 22, 2004 4:46 am
#12






Brainplay wrote:





Loonytic wrote:

These buffs DO NOT give you immunityfrom poisons and disease. High potency spider venoms are going to stick at least 50% of the time maybe more







Spider venom does NOT increase potency nor do they have any bonus vs. poison/disease resists.


Now if you're saying it was spider venom partially experimented to 300effec. and the rest dumped into potency then sure that makes sense.


Only looted item that increase potency is that dookakkaahowthehelldoyouspellitcrap that you get off of endor.






where did you readI said that spider venom increased potency and had bonus vs resists?


you already knew what I was talking about...

lincaserus
Sun Aug 22, 2004 12:34 pm
#13

Still he hit 3/3 for three on those poisons....that is still very unlikely
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