Combat Medic Archive

Thread: CM Effectiveness

Mazoa
Tue Sep 30, 2003 1:55 am
#1

I was just wondering if this is intended that our effectiveness only hits + 90 or if i missed some 10 points on any other CM tree. Compared to a Docs Wound Treatment they hit 100 on each tree, meanwhile a CM hits 100 Range but only 90 Effectiveness.
So If I'm thinking the wrong way pls corret me if not any hints why we only get a 90 instead of 100 ( 100 looks so much better for me )

Sheik Shuftor
XaverriJade7
Tue Jan 13, 2004 5:24 pm
#2

What exactly does this translate to? Is having +X to CM Effectiveness any beneficial?





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Gnuut
Tue Jan 13, 2004 6:19 pm
#3

It's the bonus that is applied to the poison/disease effectiveness you use.


X = CM Effectiveness


Y = Base Effectiveness of the poison you use


Z = Max Damage


(1+ X/100) * Y = Z



So a 4404 CM using a 300 base poison would do 525 damage a tic with that poison as opposed to a Master CM who would do 600 a tic. Same formula applies to range btw


(1+.75) * 300 = 525




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

XaverriJade7
Thu Jan 15, 2004 12:02 am
#4

Thanks very much. Love how someone always has an equation





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
S1ave1
Sat Jan 31, 2004 10:26 pm
#5

Can anyone explain why this doesn't work above 100 like nearly every other stat? I have this cool +5 necklace that seems to be totally useless and I'd like to get some benefit from it and maybe buying some other effectiveness tapes.


Tizz





---- Tizz Regnar ---- Master Combat Medic h Shop West of Moenia (4113, -4646)


sladesx
Sun Feb 01, 2004 5:19 am
#6

CM eff caps at 100. was a half-arse fix to the 64m problem.
S1ave1
Sun Feb 01, 2004 10:18 am
#7

So someone with a weapon can have a speed increase and a damage increase for 25 points each, but we can't get a single damage increase?


I suppose it would be too much to ask that maybe we could get a speed increase on our dots. What about experimenting on speed of poison, ala weapon speed?


Seems like a reasonable request.


Tizz MCM









---- Tizz Regnar ---- Master Combat Medic h Shop West of Moenia (4113, -4646)


S1ave1
Sun Feb 01, 2004 10:19 am
#8

And they can buy a power-up to make their attack even more powerful.... C'mon give us CMs some lovin


Tizz MCM







---- Tizz Regnar ---- Master Combat Medic h Shop West of Moenia (4113, -4646)


DerHundDaddy
Fri Apr 23, 2004 3:56 pm
#9






Gnuut wrote:

It's the bonus that is applied to the poison/disease effectiveness you use.


X = CM Effectiveness


Y = Base Effectiveness of the poison you use


Z = Max Damage


(1+ X/100) * Y = Z



So a 4404 CM using a 300 base poison would do 525 damage a tic with that poison as opposed to a Master CM who would do 600 a tic. Same formula applies to range btw


(1+.75) * 300 = 525







Small extra questions ....


Do the +CM effectiveness tapes add the the "X" factor in the formula above? If so, can you get from +75 to +100? Can a Masterget to +125?


I've seen posts saying that there is a hard cap of +100, which would mean tapes & necklaces are useless to MCM folks.


I'm curious, since i have some +effectiveness & +ranged speed, but haven't explicitly tested their effects.


Sincerely,




DerHund
Kauri Galaxy - Polaris, Naboo
Master Combat Medic (12 Exp Points) / Master Pistoleer
_____
Satisfying your need for Ranged/AOE stims, poisons, and diseases
through my vendor in the Polaris, Naboo Mall @ -6938 -3453.
All use/skill levels are supported!
Pahdbacca
Fri Apr 23, 2004 7:52 pm
#10

Effectiveness is, at the least, hard capped at 100. I have not had the ability to test it with a non-master CM. I have heard it both ways about under 100, more often than not people report that the effectivness works under 100.


It's any easy thing to test, since effectiveness has a direct effect on damage. Use the same poisons stime, once with and once without the clothing then see how the damages compare.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
VTmoon
Sat Oct 02, 2004 1:12 pm
#11


like everything else it's capped at 125, you have 100 at master.

Message Edited by VTmoon on 10-02-2004 04:12 PM




Mono Noke
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Tordell
Sat Oct 02, 2004 1:12 pm
#12

awsome. thanks.


Tordell



Tordell

Die hard Rifleman. Proud Member of the Rebel Aliance




Proud member of reformed M-I

Don't worry, it won't hurt for too long!
Obata
Sat Oct 02, 2004 1:23 pm
#13

You can't go above the +100. None of the CM effectiveness SEA's work (including the Nyax necklace).



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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