Combat Medic Archive
Thread: Why is CM the only prof with 3 columns of Novice Prereqs- CHANGED! Thanks Devs!
Message Edited by MataHairy on 03-29-2005 07:01 PM
UPDATE - EARLY REPORTS FROM TC SAY PREREQS ARE NOW PISTOL LINE AND ONE LINE IN MEDIC. IT MAY NOT BE IDEAL, BUT BETTER. THANKS!
Message Edited by MataHairy on 04-01-2005 04:56 AM
MataHairy wrote:
I'd like the Devs to give a justification why a CM needs to spend 29 more skill points than ANY OTHER ELITE PROFESSION.
Close, but not quite correct. Commando, BH, smuggler, and SL still have pre-reqs in two different novice professions, so we are only 14 skill points more expensive than those.
Also, ranger appears to still require master scout as a pre-req, making them undisputed king of skill point costs, coming in 5 skill points more expensive than CM.
Your point is still valid though - will combat medics really be worth the cost?
Happymob wrote:
MataHairy wrote:
I'd like the Devs to give a justification why a CM needs to spend 29 more skill points than ANY OTHER ELITE PROFESSION.
Close, but not quite correct. Commando, BH, smuggler, and SL still have pre-reqs in two different novice professions, so we are only 14 skill points more expensive than those.
Also, ranger appears to still require master scout as a pre-req, making them undisputed king of skill point costs, coming in 5 skill points more expensive than CM.
Your point is still valid though - will combat medics really be worth the cost?
Good point, I edited the original post. Its still 14 or 29 points more than a combat prof, 29 points more than a doc, and 43 points more than artisans and now BE. Perhaps ranger will still be higher, I dont think they have defined it yet.
I would think the skill point requirement should be a top issue on our list.
MataHairy wrote:
Under the recently announced changes to the professions, I believe that CM is the ONLY profession requiring 3 columns of Novice Profession pre-reqs (and in 2 different trees). As announced, CM will require General Healing, Pre-Combat Medic in the Medic line and Ranged Support 4 in the Marksman line.
As far as I can tell ALL combat profs (including BH, SL and Commando) now only require 2 columns prereqs.
Entertainers require at most 2, artisan crafters require only 1 column, and now BEs only require 1 column.
I'd like the Devs to give a justification why a CM needs to spend more skill points than ANY OTHER ELITE PROFESSION.
My suggestion is to dump the Ranged Support Line. This doesnt make any sense with the revised system anyway. Combat medics have nothing to do with firearms in the propsed revamp.
Message Edited by MataHairy on 03-29-2005 07:01 PM
Message Edited by MataHairy on 03-30-2005 04:15 AM
Cpl_Fisher wrote:
MataHairy wrote:
Under the recently announced changes to the professions, I believe that CM is the ONLY profession requiring 3 columns of Novice Profession pre-reqs (and in 2 different trees). As announced, CM will require General Healing, Pre-Combat Medic in the Medic line and Ranged Support 4 in the Marksman line.
As far as I can tell ALL combat profs (including BH, SL and Commando) now only require 2 columns prereqs.
Entertainers require at most 2, artisan crafters require only 1 column, and now BEs only require 1 column.
I'd like the Devs to give a justification why a CM needs to spend more skill points than ANY OTHER ELITE PROFESSION.
My suggestion is to dump the Ranged Support Line. This doesnt make any sense with the revised system anyway. Combat medics have nothing to do with firearms in the propsed revamp.
Message Edited by MataHairy on 03-29-2005 07:01 PM
Message Edited by MataHairy on 03-30-2005 04:15 AM
One of those statements is completely 100%wrong..... I can't tell you which one, damn NDA, but..... Its a very good thing for CM's......
You've got my attention. Can't wait to see for myself. (CM's and firearms, hmmmmm)
Mild-Breeze-Trooper wrote:
It is good news, but I'd rather have 0004 Marksman and one line in Medic so as to not lock us down totally to one type of templates. I allways considered the Carbine to be the ultimate support weapon for Combat Medics.
Well, real life combat medics use pistols as their standard weapon in most or all armies I know.
That said, yes, I'd prefer to be able to pick Carbine instead. I've been a Master CM, Carbineer/Doc Dabbler for a long time and I'd prefer to keep that weapon choice without wasting skillpoints.
NikkiT wrote:
Mild-Breeze-Trooper wrote:
It is good news, but I'd rather have 0004 Marksman and one line in Medic so as to not lock us down totally to one type of templates. I allways considered the Carbine to be the ultimate support weapon for Combat Medics.
Well, real life combat medics use pistols as their standard weapon in most or all armies I know.
That said, yes, I'd prefer to be able to pick Carbine instead. I've been a Master CM, Carbineer/Doc Dabbler for a long time and I'd prefer to keep that weapon choice without wasting skillpoints.
Well, there are a few diffrent opinions about that. I wouldn't be able to say for sure.
But nevertheless, most real life combat medics seldom find themselves outside of the basic medic tree so the point is pretty moot. Combat medic is a rather confusing misnomer for the class, which have caused no end of argument.