Combat Medic Archive
Thread: 65m+ range Not a Bug
This is the exact text from the December Patch Notes regarding Combat Medic.
"The maximum experimental range for ranged healing and DoT medicines has been capped at 48m."
January patch notes:
Pahdbacca wrote:
January patch notes:
Combat medic skill mods can no longer increase the range of medicines beyond 64m.
Pip, they didn't specify offensive or defensive medicine....
This was in the Jan patch notes:
Loonytic wrote:
This was in the Jan patch notes:
The maximum experimental range for ranged healing and DoT medicines has been capped at 48m.
which means at Master CM 96m poisons.
No, actually it means the maximum experimental range is 48m.
The part about max throwing range was one line above that.
Some thing about the wording in those patch notes strikes me as odd though...I wish I still had access to the old posts in the Corr forums. I'm gonna think about it while I watch the Red Wings/Flames and Klitchko (spelling)fight tonight and try to remember exactly what was trying to be done at this time. I'll post my ideas late tonight. We may have some more issues for Texxie to work with/on. I am wondering if this is when they capped CM effectiveness at 100 with themistaken ideaexpecting that this would cap throwing distance at 64m.
As for the whole issue brought up at the beginning of this thread....65+ meters is not a bug in the way that it should be seen as an exploit to throw farther than 64m IMO...They tried to fix it once and it did not work meaning until they do adjust it again it is working as originally intended. On the other hand, It is also my personal opinion that you are holding your hands over your ears and going 'na na na na I can't hear you' if you expect to be able to throw for 96m forever.